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 [Pucko Caelum / Jutsu Registration]

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Pucko Caelum
Genin
Pucko Caelum


Posts : 63
Ryo : 26800

Ninja Info Card
Chakra:
[Pucko Caelum / Jutsu Registration] Left_bar_bleue160/160[Pucko Caelum / Jutsu Registration] Empty_bar_bleue  (160/160)

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PostSubject: [Pucko Caelum / Jutsu Registration]   [Pucko Caelum / Jutsu Registration] I_icon_minitimeTue Mar 20, 2012 9:36 pm

Elements: Lightning, Earth, Water
Specialisations: Ninjutsu, Genjutsu, Kenjutsu

D Rank

Name: Kasumi Jusha no Jutsu [Mist Servant Technique]
Canon/Custom: Canon
Type: Genjutsu
Element: -
Distance: 1000ft Max
Description: Requiring handseals, this genjutsu starts after the opponent hears the clap after the handseals. The user can creates clones of themselves much like bunshin no jutsu. However, when hit by an attack, rather then puffing away, they act as if they were made of a blackish oil-like liquid, repairing themselves even if fully destroyed. They are able to imitate attacks, though they are only illusions and can’t actually affect their surroundings, and are often used to hide projectiles of the user amongst their own. The user can create far more clones with this then using bunshin no jutsu, able to create over a dozen clones at once even as an Academy Student, and the average Chuunin can create hundreds at once, filling up an entire battlefield with them.

Name: Doryuu Taiga (Earth Release: Earth Flow River)
Canon/Custom: Canon
Type: Ninjutsu
Element: Doton
Distance: N/A
Description: After the required handseals, the user turns the ground beneath the target into a river of mud. The river will start under the opponent's feet and will expand for a few meters. The river is three meters wide. If the opponent gets caught in the river, he or she will be stuck, bound by the sticky mud. After the jutsu stops advancing, all that is left is a motionless pool of mud. It cannot uproot trees or affect terrain at a large scale. The cooldown is one post after the technique is used.

Name: Doton: Dochuu Eigyo (Earth Release: Underground Submarine Voyage)
Canon/Custom: Canon
Type: Ninjutsu
Element: Doton
Distance: N/A
Description: After the required handseals, the user can sink into the ground and travel through the earth. After the jutsu is used, the user can freely move through the earth. The user must emerge again either the same post or the next one. The opponent can sense the user's location through normal chakra sensing, though it takes a sensor to pinpoint the exact location. The cooldown is one post after the technique is used.

C Rank

Name: Raikyuu ( Lightning Ball )
Canon/Custom: Canon
Type: Ninjutsu
Element: Raiton
Distance: Long
Description: Requires Handseals. The user will create a large, several feet in diameter, ball of lightning in their hands. This ball can then be launched at a target and will travel at average speed, as fast as an average running person. When it comes in contact with something, it will burst, damaging and shocking anyone it touches and also slightly shocking anyone within three feet of its edge at the moment of impact. Direct hit may cause the opponent hefty burning damage as if hit by a lightning bolt. Outer damage from being close, can cause a very uncomfortable sensation as well as light numbness.


Name: Iaidō
Canon/Custom: Canon
Type: Kenjutsu
Element: -
Distance: Length of arm + weapon
Description: Iaidō (居合道) is a skill where the user quickly draws the blade to strike, then re-sheaths it after every attack. The speed of the user is so fast that it can allow the user to draw his blade and strike twice and then return it to its sheath in half a second. Passive, 3 round cool.

Name: Six Pillars of Confinement
Canon/Custom: Custom
Type: Ninjutsu
Element: Doton
Distance: Long
Description: Requires Hand Seals. The user performs hand seals and plaes their palms on the ground, 6 pillars (3ft diameter) of earth shoot from the ground in the direction the user wishes, but only up to a height of 10ft. Each pillar travels at an average speed and causes blunt damage on contact with an enemy. Damage done per pillar is impact damage enough to cause significant bruising. If two pillars strike at the same time from opposite directions the force is enough to fracture bones, and can immobolise the struck person.

B Rank

Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
Canon/Custom: Canon
Type: Ninjutsu
Element: Doton
Distance: See Description
Description: Requires hand seals. This technique traps the victims inside a self-repairing dome of earth that which is almost instantaneously able to reform. The dome is circular and has a thirty foot diameter extending out in front of the user. The dome is able to absorb the chakra of anyone trapped inside at a rate of 10 chakra per round. However, the user's chakra is distributed throughout the dome, but not equally. Near the back (relative to the user), their chakra was much weaker, making the dome weaker in that spot. The weak point of the jutsu is able to broken by an A rank jutsu or B rank raiton jutsu. This jutsu lasts for five rounds but this can be extended at a cost of 20 chakra per round after the first five. 6 post cool down.


Name: Phantom Puppet Fighter
Canon/Custom: Custom
Type: Genjutsu
Element: -
Distance: 1000ft
Description: Requires Handseals. After performing the required handseals the user shouts and a large flash erupts in the area. Those who hear the shout or see the flash are put under the illusion of the jutsu. Those affected dont notice any immediate change on the battlefield. This justu creates an illusion of the user in the mind of the target(s), and allows the illusion can use phantom versions of every technique the original user can. Upon being struck the illusion appears to regenerate damage by accelerated natural healing. This jutsu is designed to waste the chakra of the target by having them fight an illusion while the user prepares a trap or another jutsu. This jutsu lasts for 5 posts.

A Rank

Name: Lightning Release, Great Surge
Canon/Custom: Custom
Type: Ninjutsu
Element: Raiton
Distance: Self
Description: Requires handseals. This is a powerful technique where the user creates a large surge of bio-electricity in their body. This surge speeds up the synaptic connections in their brain, and hyper accelerates the movements of the user's muscles, allowing the user to react and move at 40% their regular speed. Additionally, any organic being that comes into physical contact with the user while he/she is in this form will receive a moderate electric shock that causes a 40% decrease in physical effectiveness for 1 post and moderate electrical burns on the contacted area. All Earth techniques will also be broken upon contact with the user.

While using this technique the user crackles with energy and blue sparks jump around the surface of their skin. The effects of the jutsu lasts 7 posts, with further use consuming 40 chakra per post. After use of the technique the user reverts to normal, but recieves a 40% decrease in physical speed for a period of one post, with an extra post increase for every extra post the technique was used outside the regular 10. Has a cooldown of 10 posts. Can only be used twice per topic.

S Rank

Name: Holy Multitude of Fenrir
Canon/Custom: Custom
Type: Ninjutsu
Element: Raiton
Distance: Short(On Cast) Long(After Cast)
Description: Requires Hand Seals. The user raises his hands, palms out and fingers extended and 10 small balls of lightning fly from the users fingertips and crash into the ground around the user, each balls spawns a wolf made of lightning. The lightning that makes up the wolves is a bright, very pale yellow. Each wolf is made up of pure energy and follows the whim of the user and detonate at the whim of the user. Each wolf is the size of a regular grey wolf and can go through any Earth techniques.

Upon contact with an enemy the wolves explode with a 6ft radius and cause stacking lightning damage to all hit according to the scale below.

First Wolf: Causes full body numbing and temporary immobolisation for the duration of 1 post.
Wolves 2-4: Severe surface burning to the struck opponent, and the struck opponent is further immobolised for 1 post.
Wolves 5-8: The explosion of electric force damages the enemies muscles, causing a 20% decrease in effectiveness of all physical actions for the remainder of the topic. Each individual wolf causes 3rd degree burns to 10% of the opponents body.
Wolves 9-10: All of the above effects are applied at once.

Summary of the full 10 wolves impact:

Immobolisation of the struck opponent for 4 posts.
50% decrease in effectiveness of physical actions for the remainder of the topic
3rd degree burns to 60% of the opponents body.

The wolves last for 6 posts and are able to move at 160% the speed of a running human.

This technique can only be used once per topic, and has the added drawback of each individual wolf being dodgeable. The wolves have to stay within 2km of the user at all times, and leaving this radius will cause the wolf to dissipate. If the wolves target multiple enemies they 'stack' their affects according to the above guide. The wolves can be destroyed by an A rank Wind jutsu, and on early destruction explode harmlessly.


Last edited by Pucko Caelum on Sun Apr 08, 2012 12:16 pm; edited 3 times in total
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Dominic Edrick
Shiokage
Dominic Edrick


Posts : 971
Ryo : 64600

Ninja Info Card
Chakra:
[Pucko Caelum / Jutsu Registration] Left_bar_bleue410/410[Pucko Caelum / Jutsu Registration] Empty_bar_bleue  (410/410)

[Pucko Caelum / Jutsu Registration] Empty
PostSubject: Re: [Pucko Caelum / Jutsu Registration]   [Pucko Caelum / Jutsu Registration] I_icon_minitimeTue Mar 20, 2012 9:43 pm

All of these jutsu need to be put in the bottom half of the clan template. You have to read the rules. We have very distinct templates. The bottom half of the clan app is in red, copy, paste it, and fist these jutsu into their form
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Pucko Caelum
Genin
Pucko Caelum


Posts : 63
Ryo : 26800

Ninja Info Card
Chakra:
[Pucko Caelum / Jutsu Registration] Left_bar_bleue160/160[Pucko Caelum / Jutsu Registration] Empty_bar_bleue  (160/160)

[Pucko Caelum / Jutsu Registration] Empty
PostSubject: Re: [Pucko Caelum / Jutsu Registration]   [Pucko Caelum / Jutsu Registration] I_icon_minitimeWed Mar 21, 2012 9:57 pm

edited
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Raleth
Sannin
Raleth


Posts : 214
Ryo : 6150

Ninja Info Card
Chakra:
[Pucko Caelum / Jutsu Registration] Left_bar_bleue320/320[Pucko Caelum / Jutsu Registration] Empty_bar_bleue  (320/320)

[Pucko Caelum / Jutsu Registration] Empty
PostSubject: Re: [Pucko Caelum / Jutsu Registration]   [Pucko Caelum / Jutsu Registration] I_icon_minitimeSun Mar 25, 2012 12:03 am

All of these were moved from mirage,
Code:
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Pucko Caelum
Genin
Pucko Caelum


Posts : 63
Ryo : 26800

Ninja Info Card
Chakra:
[Pucko Caelum / Jutsu Registration] Left_bar_bleue160/160[Pucko Caelum / Jutsu Registration] Empty_bar_bleue  (160/160)

[Pucko Caelum / Jutsu Registration] Empty
PostSubject: Re: [Pucko Caelum / Jutsu Registration]   [Pucko Caelum / Jutsu Registration] I_icon_minitimeSun Apr 08, 2012 7:57 am

i have a jutsu not in line with the stat system, its my A rank. i believe that it needs to be changed o 40% correct?
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Raleth
Sannin
Raleth


Posts : 214
Ryo : 6150

Ninja Info Card
Chakra:
[Pucko Caelum / Jutsu Registration] Left_bar_bleue320/320[Pucko Caelum / Jutsu Registration] Empty_bar_bleue  (320/320)

[Pucko Caelum / Jutsu Registration] Empty
PostSubject: Re: [Pucko Caelum / Jutsu Registration]   [Pucko Caelum / Jutsu Registration] I_icon_minitimeSun Apr 08, 2012 10:32 am

Yes, that is doubled ones power and is a two rank increase. So since you have updated it to the stats system

Code:

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PostSubject: Re: [Pucko Caelum / Jutsu Registration]   [Pucko Caelum / Jutsu Registration] I_icon_minitime

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