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 Dovahkiin

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Skar
Tsurukage
Skar


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeFri Mar 23, 2012 5:52 pm

Due to Takeshi and Dominic being the ones to approve this clan on the other site, and since I have changed absolutely nothing, I request one of them to look at it to verify that nothing has been changed.
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Dominic Edrick
Shiokage
Dominic Edrick


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeFri Mar 23, 2012 5:56 pm

Dovahkiin Dom_ap12
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Nahaji Sankuro
Akazunakage
Nahaji Sankuro


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeMon Apr 09, 2012 9:50 pm

Stage Two: All Dovahkiin of Jounin rank or higher must undergo training with another member of the Dovahkiin of equal or higher rank to develop hard, dragon-like skin that is immune to Taijutsu and Kenjutsu B-rank or lower, halves damage (-50%) of A-rank, and lowers S-rank by 25%.

Stage Three: Dovahkiin of S rank or higher must undergo a ritual performed by two Dovahkiin (that know the proper chant) that results in the user developing dragon-like strength in their bones, making it impossible for bones to break, for bones to be cut through, or for limbs to be dislocated.

These are what is witholding this clan from approval.

If you are given the ability to be immune to taijutsu and kenjutsu of B-rank, that would make you completely immune to a normal sword strike, this is wholly denied, read the rules of God Modding cause this definately falls into the category of that. Your clan can have an immunity to taijutsu, but not at B-rank, either C-rank or lower, that's all. The kenjutsu invulnerability is definately not happening, so you can delete all of that right now.

The ability to have it impossible to break, cut through, or dislocate any of your bones again falls under the abiity of God Modding. You know this isn't getting approved. You either need to develop a scale of your defensive ability in stages like my sankuro clan has, or you only get those two abilities as before. This is instantly denied.

The repsect of my approval was that the Dovahkin clan was EXACTLY how it was on mirage, and that nothing on it had channged. Apparently I was wrong, so i took my approval down.
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Skar
Tsurukage
Skar


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeTue Apr 10, 2012 12:21 am

Edited to fit to the terms of our compromise. If you've read the Inheritance Saga, I based the vision thing off of Eragon's "Dragon Eye" while becoming part of a whole along with his dragon, Saphira in the first book.
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Nahaji Sankuro
Akazunakage
Nahaji Sankuro


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeTue Apr 10, 2012 12:25 am

I reapprove this clan.
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Dominic Edrick
Shiokage
Dominic Edrick


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeTue Apr 10, 2012 3:32 pm

Just make sure that you understand that the traits don't stack from stage to stage. You will only get that stage of attributes once you enter it. Once you state this, I too will re-approve this.
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Skar
Tsurukage
Skar


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeTue Apr 10, 2012 4:55 pm

Uh, but they do stack, don't they? Otherwise, in stage three, we won't be able to shout. I can reword it to state that each thing occurs with each stage, but essentially they sorta need to stack. If you want me to word it any specific way that sounds less confusing, let me know. But even though I changed the kekkei genkai abilities, I didn't change that they were permanently passive. They're just sorta there once you go through training and reach requirements. So again, if you want me to word it differently to sound less confusing, tell me. Otherwise, that's how it's stated currently.
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Dominic Edrick
Shiokage
Dominic Edrick


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeTue Apr 10, 2012 5:22 pm

It's just with the boosts, not the shouting. He spoke with me earlier. You can passively activate each stage, but if your in the third stage with the speed/reaction boost, you can't have stage 2 defensive boost.
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Skar
Tsurukage
Skar


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeTue Apr 10, 2012 7:10 pm

So be it. I'll word it correctly.
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Skar
Tsurukage
Skar


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeMon Jun 04, 2012 6:23 pm

Done. It's all yours, Dom.
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Dominic Edrick
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Dominic Edrick


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeMon Jun 04, 2012 6:33 pm

Fus - Needs higher cooldown

Yol - Needs to be first degree burns and minor discomfort for D Rank. Haji would say this as well, that I am sure of.

Strun - Nothing wrong with this one in terms of damage.

Now, for all three of these, the problem is size. The blasts are relatively large for the rank, so a reduction in size will be necessary. Tell me before you edit it in, what these sizes will be. Lastly, the cooldowns. Change them all to 3, and Strun to 4.

Its been awhile since Ive been able to get down and dirty with a clan app, so yeah, Im a bit out of shape?
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Skar
Tsurukage
Skar


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeTue Jun 05, 2012 12:34 am

Bump. I also took the liberty of reducing the sizes now, since I feel like it was an easy fix. The fire and lightning balls were reduced by two whole feet, and the one made of wind, because the damage isnt as immediate, was reduced by one foot. Everything else was fixed accordingly as well.
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Dominic Edrick
Shiokage
Dominic Edrick


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeTue Jun 05, 2012 7:36 pm

Strun - The numbing aspect is too large. For D Rank, the area should only be a 6 inch by 6 inch area. Since it doesn't do any physical damage, I'm allowing you that greater area. The fact that it is such a large ball, it doesn't make sense but you must keep it within the means of the area your given to numb. If you have to adjust, do so.

C Rank

Once again, the size of these blasts are too severe for the rank. If a ten ft. ball of wind cuts so deep, it will basically kill. Adjust all of the sizes or reduce the damage aspect. Reducing one aspect will allow for greater in the other. Ex: Large Blast needs less damage or small blast can have greater damage. Make adjustments and I will then go in and review each individually.
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Skar
Tsurukage
Skar


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeWed Jun 06, 2012 1:08 am

Lowered the diameter and numbing area for Strun, and I lowered the diameters of all the C-ranks from 10 feet to 6 feet. That's a 4 foot drop, I think that's reasonable. If you think something else should be done, let me know. If not, onto the next edit!
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Dominic Edrick
Shiokage
Dominic Edrick


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeWed Jun 06, 2012 5:40 pm

Fus Ro - The cutting aspect is a little confusing. With it being a ball, wouldn't it be like a shredder and tear one open? 3/4 of an inch cuts from a ball would do damage similar to a Rasengan, if not worse which is too much at this rank. This one needs major adjusting.
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Skar
Tsurukage
Skar


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeWed Jun 06, 2012 9:05 pm

Alright, can you clarify how you want me to word it? I'm just a tad confused is all, then I'll edit it in right away.
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Dominic Edrick
Shiokage
Dominic Edrick


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeThu Jun 07, 2012 8:15 pm

Well you have choices.

1. Keep the size and knock back power and reduce the cuts to minor paper cuts.

2. Reduce the size of the ball more and keep the cutting power but take away the knock back. You reduce the size, there are potential for you to create more than one...

Im gonna use my own clan as example.

My Hurricane Slash covers MAJOR area, but the purpose is solely for knock back and only causes paper cuts. I reduced damage ratio heavily bc I wanted tremendous range. Youll have to find out what you want and tell me. Ill let you know if it all works or not. The same goes for the rest.

Another example is the Luminaire. I wanted the chance at making it grow, so I kept the damage aspect the same for all sizes, except that it covers more of the body upon continuing the charge. The downfall is that the fists have to be closed. That drawback allowed for the continuous charge to be ok without it being too powerful.

I know you understand this, but I am refreshing your memory since youve been away.
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Skar
Tsurukage
Skar


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeThu Jun 07, 2012 11:38 pm

alright, i lowered both a bit. Lowered the diameter to 5 feet, and the cuts to 1/2.
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Dominic Edrick
Shiokage
Dominic Edrick


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeFri Jun 08, 2012 10:16 pm

Fus Ro - Change the fracture bones to possibility of dislocation or hyper extension of joints.

Yol Toor - This one isn't too bad, but change the diameter to 4 ft.

Strun Bah - You can't paralyze an entire body at this rank. Change this size to three ft. and it can only paralyze a single limb.

Change all of the cooldowns to 6.
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Zetzray
Sannin
Zetzray


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeSat Jul 28, 2012 4:04 pm

I'm here to pick up where Dominic left off. I'll check to see if all the edits were made and then we can continue.
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Skar
Tsurukage
Skar


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeWed Aug 01, 2012 12:10 pm

Alright. I'm at work and my wifi at home is down, so I will get to Shiz's house tonight to pick this back up
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Skar
Tsurukage
Skar


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeWed Aug 01, 2012 9:15 pm

Alright, I fixed the last things Dom told me to, we can continue.
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Takeshi
Hebikage
Takeshi


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeSun Aug 05, 2012 5:52 pm

Looked it over, the clan looks perfectly fine to me so Ill go ahead and stamp it.

Dovahkiin Takesh10
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Dominic Edrick
Shiokage
Dominic Edrick


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeSun Aug 05, 2012 10:04 pm

The lock on part of the eyes, I say no. My clan has that. Some of the numbers for the jutsu still need worked out. This clan has a ton of work, and I'm always available for a quick call to review this thing much faster.
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Takeshi
Hebikage
Takeshi


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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitimeThu Aug 09, 2012 12:51 pm

I'd suggest either typing out things like normal or allowing a temporary approval of some sort since its just sitting here and all momentum for activity the event was building up is almost gone since Skar needs this to RP. I need you to work with me here man
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PostSubject: Re: Dovahkiin   Dovahkiin I_icon_minitime

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