Name: Bunshin no Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: -
Distance: -
Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
FREE
Name: Kawarimi No Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: -
Distance: 50 ft.
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
FREE
Name: Henge No Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: -
Distance: -
Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cooldown of 2.
FREE N/A
Name: Manipulated Windmill Triple Blades
Canon/Custom: Canon
Type: Ninjutsu (C Rank, 2 post Cooldown.)
Element: N/A
Distance: Any range that can be reached via wire.
Description: The user first attaches strings before hand onto the tossed shuriken and the kunai thrown after it, then one shuriken is pulled back using a tree as an axis, based on the yo-yo's principle. The other shuriken and kunai are decoys, and the true attack is the shuriken that is pulled back. The trick in making this technique successful is to somehow be able to read the enemy's movements, which normally would require the Sharingan. The one weapon that makes the hit will fully impale the target with three inches but will stop at bone with a break to the bone, if it is not a calcium concentrate, and can shatter with a second hit. The area around the effected will be severely bruised to a one inch radius. (60 mph)
Name: Manipulated Shuriken
Canon/Custom: Canon
Type: Ninjutsu (B Rank, 2 Post cool down.)
Element: N/A
Distance: Any where within reach of wire
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a timelag of one post, it will come from behind. Depending on the performance, the possible tactics can be infinite. Can only be done to ten small shuriken at one time. Following the means of this states that the damage control is 2 inches maximum. Due to the speed and projectile itself it can penetrate up to two inches into the body of a target with the bruising of an area or other damages to muscle being a one inch radius if punctured or a half inch radius if only cut. (55 mph)
Name: Shadow Shuriken Technique
Canon/Custom: Canon
Type: Ninjutsu (B Rank, 2 Post Cooldown)
Element: N/A
Distance: Any range that can be reached via shuriken.
Description: It's an extremely simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, to deal with the path of the lower shuriken. If the enemy notices both shuriken, the technique ends up losing all of its efficiency. If successful the attack can vitally injure someone if hitting a certain organ zone that which will cause a bleed out effect if not healed. Other than this effect there is the obvious puncture/cut damage that leaves a three-fourths inch cut (.75 inches) radius of the wound and penetrates 2.5 inches deep unless stopped by bone in which it forms a crack to the bone. (65 mph)
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