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 [Nahaji Sankuro/ Jutsu Registration]

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Nahaji Sankuro
Akazunakage
Nahaji Sankuro


Posts : 119
Ryo : 28000

Ninja Info Card
Chakra:
[Nahaji Sankuro/ Jutsu Registration] Left_bar_bleue395/395[Nahaji Sankuro/ Jutsu Registration] Empty_bar_bleue  (395/395)

[Nahaji Sankuro/ Jutsu Registration] Empty
PostSubject: [Nahaji Sankuro/ Jutsu Registration]   [Nahaji Sankuro/ Jutsu Registration] I_icon_minitimeWed Apr 04, 2012 11:36 pm

[Nahaji Sankuro/ Jutsu Registration] Jutsutemplate

Name: Soul Sword
Canon/Custom: Custom
Rank: S
Type: NInjutsu
Element: N/A
Distance: Self
Description: Handseals. After completed handseals, a 5ft long beam of yellow light sharpened to a tip extends in the user's dominant hand. This would be the soul sword. What is uncommon about the blade is that it doesn't affect the body on a physical basis, just the chakra lines. It can be defended with chakra based weapons, since it is a pure chakra blade.
THIS DOES NOTHING TO THE CHAKRA SUPPLY OF THE WEAPON DUE TO IT ONLY BEING ATTRACTED TO ORGANIC CHAKRA.
The chart for damages within range of this sword are as follows.
- Hands: If slashed or stabbed in the hand by this item, the sword sinks past the skin causing no physical damage, however it depletes 5 chakra from the opponent and renders the hand unable to store chakra for 1 post.
- Arms: If stabbed or slashed through the arm, the sword sinks past the skin and causes no physical damage, howeverit depletes 10 chakra from the opponent and renders the entire arm unable to store chakra for 2 posts.
- Legs: If stabbed or slashed in the legs, the sword will sink past the skin causing no physical damage, however it will deplete 10 chakra from the opponent, and render the legs unable to store chakra for 2 posts.
- Head, Neck, Torso: If stabbed or slashed through the head, neck, or torso, the sword will sink past the skin and will deplete 20 chakra from the opponent. It will render the ability to charge chakra for 1 post.
- Heart: If stabbed directly in the heart, the blade will deplete the opponent of their entire chakra supply since it isthe core of the chakra system. It will knock the opponent unconscious the instant it hits.
Since this weapon is so powerful in the fact that only chakra based weaponry can defend against it, it requires 70 chakra to cast, and lasts the duration of ten rounds, or until the user chooses to put it away. It can only be used once per fight however.

Pre Approved and Purchased. Moving on.
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Nahaji Sankuro
Akazunakage
Nahaji Sankuro


Posts : 119
Ryo : 28000

Ninja Info Card
Chakra:
[Nahaji Sankuro/ Jutsu Registration] Left_bar_bleue395/395[Nahaji Sankuro/ Jutsu Registration] Empty_bar_bleue  (395/395)

[Nahaji Sankuro/ Jutsu Registration] Empty
PostSubject: Re: [Nahaji Sankuro/ Jutsu Registration]   [Nahaji Sankuro/ Jutsu Registration] I_icon_minitimeWed Apr 04, 2012 11:41 pm

[Nahaji Sankuro/ Jutsu Registration] Jutsutemplate

Name: Eight Inner Gates
Canon/Custom: Canon
Rank: A
Type: Taijutsu
Element: N/A
Distance: Self
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.The state of having all Eight Gates open is known as Eight Gates Released Formation (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers greater than a Kage, but they will die because of the damage done to their body. While the gates are active the use of taijutsu moves does not deplete the users chakra pool but they are limited to the use of up to two B rank or lower taijutsu per round or one A rank or above.


The Gate of Opening (開門, Kaimon), located in the brain. This gate removes the restraints of the brain on the muscles allowing twice the normal strength of the body of the user. Unlocking this gate allows the user to use the Front Lotus.

The Gate of Healing (休門, Kyūmon; English TV "The Gate of Rest"), located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. Opening this gate allows the user to restore half of the overall chakra pool after it has been open for a round.

The Gate of Life (生門, Seimon), located on the spinal cord. Allows the user to use the Reverse Lotus. The increased blood flow turns the skin red. It allows the user to perform the Leaf Hot Wind.

The Gate of Pain (傷門, Shōmon), located on the spinal cord. Increases the user's speed and power. May cause muscle tissue to tear on use.

The Gate of Limit (杜門, Tomon; English TV "The Gate of Closing"), per above. Located in the abdomen.

The Gate of View (景門, Keimon; English TV "The Gate of Joy"), per above. Located in the stomach. Allows the user to perform the Morning Peacock. Opening of this gate releases such large amounts of chakra that it can cause nearby water bodies to form a vortex around the user.

The Gate of Wonder (驚門, Kyōmon; English TV "The Gate of Shock"), per above. Located below the stomach. Allows the user to perform the Daytime Tiger. Those who open this gate pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. In the video games, allows the user to perform the Eternal Chaotic Dance. The aftereffects of opening the gate are that the users muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches him.

The Gate of Death (死門, Shimon), located at the heart. Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Opening this gate assures the user's death shortly after. (Must be S rank to open)

As each gate opens in addition to opening the use of each technique the user's power and speed are increased at a drastic rate, the actual rate is as follows:

Gate #1. +100%
Gate #2. +150%
Gate #3. +200%
Gate #4. +250%
Gate #5. +300%
Gate #6. +350%
Gate #7. +400%
Gate #8. +500%

In order to activate this jutsu it costs the normal amount for an A rank jutsu (40cp), to keep the gate you are using open you must pay 10cp per round however if you wish to open the next gate in line it will cost an additional 10cp (so on rounds where new gate is opened overall cost is 20cp). If the user falls to the point where they have no chakra left when the gates are disabled then they are subject to having their body seriously injured, how badly follows as such:

If the chakra pool ran out and you went up to the...

First Gate: No noticeable damage other than muscle soreness

Second Gate: Intense Fatigue, moves at half speed for three posts

Third Gate: Intense Fatigue, moves at half speed for five posts

Fourth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 500 words minimum)

Fifth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1000 words minimum)

Sixth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1500 words minimum)

Seventh Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 2000 words minimum)

Eighth Gate: Death, using the final gate will kill the user but they are free to use it until their chakra runs out.

up to gates 4 Pre approved and purchased.
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