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 [Edrick Etai / Jutsu List]

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Etai
Jōnin
Etai


Posts : 74
Ryo : 15350

Ninja Info Card
Chakra:
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PostSubject: [Edrick Etai / Jutsu List]   [Edrick Etai / Jutsu List] I_icon_minitimeTue Mar 27, 2012 10:11 pm

[Edrick Etai / Jutsu List] Jutsulist

Name: Bunshin no Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: -
Distance: -
Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.


Name: Kawarimi No Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: -
Distance: 50 ft.
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.


Name: Henge No Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: -
Distance: -
Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cooldown of 2.

Name: Ice Cream Lovers Delight
Canon/Custom: Custom
Rank: E
Type: Ninjutsu
Element: None
Distance: Anything that Etai Touches
Description: Handseals. Etai can turn any inanimate object he desires into Ice Cream. He can turn it into Vanilla, Chocolate, Strawberry, Rocky Road, Mint, Dulce De Leche, Peanut Butter Chocolate, and Cookie Dough. It does not work on humans or animals, as it only lowers their body temperature slightly. Can not turn anything bout with Ryo into Ice Cream.


Name: Eagle Eyes Evolution
Canon/Custom: Custom
Rank: C
Type: Ninjutsu
Element: None
Distance: Self
Description: A post of handseals. Etai grows to about 8 feet tall, and becomes a giant Eagle. At this stage, he has every aspect of a regular eagle. His clothes don't meld into him, though. This jutsu lasts approximatly 6 posts, with a 5 post cooldown.

Name: Dragon Breath
Canon/Custom: Custom
Rank: C
Type: Ninjutsu
Element: Katon
Distance: 15 feet
Description: Passive. Etai opens his mouth and wherever he breaths, a horrible stench is overcoming that area. This breath can kill plants from it's heat and disturbing smell. When breathed on a regular person, the jutsu can burn clothes, blister skin and give first degree burns, and clog nostrils. If blown in their eyes, this jutsu can make their vision blurry and maybe even reduce their eyesight capabilities for 2 posts. It can also heat up metal, and, if breathed on long enough, render someone from being able to hold onto it any longer. The only thing that stops it's terror is Katon-resistant clothes. If hit against another Katon jutsu, the attacks will resist each other, and will not backfire or anything. Lasts 7 of my posts, with a 5 post cooldown.

Name: Suiken Ryuu - Drunken Fist Style
Canon/Custom: Canon
Rank: C
Type: Taijutsu
Element: n/a
Distance: personal (self affecting)
Description: Suiken is fighting style utilizing alcohol to loosen the body's muscles and the unstructured movements make the users attacks harder to predict. By being in this drunken state, the user can take more damage without feeling the pain, gain higher agility and provide a natural fluidity to their movements. To obtain the state where this technique becomes usable a character must ingest alcohol for two rounds in a row, after that the chakra cost is deducted from them and this technique begins and the effects last for up to five rounds. The actual stats is that there is zero way to predict or anticipate the user's movements before they occur, a loss of pain occurs (though a good direct blow of B rank level or higher will end the effects of the jutsu early) and the user's speed is doubled along with their evasiveness.

Name: Nawanuke no Jutsu - Rope Escape Technique
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: -
Distance: Self
Description: This jutsu gives you the ability to easily free yourself from a rope or any other object made from something similar to a rope. This jutsu works merely by inserting chakra into the rope, this is equal to a one post charge of chakra and requires no hand seals. 3 post cooldown.

Name: Sennen Goroshi - One Thousand Years of Death
Canon/Custom: Canon
Rank: E
Type: Taijutsu
Element: -
Distance: Touch
Description: A very simple technique with an overly dramatic name, One Thousand Years of Death is a little more than inserting one's index and middle fingers (similar to the Tiger hand seal) into the opponent's rectum, causing constipation, pain and/or embarrassment. It has no effect on unconscious targets. While seemingly useless, the technique can be quite useful if used properly. One post charge up with a 3 post cooldown.

Name: Eight Inner Gates
Canon/Custom: Canon
Rank: A
Type: Taijutsu
Element: N/A
Distance: Self
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.The state of having all Eight Gates open is known as Eight Gates Released Formation (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers greater than a Kage, but they will die because of the damage done to their body. While the gates are active the use of taijutsu moves does not deplete the users chakra pool but they are limited to the use of up to two B rank or lower taijutsu per round or one A rank or above.


The Gate of Opening (開門, Kaimon), located in the brain. This gate removes the restraints of the brain on the muscles allowing twice the normal strength of the body of the user. Unlocking this gate allows the user to use the Front Lotus.

The Gate of Healing (休門, Kyūmon; English TV "The Gate of Rest"), located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. Opening this gate allows the user to restore half of the overall chakra pool after it has been open for a round.

The Gate of Life (生門, Seimon), located on the spinal cord. Allows the user to use the Reverse Lotus. The increased blood flow turns the skin red. It allows the user to perform the Leaf Hot Wind.

The Gate of Pain (傷門, Shōmon), located on the spinal cord. Increases the user's speed and power. May cause muscle tissue to tear on use.

The Gate of Limit (杜門, Tomon; English TV "The Gate of Closing"), per above. Located in the abdomen.

The Gate of View (景門, Keimon; English TV "The Gate of Joy"), per above. Located in the stomach. Allows the user to perform the Morning Peacock. Opening of this gate releases such large amounts of chakra that it can cause nearby water bodies to form a vortex around the user.

The Gate of Wonder (驚門, Kyōmon; English TV "The Gate of Shock"), per above. Located below the stomach. Allows the user to perform the Daytime Tiger. Those who open this gate pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. In the video games, allows the user to perform the Eternal Chaotic Dance. The aftereffects of opening the gate are that the users muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches him.

The Gate of Death (死門, Shimon), located at the heart. Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Opening this gate assures the user's death shortly after. (Must be S rank to open)

As each gate opens in addition to opening the use of each technique the user's power and speed are increased at a drastic rate, the actual rate is as follows:

Gate #1. +20% (1 Rank Increase)
Gate #2. +40% (2 Rank Increase)
Gate #3. +60% (3 Rank Increase)
Gate #4. +80% (4 Rank Increase)
Gate #5. +100% (5 Rank Increase)
Gate #6. +120% (6 Rank Increase)
Gate #7. +140% (7 Rank Increase)
Gate #8. +160% (8 Rank Increase)

In order to activate this jutsu it costs the normal amount for an A rank jutsu (40cp), to keep the gate you are using open you must pay 10cp per round however if you wish to open the next gate in line it will cost an additional 10cp (so on rounds where new gate is opened overall cost is 20cp). If the user falls to the point where they have no chakra left when the gates are disabled then they are subject to having their body seriously injured, how badly follows as such:

If the chakra pool ran out and you went up to the...

First Gate: No noticeable damage other than muscle soreness

Second Gate: Intense Fatigue, moves at half speed for three posts

Third Gate: Intense Fatigue, moves at half speed for five posts

Fourth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 500 words minimum)

Fifth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1000 words minimum)

Sixth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1500 words minimum)

Seventh Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 2000 words minimum)

Eighth Gate: Death, using the final gate will kill the user but they are free to use it until their chakra runs out.
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