HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 [Tappaja/ Jutsu Registration]

Go down 
AuthorMessage
Tappaja
Sannin
avatar

Posts : 127
Ryo : 3200

Ninja Info Card
Chakra:
320/320  (320/320)

PostSubject: [Tappaja/ Jutsu Registration]   Sun Mar 11, 2012 7:52 pm

Name: Raiton no Yoroi
Canon/Custom: Canon
Rank: S
Type: Ninjutsu
Element: Raiton
Distance: Self
Description: The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster to danger and to push physical prowess to the absolute limit, allowing for tremendous raw speed (an increase of 120%). This armour, combined with taijutsu, allows the user to utilise nintaijutsu. When using the armour at full power, it causes the tips of his hair to spike up and his reflexes are said to be comparable to the speed of a lightning flash, making it difficult even for the Sharingan, to keep up with him. The armour also increases the user's defences, drastically reducing, if not completely negating, damage from incoming attacks up to B rank (A rank for raiton attacks and S rank doton) even able to deflect powerful attacks like the chidori. Against weapons this technique defends against iron perfectly and reduces damage from higher grades of weapons by half. Taijutsu used while in this armor are increased in power by 20% (a one rank increase) or have a special form that enhances it somehow (anything like this must be approved by an admin). Entering this armor takes a post charge equal to a user's rank charge for a S rank jutsu and lasts for up to eight rounds. Once per topic.

This technique can be cancelled out by an opponent's high level (at least A rank) fuuton techniques. These fuuton techniques that can cancel out this technique must be directly attacking the user as AoE (area of effect) type jutsu will not achieve this effect. If hit by one direct S rank technique the technique ends early and the armor fades away, if hit by one direct A rank fuuton technique the effects of the speed boost are halved and if hit by a second follow up A rank technique it is cancelled out early.

This technique has a major drawback, however. The chakra drain and stress on the body make it so this technique is only able to be used once per week. However if someone is doing a large amount of in character battle they are able to recharge it through sheer will, for every three IC battles you are a part of in the cool down of the original use you are able to use Raiton no Yoroi once more, it can be recharged a maximum of one time in a week, an attempted start of another will cause the user's body to completely shut down and kill them.

Special Case Jutsu


Requirements
  • Primary Raiton
  • The user must have both Ninjutsu and Taijutsu within their first three specializations

Users
  • Tappaja



Back to top Go down
View user profile
Haru Satsujin
S-Rank
avatar

Posts : 276
Ryo : 3500

Ninja Info Card
Chakra:
320/320  (320/320)

PostSubject: Re: [Tappaja/ Jutsu Registration]   Mon Mar 12, 2012 7:07 pm

I think this looks good, if we need Dom or Haji to drop an approval on this they can, but I have nothing wrong with it

______________________________________________________________________________

~Blood alone moves the wheels of history~
~Maritn Luther~



Spoiler:
 
Back to top Go down
View user profile
Tappaja
Sannin
avatar

Posts : 127
Ryo : 3200

Ninja Info Card
Chakra:
320/320  (320/320)

PostSubject: Re: [Tappaja/ Jutsu Registration]   Thu Mar 22, 2012 3:19 am

bump

______________________________________________________________________________
Spoiler:
 
Back to top Go down
View user profile
Raleth
Sannin
avatar

Posts : 214
Ryo : 6150

Ninja Info Card
Chakra:
320/320  (320/320)

PostSubject: Re: [Tappaja/ Jutsu Registration]   Thu Mar 22, 2012 6:59 pm

I as well see nothing wrong. Approved

I will price this at about 25,000 Ryo, unless another admin states

______________________________________________________________________________




Missions Completed
D: 10 C: 7 B: 6 A: 3 S: 2

Technique List

Equipment




Back to top Go down
View user profile
Dominic Edrick
Shiokage
avatar

Posts : 971
Ryo : 64600

Ninja Info Card
Chakra:
410/410  (410/410)

PostSubject: Re: [Tappaja/ Jutsu Registration]   Thu Mar 22, 2012 7:30 pm

I feel as though the breakdown defensively needs to be broken down better. With wind being the weakness of lightning, B Rank Wind would be able to reduce this armor by a certain number, and A Rank would altogether. I think more percentages are in order for the defense as well. Phone convo will sort this out better.

______________________________________________________________________________






Back to top Go down
View user profile
Tappaja
Sannin
avatar

Posts : 127
Ryo : 3200

Ninja Info Card
Chakra:
320/320  (320/320)

PostSubject: Re: [Tappaja/ Jutsu Registration]   Wed Apr 11, 2012 8:04 am

Name: Summoning Technique: Three Wise Monkeys
Canon/Custom: Custom
Rank: S
Type: Ninjutsu
Element: n/a
Distance: -
Description: Hand seals and blood payment are required for this technique to be performed. Rather than the stanard 50 chakra for a S rank technique this summoning requires the user to use 150 chakra. When the user ha completed their hand seals and drawn blood as tribute for the summoning they lace their hand on the ground and a cloud of smoke appears, the cloud quickly blows away to reveal the presence of three brass-colored statues formed from the ancient stones at the heart of Ape Mountain. Each of these statues are about the size of a child (about 3 1/2 feet). Each of these statues depicts a monkey squatting with the hands in a specific location. These statues are unable to move and can be destroyed by either A rank taijutsu/kenjutsu or weapons of diamond strength. The user can use each of these three statues to perform a different effect depending on which is activated, the abilities of each statue are described below. In order to activate a statue the user must have the blood of his intended target on his hand and then touch his palm to the back of that statue's head, in addition to this the user surges 30 more points of chakra into the statue (no charge time, instantly deducted from the user's chakra pool). When this is done the effects take place on the person who's blood was used as the focus automatically. As the user is required to use some of their own blood to summon these statues to the battle field only they are able to use them, this means that another person can't cover their hand in someone's blood then touch the statue to activate it.

The statue on the far left uses both of his hands to cover his mouth, as is the ancient proverb one must speak no evil in order to lead a sinless life. That tale is the focus of this statue which has the kanji for Kuchi (mouth) inscribed on its left palm and the kanji for Rokku (locked) on its right palm. When the user activates this particular statue it's hands move away from it's mouth and face outward to reveal both a sinister grin of sharpened teeth plastered on his face and the kanji on either of its palms. When this happens the effects ensue and the victim can, as the proverb states, speak no evil. However in addition to cutting off the target's ability to speak this statue cuts off any ways for the victim to communicate, including with themselves. This means that the target is unable to send signals from their brain to parts of their body, however, this does not render the target unable to move. The person that is affected by this is still able to move around like normal but the part of their bod they can no longer communicate with is their chakra network. This means that the user is unable to in any way use their chakra while affected by this statue, no form of technique can be used if it requires chakra until the effects fade. Even if the victim attempts to charge chakra or does hand seals it will do no good as they are unable to tap into their reserves. Even dojutsu are unable to be used as they require a small amount of chakra flow to be sustained making this part of the technique the most feared of all. Once a person is put under the effects of this statue the effects last for three rounds, if a person does hand seals or tries to charge chakra while still under the effects they are unable to do jutsu, as stated before. What this also means is that doing these actions early while still under the effects will not count in the charging of a technique for when these effects wear off. eq. if a jonin does hand seals for a C rank jutsu on the last round they are affected by this statue they are not able to perform that jutsu on the next round, they will more or less have just been moving their hands about pointlessly and will have to start over when they are at last free and able to access their chakra.

The statue in the center depicts a monkey using his hands to cover both of his eyes, the proverb of the first statue extends to this one concerning a different phrase, 'see no evil'. Though in the ancient story this means that one should not allow the evil that they witness in the world to fill their hearts with blackness the effects are much different here. One the inside of this apes palms, like the first, have a kanji etched into each. On the left hand the kanji for Me (eyes) can be found, while in the opposite hand the kanji Tojita (closed) is shown. Upon activation this monkey's palms swing away from it's eyes to reveal a wicked pair of demonic eyes that seem to stare deep into the soul of any who look upon them and the inside of each palm allowing those who look to read the kanji. Other than locking away the victim's sight, leaving nothing for them but an endless void of black it steals the ability to peer into the upcoming future and plan their own moves. This means that whoever is affected by this particular statue is at a severe disadvantage in combat, both unable to see where their opponent's are coming from and being unable to properly prepare themselves to defend against incoming strikes. This drops the victim's reaction speed back to its original stat without any enhancements and then drops it an additional 30%. The same effect happens to the victim's movement speed, dropping it back to its base and then forcing them to lose 30% of that power. The effects of this statue last for three posts and then the victim is freed, their reaction time and speed returns to normal and their sight comes back.

The final statue on the right shows the ape covering both of it's ears with it's large hands, blocking out the influences of outsiders and following the teaching of the proverb to 'hear no evil' perfectly. Like it's two brother statues this one has two kanji carved into either hands, the left one being Mimi (ears) and the right one being Shatto (shut). As one might guess the ape shows it palms to the world when activated allowing the kanji to be read and revealing a pair of crooked ears that come to a sharp sickening point like those of a creature from the underworld. 'Hear no evil' obviously implies that the victim's sense of hearing is shut down when this statue is used on them but the secondary effect is a little harder to determine without prior knowledge. Unable to allow the influences of evil as well as the entire world to affect them the victim's ability to to plan their moves as they are not influenced by anything someone else does. This drops the victim's reaction speed back to its original stat without any enhancements and then drops it an additional 60%. The effects of this statue last for three posts and then the victim is freed, their reaction speed returns to normal and their hearing comes back.

There are rules to using these statues other than the requirement of blood for focusing the effects on the victim. No victim can be subject to two or more statues during the same topic, meaning that once the user has made someone a victim of a statue they are then immune to the other two until the topic ends. The user can activate multiple statues at the same time but each must be focused on different victims which requires multiple people's blood. If a statue has been activated then even destroying it wont lift the effects early, however, destroying a statue before it is used renders it useless and unable to perform it's ability. After a statue has been used or destroyed it is un-summoned from the battlefield back to Saru no Shima. Once per topic. 20 day cool down.

The Statues:
 

______________________________________________________________________________
Spoiler:
 
Back to top Go down
View user profile
Dominic Edrick
Shiokage
avatar

Posts : 971
Ryo : 64600

Ninja Info Card
Chakra:
410/410  (410/410)

PostSubject: Re: [Tappaja/ Jutsu Registration]   Wed Apr 11, 2012 10:00 pm

Just to show some progress on our phone call, Im gonna post what we spoke of

  • The cost of 150 Chakra
  • 20 Day Cooldown
  • Limiting it to one enemy per statue without the chance of placing them under another; this is to reduce the price by an extreme amount
  • Handseal speed being reduced needs a talk with Haji as well, as we dont want to cross any lines that open flood gates to these kind of techniques
  • I gave you an alternative option by delaying the firing off of a jutsu by a single round; This depends on Haji's answer on the above bullet


______________________________________________________________________________






Back to top Go down
View user profile
Takeshi
Hebikage
avatar

Posts : 615
Ryo : 22500

Ninja Info Card
Chakra:
320/320  (320/320)

PostSubject: Re: [Tappaja/ Jutsu Registration]   Thu Aug 30, 2012 5:43 pm

A set stun level for all, considering the limited range (unless I go amazingly high in the air) it would simply lock up their lower body for like a second as the burns take place. Not a big deal since being in range for the stun is in range of those burns as well.

It'd be launched as soon as I crash into the ground, any more lag after the actual fall and this tech is a tad useless as it'll never land. (note: not being moody, just not sure how else to word it)

Well the chakra would protect from dirt and basics like tht though crashing into things like concrete and other hard surfaces like metals would be maybe reduced a small fraction (ex. rather than shattering a bone it breaks). But things like that are common sense really but I understand the need for it to be stated.

______________________________________________________________________________
Links:
 

funny junk:
 



Back to top Go down
View user profile
Nami
Shimokage
avatar

Posts : 245
Ryo : 53300

Ninja Info Card
Chakra:
320/320  (320/320)

PostSubject: Re: [Tappaja/ Jutsu Registration]   Thu Aug 30, 2012 11:51 pm

Hmm Other then that I believe it's alright but I'm not a pro so any other mod feel free to post if i missed something.

Code:
Set Price: 9,500 Ryo

______________________________________________________________________________


Credit goes to Takeshi
-Alias-
The Burning Light
Approval Stamp
Spoiler:
 

Back to top Go down
View user profile
Tappaja
Sannin
avatar

Posts : 127
Ryo : 3200

Ninja Info Card
Chakra:
320/320  (320/320)

PostSubject: Re: [Tappaja/ Jutsu Registration]   Fri Aug 31, 2012 6:41 pm

Got it all taken care of and edited in, purchasing it now.

Ryo Deducted

______________________________________________________________________________
Spoiler:
 
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: [Tappaja/ Jutsu Registration]   

Back to top Go down
 
[Tappaja/ Jutsu Registration]
Back to top 
Page 1 of 1
 Similar topics
-
» Hot Toys War Machine Revealed Update Heaps o pics in post 2.
» Mini Wheats or Cheerios??
» EXchess
» Tutorials - How to add multiple ranks Forumotion

Permissions in this forum:You cannot reply to topics in this forum
Naruto Savage Lands :: Shinobi Info Cards :: Jutsu Creation-
Jump to: