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 [Dominic Edrick/ Jutsu List]

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Dominic Edrick
Shiokage
Dominic Edrick


Posts : 971
Ryo : 64600

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PostSubject: [Dominic Edrick/ Jutsu List]   [Dominic Edrick/ Jutsu List] I_icon_minitimeMon Mar 05, 2012 1:47 am

[Dominic Edrick/ Jutsu List] Jutsulist

[Dominic Edrick/ Jutsu List] Edricklogo

[Dominic Edrick/ Jutsu List] Bloodl11

Kekkei Genkai Ability: There are 3 stages within the Eagle Clan bloodline, known as Golden Eye, Eagle Eye and Eagle Eye Compass.

Stage 1 Golden Eye: The eyes transform from a sky blue to a neon yellow. The Golden Eye is the most common of the clan, this version of the doujutsu achieved as a right of passage for those who become genin within the clan. It stimulates the body, allowing a 35% increase in speed/ reaction time. This allows the Edrick to go above and beyond their base speed, allowing their skills to flourish at a high level.

Stage 2 Eagle Eye: The eyes transform into yellow with a large black pupil. The Eagle Eye has the ability to target and lock onto a single opponent once blood is drawn from that opponent during battle. The vision of the Eagle Eye is similar to an Eagle itself. (Think of how far an Eagle can see.) Once locked on, the target and his/ her moves can be sensed instantly. This stage of doujutsu gives the user a 50% increase in speed/ reaction time, making them extremely dangerous on the battlefield. This eye is perfect for a one on one fight, and is perfect when it comes to fighting against an opponent possessing a Sharingan.

Stage 3 Eagle Eye Compass: The eyes transform into an all black eye, with a neon yellow compass in the center. The final stage of Doujutsu. The Eagle Eye Compass when activated, can sense anyone just by using the air flow around them. Anytime the Edrick stands perfectly still and someone moves within a 1/2 mile radius, disrupts the air flow, the eye picks it up. During battle it senses anything within a 20 ft. Span. This is due to the constant change in direction, which affects the Compass' range drastically. The compass within the eye acts just as so, able to send the signal to the brain of the user to which direction the natural wind flow was broken or changed. If the user manages to stay perfectly still while in battle, the range can open back up to the 1/2 mile radius. During this stage, the user recieves a 70% increase in speed/ reaction time, allow them incredible movements as well as ultimate precision with attacks. The Eagle Eye Compass, due to being linked to the brain, allows an Edrick to be able to distinguish whether they are within a Genjutsu. However the Eagle Eye Compass doesnt break them free. Great for battling both one on one and multiple opponents, this doujutsu is legendary in books, but almost forgotten by many, since it hasnt been seen in quite sometime.

Name: Wind Slash
Canon/Custom: Custom
Type: Ninjutsu - Requires Sword
Element: Wind
Distance: 200 ft.
Description: With a charge equivalent to handseals at this rank, the user can release a crescent shape set of Wind Slashes. With cutting power similar to Wind Cutter, this technique can be released from the blade and travel. The crescent travels at 20 ft/s. It can also be released in three different variations.

3x User's Size - This single crescent is the most powerful of the variations. It even has the capability to cut through the terrain and not reduce in strength.

2x User's Size - At this size, the user can release two crescents, however, the cutting power reduces.If sent through the terrain, this jutsu reduces in cutting power by 20% and the speed is reduced to 15 ft/s.

User's Size - At this size, the user can release three crescents, once again, the cutting power being reduced. These slashes are not capable of being sent through the terrain. They will dissipate if attempted.


Blast SizePower Level
3x6 inches into iron
2x3 inches into iron
1x1 1/2 inches into iron

This technique's cutting power is lowered against human beings because organic chakra is more dense than man made chakra (like that of weapons). The power of each blast's size is as follows:

Blast Size Power Level
3x2 inches into a human body
2x1 inch into a human body
1x1/2 inch into a human body

This jutsu lasts for two consecutive posts, meaning there is a chance for a barrage effect, but it will cost 10 chakra per turn. 5 post cooldown.

Name: Hawk Stream Blast
Canon/Custom: Custom
Type: Ninjutsu - Requires Sword
Element: Lightning
Distance: 50 ft.
Description: With a charge time equivalent to handseals at this rank, the user chrages chakra into their blade. The user then has two options when releasing this slash. 3 post Cooldown.

Both Hands on Blade - The strongest version. By grasping the blade with both hands, the user can get the full effect of the attack. The user must pull the blade up either at an angle or completely vertical. They must then slash back down in the same path, releasing a streaming chakra attack in the form of a hawk. This blast is the size of the user. The blast of chakra if connected with the enemy, can send the enemy back 20 ft. before exploding. The explosion causes first degree electrical burns over the area hit.

One Handed Version - By holding a single hand on the blade, the user gives up damage for a quicker release. The user simply swings in one direction, sending the streaming chakra towards the enemy. This blast is only 1/2 the size of the user. It can send the enemy back only 10 ft, but still causes the same first degree electrical burns.

Name: 10,000 Talons
Canon/Custom: Custom
Type: Ninjutsu
Element: -
Distance: 50 Yards
Description: With a charge of the entire body equivalent to handseals at this rank, the user can perform this attack. By spinning their body like a twister, the user emits 10,000 chakra talons the size of kunai, either into the air or if ariborne in every direction. The talons cannot be aimed due to the massive amount emitted. These talons can tear through skin up to a 1/4 inch.

The closer to the blast that the emeny is, the tighter the space between these talons. At the far end of the range, the talons are up to 6 inches apart. This blast can be avoided, however, cannot be completely blocked by a blade. These talons travel at 10 ft/s, making it impossible to block them with a sword due to the close proximity deep within the range. 7 post cooldown.

C Rank

Name: Hurricane Slash
Canon/Custom: Custom
Type: Ninjutsu - Requires Sword
Element: Wind
Distance: 50 Yards in front of user - 180 Degrees
Description: Upon a charge equivalent to handseals at this rank, the user can release this jutsu. Combining wind nature with chakra into the blade, the user slashes in any direction. Gale force winds then erupt from the user forward, containing endless micro wind slashes, two inches in size. The gale force winds are equivalent to a category 2 hurricane and can send the enemy back up to 50 yards in one shear attack. The micro slashes, can only cut the surface of the skin, much like receiving a paper cut, just enough to draw blood. 4 post cooldown.

Reference 1:55 Mark



Name: Wind Dance Barrage
Canon/Custom: Custom
Type: Ninjutsu - Requires Sword
Element: -
Distance: -
Description: [Dominic Edrick/ Jutsu List] L
No handseals required. By charging chakra into their sword/swords, the user releases the chakra in the shape of the blade(s) which surround the enemy. The blades then become a travelling component for the user to attack. The user travels between the chakra blades and slash at the opponent upwards to 15 times as they 'circle' the opponent. The users slashes are coordinated and positioned for both perfect offense and defense, and seem illusionary during this attack. 4 post cooldown.

Name: Feather Sword Technique
Canon/Custom: Custom
Type: Supplementary
Element: -
Distance: Length of Sword
Description: Sword becomes as light as a feather giving greater capability of multiple high speed swings and attacks. Great for fighting multiple opponents or gaining the advantage on a single opponent. Can only use once per fight and only lasts for up to 20 seconds. However the longer used, the weaker the muscles will become, making the sword seem heavier after using. One post charge of chakra.
Genin to Chuunin - 3 slashes per second
S. Jounin to Jounin - 4 slashes per second
S rank+ - 5 slashes per second

5 seconds - 10% Muscle Fatigue
10 seconds - 20% Muscle Fatigue
15 seconds - 35% Muscle Fatigue
20 seconds - 55% Muscle Fatigue

B Rank

Name: Feather Clone/ Substitution
Canon/Custom: Custom
Type: Ninjutsu
Element: -
Distance: Varies
Description: Requires Handseals and feather(s). Upon activation of this jutsu, the user creates a clone(s) out of a feather. The clone(s) can perform attacks and can be destroyed in a single hit. However, instead of solidly disappearing upon contact, it instead reforms into a feather that simply falls back to the ground.

The feathers to help perform this technique were crafted by the Eagle Clan, and originated in Mt. Myria. Each clan member starts with 30 Eagle feathers and once the clone(s) are created and destroyed, the feather becomes useless, and deducted from the inventory. This jutsu can make 6 clones max per use and has a four post cooldown.

Name: Lightning Kii
Canon/Custom: Custom
Type: Ninjutsu
Element: Lightning
Distance: 50 Yards
Description: Shaped like a kii blast from Dragonball Z. A burst of compressed lightning energy, this blast can be fired in rapid succession or in one major blast. The lightning must be compressed into a closed fist for atleast 1 post. The longer the hand stays compressed, the larger the blast can be. The rapid fire requires both hands to be used, each charging atleast one post in repeated succession. Rapid fire succession can be risky, for it takes 30 chakra per shot, which can deplete your chakra at a vicious pace.

Each post you hold the charge, the attack become larger and more lethal. The attack is powerful, able to create instant 3rd degree electrical burns and numbing the area that is hit for 2 posts. This blast can send the opponent back over 35 yards, and travels at 30 ft/s. The size of the blast if released after the first post is the size of a basketball. It will increase in size 20% each time. The damage ratio doesnt change, however, the numbing area becomes greater.

Post Charge Table (greatest to least)
5xcharge 28in.Di
4xcharge 24in.Di
3xcharge 20in.Di
2xcharge 16in.Di
1xcharge 12in.Di

A Rank

Name: Wind Annihilation
Canon/Custom: Custom
Type: Ninjutsu
Element: Wind/ Lightning
Distance: Up to an entire Hidden Village
Description: Extremely dangerous on the hosts body when used. Possibility of death when used. While being cast it peels off the flesh of the user, slowly or rapidly, depending on the size and magnitude of the blast. It can be used at one target or to destroy all targets. It is summoned in the palm(much like a rasengan) and cast down. Fires a 360 degree wind blast followed through by streams of lightning. The winds shred through the body and flesh of the enemy like a paper cutter and the lightning dissinegrates it leaving no trace of even the smallest hint of blood behind. This attack destroys the enemy without destroying geography. This is mainly a last resort jutsu but if charged lightly does damage around the same as a rasengan but it keeps the shredding feature of tearing through the opponents body. Can only be used once per topic. 2 post charge.

[Dominic Edrick/ Jutsu List] L

S Rank

Name: Hurricane Annihilation Slash
Canon/Custom: Custom
Type: Ninjutsu - Requires Sword
Element: Wind/ Lightning
Distance: Up to an entire Hidden Village
Description: This is a mix of the Wind Annihalation and the Hurricane Slash. It is channeled through a sword and it takes 3 VERY DETAILED posts to charge. It has the same effects as the Wind Annihalation when it comes to defeating an enemy, except this attack destroys geography, leaving nothing in it's wake. Ultimate Desrtuction. Meaning it can wipe out entire blocks or even massive villages like Konoha, leaving not an ounce or spec of dirt. That is IF the user is willing to kill themselves to accomplish the feat. It has the same effects as the wind annihalation as well. However, the peeling of flesh is much more rapid and much more painful. instead of starting at the skin, this peeling starts at the inner muscle tissue and can reach the bone if not careful. What good is the jutsu if your arm cant hold the sword?? That is this jutsu's major drawback, meaning you cant overcharge the attack or you will lose your arm for no reason and making matters worse you wont even be able to perform the jutsu. Only used once per fight. No handseals required.


Last edited by Dominic Edrick on Tue Apr 17, 2012 8:10 pm; edited 12 times in total
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Dominic Edrick
Shiokage
Dominic Edrick


Posts : 971
Ryo : 64600

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[Dominic Edrick/ Jutsu List] Left_bar_bleue410/410[Dominic Edrick/ Jutsu List] Empty_bar_bleue  (410/410)

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PostSubject: Re: [Dominic Edrick/ Jutsu List]   [Dominic Edrick/ Jutsu List] I_icon_minitimeFri Mar 23, 2012 5:32 pm

[Dominic Edrick/ Jutsu List] Erank

Name: Bunshin no Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: -
Distance: -
Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.

Name: Kawarimi No Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: -
Distance: 50 ft.
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.

Name: Henge No Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: -
Distance: -
Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cooldown of 2.





Last edited by Dominic Edrick on Sat Apr 14, 2012 6:23 pm; edited 4 times in total
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Dominic Edrick
Shiokage
Dominic Edrick


Posts : 971
Ryo : 64600

Ninja Info Card
Chakra:
[Dominic Edrick/ Jutsu List] Left_bar_bleue410/410[Dominic Edrick/ Jutsu List] Empty_bar_bleue  (410/410)

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PostSubject: Re: [Dominic Edrick/ Jutsu List]   [Dominic Edrick/ Jutsu List] I_icon_minitimeTue Apr 10, 2012 9:57 pm

[Dominic Edrick/ Jutsu List] D_rank10

Name: Body Flicker Technique - Shunshin no Jutsu
Canon/Custom: Canon
Rank: D
Type: Ninjutsu
Element: -
Distance: Close to Medium
Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)

Name: Hidden Mist Jutsu
Canon/Custom: Canon
Rank: D
Type: Ninjutsu (Handseals)
Element: Suiton
Distance: 30 meters high X 50 meters long
Description: Allowing the water to be drawn out of the air by merging the hydrogen particals and the Oxygen particals the user creates a large mist around the area that is unseeable for up to five feet infront of you though the hearing is not disoriented the eyesight is. Requires one post to charge, lasts five posts, and then seven posts to cool down on. This jutsu can be used up to five times a topic.


Last edited by Dominic Edrick on Wed Apr 11, 2012 7:53 pm; edited 2 times in total
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Dominic Edrick
Shiokage
Dominic Edrick


Posts : 971
Ryo : 64600

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Chakra:
[Dominic Edrick/ Jutsu List] Left_bar_bleue410/410[Dominic Edrick/ Jutsu List] Empty_bar_bleue  (410/410)

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PostSubject: Re: [Dominic Edrick/ Jutsu List]   [Dominic Edrick/ Jutsu List] I_icon_minitimeTue Apr 10, 2012 9:58 pm

[Dominic Edrick/ Jutsu List] C_rank10

Name: Ranton: Rēzāranchā - Storm Release: Laser Launcher
Canon/Custom: Custom
Rank: C
Type: Ninjutsu/Kenjutsu
Element: Storm
Distance: 50 ft.
Description: No Seals, the users charges chakra into the weapon in place of seals. The user releases a coating of storm nature chakra over the weapon they are holding in their hand(s) similar to what occurs in Ranton: Bīmu heiki, except this time the coating does not stay attached to the weapon. The user swings their blade and the coating of storm chakra is released and sent flying. It grows to 10 ft. long and 1 ft. wide, and moves at 25 ft/s. This strom natured chakra projectile is powerful enough to cut cleanly through iron and below without slowing down but if it hits steel it will stop and cut through up to an inch and a half before dissolving. Flesh will be torn to the bone, but excess bleeding does not occur, only intense pain. Any harder material simply stops the beam when it hits it. 3 post cool down.[/spoiler]


Last edited by Dominic Edrick on Wed Apr 11, 2012 7:51 pm; edited 1 time in total
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Dominic Edrick
Shiokage
Dominic Edrick


Posts : 971
Ryo : 64600

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Chakra:
[Dominic Edrick/ Jutsu List] Left_bar_bleue410/410[Dominic Edrick/ Jutsu List] Empty_bar_bleue  (410/410)

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PostSubject: Re: [Dominic Edrick/ Jutsu List]   [Dominic Edrick/ Jutsu List] I_icon_minitimeTue Apr 10, 2012 9:58 pm

[Dominic Edrick/ Jutsu List] B_rank10

Name: Wind Release: Riding of the Currents
Canon/Custom: Custom
Rank: B
Type: Nintaijutsu
Element: Wind
Distance: As far as the User can travel
Description: Upon a charge of chakra to the feet and running, the user then creates a small vortex of spiralling winds under the base of their feet. Once the miniature vortex is formed the user seemingly elavates from the ground and uses the momentum to 'skate' through the currents that cross the battlefield. The user can skate in a fashion of either the skateboard style or a roller blading style. This occurs due to the fact that the vortexing winds below the feet 'grab' the currents to allow the momentum of this technique to stay intact, thus making the user seem as if they are defying gravity itself. In either style the maximum speed that can be reached is 85 mph, however, in the skateboard style it is harder to maintain such a speed.

If the user can establish or define the strength of the currents around them such as the Edrick Clan using their Eagle Eye Compass, they can increase the potential of this technique by 15 mph, which tops it off at 100 mph. The duration of this technique is 6 posts, but has a cooldown of 7 posts and can only be used 2 times per topic

Name: Water Style: Water Dragon Jutsu Suiton: Suiryūdan no Jutsu
Canon/Custom: Canon
Rank: B
Type: Ninjutsu
Element: Water
Distance: 90 ft.
Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. If damage is dealt directly, the dragon has the same force as a spear thrown with enough force to pierce through iron. The ideal place to use it is near a body of water, but if the ninja's skill allows it, it is possible to use it even in a place where there is any water. The amount of water used depends on the skill of the ninja using it. The basic, standard size is 30 ft. It can maximize 100 ft if the user is around enough water. The larger the dragon, the harder it is to dodge. Handseals. Cooldown of 4 posts.

Special Jounin if their primary element is water, can create the dragon without any water around only ONCE. Jounin and up for everyone else still, only ONCE.

If a ninja were to maximize the size of the dragon, here is what is required per rank. An ocean for chuunin. A lake for Special Jounin w/o water as primary. A River for jounin and s. Jounin with primary element being water. Can create at maximum size only ONCE without any water around. The next attempt needs a river.

Name: Final Dragon Strike
Canon/Custom: Custom
Rank: B-S
Type: Ninjutsu
Element: Lightning
Distance: 100 ft.
Description: After charging lightning into ones sword, the user slashes and releases an electrically charged dragon head made of lightning towards the opponent. The lightning Dragon flashes towards the opponent only a split second after, making this attack extremely hard to dodge and point blank range,, nearly impossible. The contact leaves the skin as black as ink from the effects. The dragon can be charged in three sizes with three different results. No Handseals.

B Rank: Half Human Size - Dragon can slam into opponent, able to knock an opponent back with the force of three football hits combined. Leaves electrically charged first degree burns across the enemy if they arent able to dodge. This stage only, can be released by charging into the arm and slashing arm like a sword. 1 post charge. 2 post cooldown.

A Rank: Human Size - Dragon slams into opponent, able to knock an opponent b ack with the force of a car at 45 mph, and tears through the enemy. Leaves electrically charged second degree burns and paralysis over the lower body. 2 post charge. 5 post cooldown.

S Rank: Double Human Size - Dragon slams into opponent, able to knock them back with the force of a freight train at 60 mph, and tears through the enemy. Leaves electrically charged third degree burns and the opponent paralyzed for one post, if it doesnt kill them all together from the massive shock. 3 post charge. Twice per battle at this level.


Name: Vortex: Suction Funnel - Uzu: Kyūin rōto o
Canon/Custom: Custom
Rank: B
Type: Nintaijutsu
Element: Wind
Distance: Close
Description: Using the mastery of the Wind Release, the user is able to use the winds around themselves and or the enemy to cause the opponent to lose balance, miss an attack, or in a sense, throw off track incoming ninjutsu. It would make the enemy feel top heavy, and lose their core of balance/ center of gravity, thus slowing them down by 20%. It also allows the user to take full advantage of the space used between themselves and the enemy, allowing their own attacks to close in 35% faster, and with deadlier precision. It is executed by in a sense 'stealing' the air between the user and the enemy. Passive to start. Lasts 4 posts, Cooldown 8 posts.

The effect is called a side draft. It uses the principles of Side Draft in NASCAR. When a car is beside another car through the turns at high speed, the car diving inside another car, steals the aero dynamics from the car it is beside, in a sense making that car 'loose'. This throws off the balance of the outside car, causing the car to wiggle and potentially spin out through the corner. The car that gets loose, slows down because of having to over correct the car to keep it on track. Usually the loose race car, has to move up a 'lane', to keep from wrecking. Side Draft also allows a car to sling shot around another car, using the air from the car beside it to increase its own speed after passing using the original drafting effect.

Name: Ranton: Reizā Sākasu - Storm Release: Laser Circus
Canon/Custom: Canon
Rank: B
Type: Ninjutsu
Element: Storm
Distance: 50 ft.
Description: Hand Seals; This technique creates several beams and shoots them at the enemy. First a halo of bright energy spreads around the user's hands as this technique is activated, then the technique encircles the user's hand and from that the beams are shot out towards the enemy. The user is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity, the area where the beams can be controlled is within fifty feet of the user and can only attack in front of them never behind. A maximum of seven beams can be created when this technique is used however the user can make it less if they choose to do so. The beams are powerful storm chakra so they tear through steel with ease and dent harder materials as they strike. Can only be used three times per topic, 6 post cooldown.

Name: Thunderous Stiff Arm
Canon/Custom: Custom
Rank: B
Type: Taijutsu
Element: -
Distance: Contact
Description: Passive. Through a sudden surge of chakra and power, the user presses either their open palm or their fist at the enemy with a sudden extension of the arm. The speed of the thrust is a mind blowing 100 mph thrust (equivalent to the fastball pitch in baseball) and if at or near the contact, the force explodes upon the enemy, crashing them into any nearby surface. The technique can make an enemy dent reinforced steel structures, meaning that anything less will shatter upon the wake of the stiff arm. If hit and nothing is nearby, the enemy is thrown back over 15 yards in a tumble, that ruins any stance. If in fist mode, the force can shatter bones and crack the skull or chest cavity up to 6" long before sending the enemy back. If palmed, the damage will occur on the opposite part of the body in which is touched, for that part will absorb the brunt of the damage. 7 post cooldown.


Last edited by Dominic Edrick on Tue Oct 02, 2012 9:58 pm; edited 3 times in total
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Dominic Edrick
Shiokage
Dominic Edrick


Posts : 971
Ryo : 64600

Ninja Info Card
Chakra:
[Dominic Edrick/ Jutsu List] Left_bar_bleue410/410[Dominic Edrick/ Jutsu List] Empty_bar_bleue  (410/410)

[Dominic Edrick/ Jutsu List] Empty
PostSubject: Re: [Dominic Edrick/ Jutsu List]   [Dominic Edrick/ Jutsu List] I_icon_minitimeTue Apr 10, 2012 9:59 pm

[Dominic Edrick/ Jutsu List] A_rank10

Name: Ultimate Flash Mode
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: -
Distance: Self
Description: Upon a one post charge of chakra throughout the body, followed by a single handseal, the user explodes with a neon color of their aura. The hair also glows a bright neon color while in this mode, signifying perfect mastery of this jutsu. While in this mode, the user stimulates the body with chakra to deliver a 110% increase in their overall speed, reaction time, and reflexes.(As shown in the video game.) The only jutsu comparable are the Eight Gates, which can eventually surpass this, and the Raiton Armor, which is slightly below this. The downside to this is, exhaustion sets in immediately following the use, if used for the full term of the duration. All other enhancements from other Ninjutsu negate while this mode is active and tunnel vision, along with half of the normal hearing set in.(Meaning no complex math) The user, while in this mode, can only perform one single ninjutsu. This jutsu lasts for 7 posts, but with an extra 10 chakra per round, can last up to 10, which would total 70 chakra, either at the beginning, or per round after the seven post original. Can be used twice per topic, 10 post cooldown.

Name: Dark Blade Summoning
Canon/Custom: Custom
Rank: A
Type: Ninjutsu
Element: -
Distance: -
Description: Using a reflective handsign on the base of the blade of the sword, the user can phase their hand through their blade(as if the hand is entering an alternate dimension) and pull out an all black version of the sword from within the original. The user then uses a 'molding' of chakra within the blade to make this replica. This dark blade can absorb chakra from its enemy, depending on the amount of damage it creates either to the enemy or the close proximity in which it is swung. If the sword makes a clean slash to its enemy, it can absorb 30 points of chakra from them instantly. If the sword manages to be within 5 feet of the enemy in a close range battle, it absorbs 13 chakra points per post. This sword has a drawback however. For if it draws 10 points from its opponent, it also takes 5 from the user. Lasts 5 posts, twice per topic use.

Name: Vortex: First Wind - Uzu: Saisho No Kaze
Canon/Custom: Custom
Rank: A
Type: Ninjutsu
Element: Wind
Distance: 200 Yards
Description: Using the mastery of the Wind Release, the user creates a massive 7 ft. tall by 7 ft. wide semi sphere of wind in front of them. The user then releases the wind at the speed of 210 mph. What takes hold, is a drafting effect created by the semi sphere. Due to the intense speed of the jutsu, the semi sphere breaks the wind behind it, allowing the user to travel behind it, without any resistance. This increases the users speed and projectile speed by 45% and the speed of their jutsu by 30% and makes them undetectable by sound, due to the void of air in which they are in. This jutsu also acts as a false genjutsu, for it doesn't seem that the user is closing in any faster, but in fact, the user is, creating a depth perception issue for the enemy and giving them a delayed reaction towards the user. The semi sphere of wind is powerful enough to tear the chest open of the enemy, for with its shear speed, it creates slashing winds in front of it, which pierce the enemy, ripping them open, able to tear open their chest, exposing organs. If it were to hit a,limb, it would shred the limb off.

The jutsu lasts for two posts, requiring a one post charge(no handseals) by channeling wind down ones arms and into their palms. The user then slams their palms together at their wrists to release the attack(Reference Vegeta's Final Flash). The jutsu can change direction once, by the user creating a single one handed seal, thus changing its path. The jutsu can make as much as a U turn upon this command. 6 post cooldown.

This jutsu is based off the drafting effects of NASCAR. Drafting is where a trailing car is faster as it is behind another car in front of it, bc the air is disrupted from the first car, leaving a void for the car behind it to close in without any resistance. This increases the second cars speed, allowing it to close in on the bumper of the car in front of it, allowing it to sling shot itself around said car.

Name:Storm Release: Laser Edge - Ranton: Rēzāejji
Canon/Custom: Custom
Rank: A
Type: Ninjutsu/Kenjutsu
Element: Storm
Distance: Length of Blade
Description: Upon a one post charge of chakra into the blade, the user releases the storm element upon the weapon, creating a blade of pure laser. The laser only extends an inch from the blade, but has the cutting power of ultimate proportion. With one swing of this storm release enhanced blade, it can cut through the most powerful of material known to man. Diamond doesnt even hold up against this. Can cut into an indestructible weapon up to one inch before stopping. The enemy can be cut through cleanly, detaching entire limbs with a single stroke and can go cleanly through half the torso, whether vertical, diagonal or horizontal in one swing as well, cauterizing any flesh and organs that it comes in contact with.

A drawback of this technique, is that the blade loses all of its cutting edge in the 10 post cool so that it becomes blunt like a club and will gain back 10% cutting power each round. and when the blade finally cools, the full cutting power is restored. The justu itself lasts for 5 posts, 10 post cooldown, twice per topic use.

Name:Storm Release: Omega Blaster
Canon/Custom: Custom
Rank: A
Type: Ninjutsu
Element: Storm
Distance: Touch
Description: Requires a post charge equivalent to handseals into the palm. Upon this charge a spherical energy of ranton chakra appears in hand. It grows into the size of an 8" in diameter sphere, however, it does not rotate the energy. Instead the laser energy glows outwards and pulses, not touching the hand of the user.
First Strike - After the activation of the technique the user charges forward and thrusts the technique into their opponent, the force power of the Omega Blaster is enough to melt through any material with ease. When the technique hits the opponent, it can melt through the entire body up then explode outward onto the rest of the body, basically melting all the skin and organs in its path. The explosion of the blast covers a 12" area at that particular area hit. This level of damage will normally kill someone within one to two posts. After the attack lands the enemy is thrown back from the recoil a minimum of thirty yards either through the air, or is slammed up to 2 ft. into the earth's surface.

Second Strike - Exactly like the first strike the user charges towards their intended target and thrusts their hand into the opponent. The second strike is made possible by exerting an extra 20 chakra to keep the technique from dissipating. However, this makes the second strike incredibly weaker than the first, only maintaining a 4" in diameter attack. The loss of power makes it so the technique does not melt all the way to the body of an opponent. The user will only be able to reach halfway into the body, and the explosion can only expand to a 6" area. The recoil is also lower, sending the enemy away a maximum of 15 yards and only slam them 1 ft. into the earths surface.

This technique has a major drawback, however. The chakra drain and stress on the body make it so this technique is only able to be used once per week. However if someone is doing a large amount of in character battle they are able to recharge it through sheer will, for every three IC battles you are a part of in the cool down of the original use you are able to use the Omega Blaster once more, it can be recharged a maximum of three times in a week, an attempted start of a fourth will cause the user's body to completely shut down and kill them.


Last edited by Dominic Edrick on Wed Apr 11, 2012 7:12 pm; edited 2 times in total
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PostSubject: Re: [Dominic Edrick/ Jutsu List]   [Dominic Edrick/ Jutsu List] I_icon_minitimeTue Apr 10, 2012 9:59 pm

[Dominic Edrick/ Jutsu List] S_rank10

Name: Flying Thunder God Technique - Flying Raijin Technique
Canon/Custom: Canon
Rank: S
Type: Ninjutsu
Element: -
Distance: Unlimited
Description: Upon a charge of chakra into the hand of the user, said user can 'mark' that in which they touch with a shiki (rite). This allows the user to transport to their destination regardless of distance. This time/space technique requires 50 chakra for activation, and an additional 20 chakra to travel to the marked shiki. The mark is permanent, however, it will always require a 50 chakra sacrifice in order to reach that destination after the initial 20 chakra. The user can only travel to a shiki mark once a topic, however, if more items are marked from previous topics, those can be teleported to, yet it is still only once per topic per item. The max number of times used per topic per item is 5. If the user tags another in a topic, the item count that can be transported to is 4. If there is a mark in another location (not in the immediate battlefield), it doesnt affect the inventory. However it will require the user to exit the topic and into a new one, thus activating the cooldown. There are no need for handseals to transport to the shiki mark, but only one transportation per post can be executed.

After the topic in which the Flying Thunder God Technique has been used (AFTER Final Teleportation Used in Said Topic), it has a two week cooldown, totalling 14 days. If used for casual purposes, there is no cooldown, but chakra must still be depleted. A user cannot use this jutsu to bypass the journey topic, however, a letter of emergency can allow this once every 2 months. That is a 60 day cooldown.

Name: Whirlwind Rising
Canon/Custom: Custom
Rank: S
Type: Ninjutsu
Element: Wind
Distance: Entire Battlefield
Description: Using the mastery of wind, upon release of this jutsu, spiraling winds erupt around the entire battlefield. The winds spiral and expand outward, creating a bowl shaped wind spiral ring, that gives the user full ability of the winds within the bowl. The jutsu will spread to its full size of one half of a mile, in the matter of one post in addition to rising up a full mile into the air. The ones within the whirlwind will not be able to stand still on the winds, but can 'skate' around the whirlwind as it rotates, being in constant motion.

Ability Section 1: The initial expansion of the jutsu acts as a barrier, and can repel many attacks of B rank and lower, including fire, this is due to how quickly the wind is expanding and would temporarily create pockets of no air that would extinguish the flames. The gusts making up the bowl, at 250 mph, are powerful enough to take an opponent off of their feet, and become trapped within the rotation without the ability to break through the barrier of wind and get free. The winds are powerful enough to remove the clouds from the skies above, leaving open sky during the use.

Ability Section 2: The user becomes faster in terms of overall speed during the duration of this jutsu, due to the ability to be able to use the Eagle Eye Compass to study the air flow, and maximize the currents within the whirlwind by establishing which currents are at their peak in speed/max potential (clean air), and which currents are about to fade out (Dirty air).

The enemy, regardless of skill, has major trouble keeping balance, and is slowed in speed drastically compared to the user, due to not being able to distinguish the difference in the whirlwinds power, and thus, cannot maximize its effects.

The user also with the help of the Eagle Eye Compass can, when close enough, disrupt the winds around the enemy, 'dirtying' the air further, and in effect, further trumping the speed of the enemy overall compared to the user.

Ability Section 3: Wind jutsu by the user, become 50% more powerful as well, by once again, using the Eagle Eye Compass to distinquish the difference in the currents within the whirlwind, and use that to increase the overall potential of their wind jutsu. The wind force is so powerful that it can destroy places that aren't equipped to handle powerful winds of this nature, including poorly built homes and old trees.

Drawbacks: The only way to escape is by another S Rank Wind Jutsu with enough recoil to fire the enemy out of the rotation. However newer structures and built-into-the-ground places like caves and mountains are completely unaffected. If an enemy casts a S rank level Katon jutsu at the walls of the dome then the wind catches the heat and slows entire thing down to only 100 mph. If after the use of an S rank fire technique a user casts a minimum level C rank fire jutsu then the entire thing catches ablaze and all the effects bestowed on those inside become nullified instantly. The dome remains as a spinning inferno however for the next three rounds before it burns out and the wind returns to a calm and almost perfectly still state. Handseals required, lasts for 15 posts, and can only be used once per topic.

This is based off of an old myth in NASCAR. It is said that when bad weather is in the area, and rain threatens to cancel a race, if the cars can start the race before the inclement weather, the whirlwhind effect of the cars going around the track, opens the skies and leaves an oval void in the clouds to keep the race resuming. If you have ever attended a race, there is truly a whirlwind effect around the track after the cars go by. However, the myth of opening the skies, is just that....a myth.

The second concept of the jutsu, where the user is faster, and the enemy is slower, is based off of the NASCAR concept of clean air vs. dirty air. A car with clean air, which is the leader of the race, has nothing but open space in front of them. Without anything to stir up the air in front of them, the air is considered 'clean' and the car is able to take maximum advantage of the open space, and the carborator is able to take in all of that air giving it much more horse power than a car with 'dirty' air.

The concept of dirty air in NASCAR, is considered the air coming off of a car or multiple cars in front of another. The air coming off the cars in front, are considered unstable, and can mess up the balance of the pursuing car, either causing the car to get 'loose' which would cause the car to wiggle and potentially spin out, or get 'tight' which would mean the car wouldn't turn as well, and take it towards and potentially into the outside wall. Whether the car gets loose or tight, these effects shave off horsepower and up to double digit mph, depending on how bad the loose or tight condition gets in the dirty air.

Name: Water Release: Snake's Mouth
Canon/Custom: Canon
Rank: S
Type: Ninjutsu
Element: Water
Distance: Varies depending on water source. Without water source 50 ft.
Description: Handseals Required. This technique allows the user to generate a spinning column of water which will take the form of a snake with a gaping maw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a rapid flowing river that carries the enemy away. Virtually Inescapable. The only way one could escape is to use the same ranked tech of waters weakness. Which is an Earth Release of A rank or higher. 6 Post Cooldown.

The size of the snake itself is 60 ft. long and 5 ft. wide. It can maw/ crush down on the enemy with the same force as 200 lbs. dropped from a three story building. It wraps and squeezes with twice the force of a real anaconda snake.The river flows as fast as the highest level of water rapids.

Jounin, if their primary element is water, can create the snake without any water around only once. S Rank or higher do not need the primary element to be water, but can still only perform this once without any water around.

If a ninja were to maximize the size of the snake, here is what is required per rank. An ocean for chuunin. A lake for Special Jounin w/o water as primary. A River for jounin and s. Jounin with primary element being water. Can create at maximum size only once without any water around. The next attempt needs a river.


Last edited by Dominic Edrick on Wed Apr 11, 2012 7:40 pm; edited 3 times in total
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PostSubject: Re: [Dominic Edrick/ Jutsu List]   [Dominic Edrick/ Jutsu List] I_icon_minitimeTue Apr 10, 2012 10:00 pm

[Dominic Edrick/ Jutsu List] Summon11

Summon Species: Dragon
Family Size: 5

Summon's Name: Pygmy
Height: 2 ft.
Weight: 20 lbs.
Rank: D
Element: User's Primary
Personality: The Pygmy doesn't have a personality. It can't talk nor can it move, except for wiggling its tail and bounce on its belly. It does however, create the same facial expressions as it's user when it's chakra is synchonized.
Appearance:

Spoiler:

Jutsu:

Name: Dragon Elemental Blast
Canon/Custom: Custom
Rank: D
Type: Ninjutsu
Element: User's Primary
Distance: 200 yards
Description: The Pygmy can store mass amounts of the user's primary elemental chakra, using it to create incredible bullet blasts of said element. The Elemental blast can fire up to 200 yards at the speed of 50 mph and can destroy a 35 yard area from the blast. The blast is 4x the size of a basketball. One Post Charge. 3 post cooldown.

Name: Dragon Elemental Rapid Fire
Canon/Custom: Custom
Rank: D
Type: Ninjutsu
Element: User's Primary
Distance: 50 Yards
Description: After storing the primary element in its stomach and expanding, the pygmy can fire up to 4 elemental bullets in succession, which are the size of the Pygmy before it expands. These blasts are very accurate, and can travel up to 50 yards at the speed of 55 mph. The result if the enemy is hit, is being thrown back 15 yards, and can potentially knock them out of breath, along with knocking them out completely. One Post Charge. 3 post cooldown.

Name: Dragon Elemental Snipe
Canon/Custom: Custom
Rank: C
Type: Ninjutsu
Element: User's Primary
Distance: Long
Description: After storing the primary element in its stomach and expanding, the pygmy can fire a very compressed and pinpoint accurate bullet, and 'snipe' an enemy. The bullet is the size of a 7mm rifle bullet and can fire at a speed of 200 mph. If the target is hit in the brain, just like with a real bullet, they are dead. This attack takes three posts to charge. 2 time use per battle, 10 post cooldown.

Inventory: -

Summon's Name: Sapphire
Height: 5' 7"
Weight: 200 lbs.
Rank: C
Element: Water
Personality: Sapphire is one of the most noble of the Dragon Family. She is both loyal and determined to her master. This makes her the easiest to train with. If a dragon could smile she would. She is a happy dragon, always willing to help no matter the time of day.
Appearance:

Spoiler:

Jutsu:

Name: Ijutsu Storage
Canon/Custom: Custom
Rank: C
Type: Ijutsu
Element: -
Distance: User
Description: Upon storing massive amounts of chakra into her stomach, Sapphire has the ability to heal. She uses this chakra in the form of medical Ijutsu, pressing her claws or mouth on the area that needs healing. For slices and cuts, 1 post charge. For up to third degree burns, 2 post charge. For bones and internal bleeding, 3 post charge.

Name: Dragon Water Blast
Canon/Custom: Custom
Rank: C
Type: Ninjutsu
Element: Water
Distance: Fills Entire Area with Water
Description: Upon storing massive amounts of water in her stomach, Sapphire can fire a water blast frome her mouth. The blast can cover over 300 yards in distance at 65 mph. Upon contact, the enemy could potentially bruise their ribs, chest, and hyper extend joints on their arm and legs upon contact. If hit directly in the face, then enemy could drown from the massive intake of water. After the blast is over, the area is filled with 6" of water. 2 post charge. 7 post cooldown.

Name: Steel Ice Wings
Canon/Custom: Custom
Rank: B
Type: Ninjutsu
Element: Water
Distance: -
Description: Passive. Sapphires wings are naturally as solid as ice. This gives her the ability to block weapons and projectiles from a distance and withstand one major blow from an oncoming attack, from at max the B rank level. However, she becomes fragile afterwards, leaving her vulnerable to attackers. Once attacked with a B rank level attack, cooldown of 5 before wings return to strength.

Inventory: -

Summon's Name: Fury
Height: 40 ft.
Weight: 750 lbs.
Rank: B
Element: Fire
Personality: The most hot headed of the Dragon family. He is both strong willed and cocky, sometimes a violent mix. However, his hot headed nature feeds his offensive prowess. He has a flying speed that maxes out at 210 mph.
Appearance:

Spoiler:

Jutsu:

Name: Dragon Flame Thrower
Canon/Custom: Custom
Rank: B
Type: Ninjutsu
Element: Fire
Distance: 30 ft.
Description: When activating this, Fury can emit a flamethrower from his mouth that can stretch up to thirty yards out. The flame thrower at the outer most edge is 3x the size of a basket ball. It can cause up to third degree burns and can knock an enemy away, up to the distance of 30 yards. Flamethrower lasts 3 posts, 4 post cooldown. After deactivation, the entire area becomes covered in flames. That effect lasts 5 posts.

Name: Dragon Fire Blast
Canon/Custom: Custom
Rank: B
Type: Ninjutsu
Element: Fire
Distance: 300 Yards
Description: Upon storing fire in his stomach, fury can blast a streaming fire blast from his mouth, launching it at speeds of up to 85 mph, and can travel 300 yards in distance. The blast can crisp an enemy on target, giing them critical third degree+ burn wounds, and can potentially kill them from the intensity.

Name: Full Body Flame
Canon/Custom: Custom
Rank: A
Type: Ninjutsu
Element: Fire
Distance: -
Description: Activating this jutsu, Fury is coated entirely by fire. The coating is 24" inches thick and allows Fury to incenrate an enitre forest just by flying through it. This is an extremely hot fire, and human contact would result in instant third degree burns upon contact. The flames can increase a sword temperature dramatically, putting literal meaning to the phrase, like a hot knife through butter, giving the user extreme cutting power, and cut through flesh with ease. Lasts for 3 posts, 3 post cooldown.

Inventory: -

Summon's Name: Kaiser
Height: 47 1/2 ft.
Weight: 1,500 lbs.
Rank: A
Element: Earth/Water
Personality: He is stubborn and set in his ways, much like the earth itself. There is no way to make him go away from his beliefs. His wisdom and knowledge are unmatched, for his age is legendary. He is an honorable dragon, much like a wise Sage....or sometimes a grumpy old fart....He is the dragon that knows the secret to reaching Sage Mode.
Appearance:

Spoiler:

Jutsu:

Name: Landscape Manipulation
Canon/Custom: Custom
Rank: A
Type: Ninjutsu
Element: Earth/Water
Distance: Entire Area
Description: Kaiser can manipulate landscapes, being able to create mountainous walls for protection, or could flood an entire area with water. He does so by channeling chakra out into the battlefield, whatever the nature of the landscape may be.

With single post charge, he can remove items from the ground or manipulate them to his will against his foe. This can be used limitlessly in battle. This particular ability has a two post cooldown. Kaiser can manipulate a 20 yard by 20 yard area in this state. This allows whatever is within that area, to be pulled up, cratered in like quick sand, or removed and sent like an oversized projectile, depending on the object. The speed of an object can be sent at 115 mph.

He can create large walls of earth that can protect from incredible attacks from foes of the same rank. This takes 2 posts to generate, the wall able to stand half as tall as a mountain in the first post then the full size of a mountain in the second. One time use per topic.

If he were to flood an area, he would channel the chakra into the water souce near by, an raise its depths, creating a flash flood. This takes three posts, meaning the water would rise up to four feet higher in the first post. The second post gives the water its strength, allowing it to gain speed to flow outward and continue to rise to 2 ft. By the third post, the water is 18 ft. high and has the force to crush the chest of an enemy, and drown them in its depths. One time use per topic.

This jutsu has a cooldown of ten overall posts, regardless of what ability is used first.

Name: Rock Solid
Canon/Custom: Custom
Rank: A
Type: Ninjutsu
Element: Earth
Distance: -
Description: Passive. Kaiser's body is rock solid, able to take a hit from any same rank or lower jutsu, and not be affected. Only S rank jutsu tend to have any success against this almost inpenetrable armor he calls a body. It takes an S rank blow to even breakdown the body of Kaiser. After direct contact from an S Rank attack, Kaiser becomes weakened, taking one less jutsu rank to break him down. Once the same rank of jutsu hits him twice, the damage is normal. Once brokedown, the armor takes 10 posts to regenerate back to full power, and Kaiser is susceptable to attacks during this.

Name: Dragon Nature Blast
Canon/Custom: Custom
Rank: S
Type: Ninjutsu
Element: -
Distance: Long
Description: Kaiser has one destructive blast. He can use the natural energy around him to summon a nature chakra blast that can blow through the most pressurized earth crystal, diamond. His nature blast is the size of the Spirit Bomb that Goku used against Frieza. It is a 75 mph blast, and can wipeout a grid of 6 football fields in a 3x2, which is 240 yards long and 150 yards wide. Can only be used once per topic.

Inventory: -

Summon's Name: Rudra
Height: 52 3/4 ft.
Weight: 1,725 lbs.
Rank: S
Element: Wind/Lightning
Personality: Rudra is the smartest dragon of the dragon family. His ability to break down every situation with detail, makes him a master on the battlefield. Can fly at speeds of 300 mph.
Appearance:

Spoiler:

Jutsu:

Name: Spiked Body
Canon/Custom: Custom
Rank: A
Type: Ninjutsu
Element: Lightning Conductor
Distance: -
Description: Passive.The body of Rudra is built to the highest standard. He can take on one full S rank attack without damage, or 2 A ranks. and can withstand D-B rank without any harm at all. If he were to get hit by a full on S Rank, it would take him 8 posts to recharge his body and its full potential.

He also has spiked rods going all the way down his back and tail which act as conductors to the lightning element, giving him the ability to have 100% increase in his normal reflexes for 5 posts. This only affects quickness of his limbs, does NOT add to his top speed. This takes 3 posts to charge and if he were to hit an opponent while charged, he can paralyze half of their body, and on the second hit, totally paralyze them, leaving them defenseless. One time per topic use.

Name: Sky Manipulation
Canon/Custom: Custom
Rank: S
Type: Ninjutsu
Element: Wind/Lightning
Distance: Entire Area
Description: Rudra ability to manipulate wind and lightning, which allows him to control weather patterns and climate control. If Rudra so decided, he could clear the sky or bring forth storm clouds, which have the ability to conctrate lightning for him to use at will.

Lightning Storm - By channeling chakra into the sky, Rudra brings forth storm clouds. From these clouds, Rudra can send lightning bolts down from the sky and at his target. Though not as fast as natural lightning, the bolt travels at fast enough to only give a 2.3 second reaction time to the blast. If hit, the enemy will be paralyzed throughout half their body. It takes three posts to charge forth the clouds, but Rudra can release the lightning in a single bolt for up to four posts after the clouds have been brought forth. The weather patterns stay even after the jutsu is done. Twice per topic.

Clearing the sky - By exerting chakra into the sky, Rudra can essentially clear the sky of clouds around the area and bring forth clear skies. Using the wind patterns, he can essentailyl break away jutsu that can cover the entire area, such as the Hidden Mist Technique of even those on a larger scale. The weather patterns stay after this. Twice per topic.

8 post cooldown.

Name: Dragon Wind Compression Blast
Canon/Custom: Custom
Rank: S
Type: Ninjutsu
Element: Wind
Distance: 250 Yards to Entire Area
Description: Rudra has a long neck that provides the ability to absorb high pressure winds into his neck, allowing him to create sonic boom strength Wind Blasts. Enough to take out entire landscapes. He does so by breathing in wind and compressing it deep within the depths of his neck. He then blasts it downward, compressing the entire area with winds that shatter even the strongest of buildings. This jutsu has the power to shatter bones of its enemy, but this takes a 3 post charge, one time per topic use.

Can be used on a smaller scale which is a direct blast that can cave in the chest of its enemy, by blasting an orb of wind that is triple the size of a basketball, and can travel at the speed of 175 mph. 1 post charge and 4 post cooldown.

Inventory: -
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PostSubject: Re: [Dominic Edrick/ Jutsu List]   [Dominic Edrick/ Jutsu List] I_icon_minitimeSat Apr 14, 2012 6:19 pm

[Dominic Edrick/ Jutsu List] Anbu10

If your a Harikengakure Ninja/ANBU, your Real Life Zodiac will determine your character's zodiac jutsu. Unless you have given the birthdate of your character in your application, it will be assumed your character shares your birthday. The zodiac itself, and the planet in which rules it will be tattooed on your outer forearm and covered with forearm bandages or arm sleeves. (Notice in my avatar, my character has forearm bandages.) The tattoo is there due to the fact that it draws blood to the surface of the skin, giving bloodline type strength to the jutsu. The tattoos will activate upon a glow of the user's choice, showing the activation of Zodiac Release. The zodiac will be the bottom tattoo and the planetary ruler will be the top tattoo. The powers of the jutsu are charged by 'cosmic energy'. These will also represent 2 stages of Zodiac release, which will be broken down along with cosmic energy.

Cosmic Energy - All these jutsu are powered by 'cosmic energy' which is basically very dense, compressed, and powerful chakra being released. It is the term used in the zodiac release to describe the red color it gives off during the charging, and release of the chakra.

Astrological - The astrological release involves the activation of the zodiac symboled tattoo seal. It is the lower tattoo on the forearm. The activation allows the user to unlock the Zodiac Release in which they fall under. The zodiac symbols are Capricorn, Aquarius, Libra, Cancer, Taurus, Sagittarius, Leo, Pisces, Aries, Gemini, Virgo, and Scorpio.

Planetary - The planetary release involves the activation of the second planet symboled tattoo seal. It is the upper tattoo on the forearm. The activation activation allows the user to unlock the Zodiac Release in which they fall under. The planetary symbols are Sun, Mercury, Venus, Moon, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, and Ceres (used twice).

Name: Zodiac Release: Rings of Saturn, Chakra Explosive Wave (Planetary)
Canon/Custom: Custom
Rank: B
Type: Ninjutsu
Element: -
Distance: Close
Description: Using the planetary release, the capricorn is able to cast an orb of dense chakra, about 10 inches thick, using it as a primary defense mechanism against the enemy or their oncoming attack. Upon releasing the orb of chakra, the jutsu doesnt end. Three rings of chakra are then blasted back out from the orb, in the direction of the user's choosing and sent back towards the enemy. The ring blasts can stretch as far as 20 yards in radius and can put a hurting on the enemy if they are careless. If they are hit by the rings, the chakra has enough force to burn the user in the second degree, hyperextend joints, and bruise bones. Lasts 2 posts. Cooldown 7 posts. No Handseals.

Name: Zodiac Release: Diving into the Nile, Reversal of Fortune (Astrological)
Canon/Custom:
Rank: Custom
Type: B
Element: -
Distance: -
Description: Using the zodiac release, the user covers their body in chakra. They spin like a tornado, thrusting towards their opponent. The spiraling effect of the spin creates a reverse twister of chakra. However, the reverse twister isn't an attack. It has the ability to throw an opponents jutsu back at them. It compares to a backlash wave from the anime Inuyasha, except with chakra as it's property. It can throw back any jutsu, returning it with the same destructive power as it was sent. It can be used 4 times in a battle and has a 5 post cooldown. Handseals required.

Using the zodiac release, the user covers their body in chakra. They spin like a tornado, thrusting towards their opponent. The spiraling effect of the spin creates a reverse twister of chakra. However, the reverse twister isn't an attack. It has the ability to throw an opponents jutsu back at them. It compares to a backlash wave from the anime Inuyasha, except with chakra as it's property. It can throw back any jutsu, returning it with the same destructive power as it was sent. It can be used 4 times in a battle and has a 5 post cooldown. Handseals required.

Cardinal

Cardinal zodiacs represent the change of temperate zone season when the sun makes its passage into them. It is said when the sun enters the specific zodiac's constellation. The Sun's Passage changes the seasons like so:

Aries -begins the spring in the northern hemisphere, and the autumn in the southern hemisphere

Libra - begins the summer in the northern hemisphere, and the winter in the southern hemisphere.

Cancer - begins the autumn in the northern hemisphere, and the spring in the southern hemisphere.

Capricorn - begins the winter in the northern hemisphere, and the summer in the southern hemisphere.

These signs are considered forceful and dynamic, initiating action and providing leadership. These signs tend to direct their energy outwards.

CARDINAL ZODIAC SIGN JUTSU

Name: Zodiac Release: Cardinal Sin
Canon/Custom: Custom
Rank: B
Type: Ninjutsu
Element: -
Distance: Entire Area
Description: Upon activation, this jutsu allows the user to change the temperate zone of the area around them. The justu is activated upon handseals and the blood activation of their zodiac tattoo which lies upon their forearm. The seasonal change can be used to create a battlefield more suitable to the user or to lower the effects of the elemental jutsu of the opponent. Handseals.

Ex:
Climate change into winter, fire jutsu less effective, water more effective. Earth less effective(Think of the dead plants).
Climate change into summer, fire jutsu more effective, water less effective.
Climate change into autumn, Lightning more effective, wind less effective.
Climate change into spring, wind more effective, lightning less effective. Earth more effective(Blooming season).

All elemental jutsu powers increased, recieve a one rank boost. All element jutsu decreased, recieve a one rank decrease.

Name: Zodiac Release: Synastry
Canon/Custom: Custom
Rank: B
Type: Ninjutsu
Element: -
Distance: Any Distance on Battlefield
Description: This jutsu requires atleast two members. Upon activation, the jutsu allows the caster to 'sacrifice' their chakra during battle for another. This allows for chakra of the caster, to be used to execute a fellow ninja's attack, regardless of their postion on the battlefield. One user can transfer their chakra to the other, while the other is attempting to cast a jutsu.

Ex: Tappaja uses his turn to cast a series of hand seals while Dominic is attempting to cast a jutsu. Dominic would be able to use the jutsu while Tappaja's chakra is used for the casting, like he is the one still using the jutsu but he is channeling it through Dominic.

Since Synastry is the compatability aspect of astrology, the harmony of the jutsu in conjunction with your ally's casting jutsu must be timed perfectly. The caster will use the 40 chakra to cast the jutsu. This 40 chakra is what helps power up the fellow ninja's jutsu, while their chakra pool remains safe.

The jutsu lasts for 20 posts, and during these 20 posts, the caster, along with any ANBU teammate that knows this jutsu, can freely sacrifice their chakra for the other. The casters must atleast hold a set of handseals for the SAME amount of charge time that they wish to sacrifice for their comrade, in order to give the chakra to execute the jutsu. All in all, this jutsu is extremely difficult to master, and requires TOTAL teamwork. Can only be used once per topic.

Name:Zodiac Release: Astrological Conquest
Canon/Custom: Custom
Rank: A
Type: Ninjutsu
Element: -
Distance: 80+ Yards
Description: Using the understanding of astrology and the alignment of the stars, the user can use this jutsu to perform multiple body flicker type techniques, able to transport anywhere within the circle's range for 5 posts. If one ninja uses it, the jutsu only has a radius of 80 yards. However, if used in conjunction with other user, the range is stretched in accordance to the position of the team. The team MUST be within 80 yards of one another to stretch the range. Handsigns are required to activate, and can only be used twice per topic. 10 post cooldown. One transportation per post.

[Dominic Edrick/ Jutsu List] L

]Name: Cosmic Energy Strike
Canon/Custom: Custom
Rank: S
Type: Ninjutsu
Element: -
Distance: Close
Description: Using the celestial map in conjunction with the stars, a user or users can create a pure cosmic energy slash that has the power to obliterate an opponent, dropping them to the ground in one deadly blow if landed correctly. If the cosmic energy is powered into arms or legs as taijutsu, it can burst organs and shatter bones to pieces. If the cosmic energy is charged into a sword, it can cleanly cut through triple reinforced steel up to 8" thick. The jutsu requires a second tattooed release on the forearm, making the user(s) trailing energy red. Even the trailing energy can cut through the enemy, with the ability to severe limbs, and slice open up to 6" of the chest area. The trailing energy can trail up to ten feet behind the user. It takes a heavy toll on the body, leaving them to potentially exhaust themselves if used for multiple posts. The user becomes extremely fast, but body becomes weaker with each passing second. Lasts for four posts, Once per topic. Handseals.

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