Haru Satsujin S-Rank
Posts : 276 Ryo : 3500
Ninja Info Card Chakra: (320/320)
| Subject: [Haru Satsujin/ Jutsu List] Sun Mar 11, 2012 4:01 pm | |
| Academy - Spoiler:
Name: Kawarimi No Jutsu Canon/Custom: Canon Rank: E Type: Ninjutsu Element: - Distance: 50 ft. Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Bunshin no Jutsu Canon/Custom: Canon Rank: E Type: Ninjutsu Element: - Distance: - Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Henge No Jutsu Canon/Custom: Canon Rank: E Type: Ninjutsu Element: - Distance: - Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cooldown of 2.
Name: Nawanuke no Jutsu - Rope Escape Technique Canon/Custom: Canon Rank: E Type: Ninjutsu Element: - Distance: Self Description: This jutsu gives you the ability to easily free yourself from a rope or any other object made from something similar to a rope. This jutsu works merely by inserting chakra into the rope, this is equal to a one post charge of chakra and requires no hand seals. 3 post cooldown.
Name: Sennen Goroshi - One Thousand Years of Death Canon/Custom: Canon Rank: E Type: Taijutsu Element: - Distance: Touch Description: A very simple technique with an overly dramatic name, One Thousand Years of Death is a little more than inserting one's index and middle fingers (similar to the Tiger hand seal) into the opponent's rectum, causing constipation, pain and/or embarrassment. It has no effect on unconscious targets. While seemingly useless, the technique can be quite useful if used properly. One post charge up with a 3 post cooldown.
Kekkai Genkai: - Spoiler:
Name: Blood Claws Canon/Custom: Custom Rank: D Element: N/A Type: Kekkei Genkai Range: 6 inches Description: Requires charge up and a cut on the hand. After the charge, the user takes blood from the cut to form claws. These claws are dense as steel and can cut through flesh, leaving wounds approximately one to two centimeters deep. They are six inches long. Last 4 posts then turn to liquid. Cool down 2 posts.
Name: Spilled Blood Canon/Custom: Custom Rank: D Element: N/A Type: Kekkei Genkai Range: 0-20 yards Description: Requires handseals. After the completion of handseals the user can turn any source of blood, be it blood on the ground, or splattered on the environment, or from within their own veins, to create a weapon. The larger the amount of blood used, the larger the item. I.E.// 1 pint of blood with form a three foot sword. This weapon can be of any type, or size, and will stay in a solid form for five posts before returning to a liquid form. This can be used every five posts.
Name: Bloody Harpoon Canon/Custom: Custom Rank: D Element: N/A Type: Kekkei Genkai Range: 0-15 yards Description: Requires a hand wound. Requires handseals. After both of these criteria are met extensive amounts of blood pour out of the user's hand, forming a spear. This spear can look like whatever the user wishes, and can be as large as they wish. It can be held as a weapon, or thrown, but either way lasts for only two posts before returning to liquid form. Cool down 3 posts.
Name: Blood Spikes Canon/Custom: Custom Rank: C Element: N/A Type: Kekkei Genkai Range: 0-20 meters Description: Requires handeals. The user also requires there to be a pool of blood(1-2 pints is sufficient) on the ground their own or otherwise doesn't matter. After both these Criteria are met the blood forms a circle around a single enemy, taking a post. This ring of blood will continue to follow the enemy for their next turn, and on the users next turn will then shoot off ten blood spikes from itself, all at the enemy within the circle. These spikes all aim at random areas of the human body, and have a possible chance to miss altogether. The speed at which they travel is average, about 15-20 mph, allowing for weak penetration, and minor puncture wounds, at best piercing a centimeter into muscle, at worst, bouncing off. Cooldown of three posts.
Name: Blood Shield Canon/Custom: Custom Rank: C Element: N/A Type: Kekkei Genkai Range: 0-1 meter Description: Requires charge up equal to handseal requirements. After the charge up is met, blood flows from an open source on the ground(1-2 pints), or from an open wound on the users body, forming a two inch think shield, with a foot long radius. This shield floats in front of the user for two posts, remaining stationary and can be easily avoided. After these two posts the shield now follows it's creator, defending them from any type of attack, but can be damaged or destroyed by a higher rank jutsu. S, A and B rank jutsu will destroy it in a single hit, but C ranks require two, and D requires four. Seven post cooldown.
Name: Bloody Impact Canon/Custom: Custom Rank: C Element: N/A Type: Kekkei Genkai Range: 0-3 feet Description: Handseals. After handseals are complete, the users's fists become covered in blood(1-2 pints). The blood is capable of extending up to three feet when a punch is thrown. The extension is matched with the speed of the punch thrown, but the blood doesn't maintain the shape of a fist, becoming more like a rounded brick. The impact of the blood can fracture bones and severely bruise the skin. Lasts four posts, six post cool down.
Name: Honokage Art: Bloodmist Sensory Canon/Custom: Custom Rank: C Element: N/A Type: Ninjutsu Range: 0-75 meters Description: Passive. Haru bites his tongue and expels a fine, transparent mist of blood that expands to 75 meters in diameter. This mist takes one post to completely expand. Once this mist has expanded, the chakra flowing through the mist, allows Haru to sense breaks in the mist. During use visibilty is reduced to 75%. The blood does no harm to opponent. The blood from this jutsu cannot be used for other blood jutsu until it ends. This jutsu lasts for 20 posts and has a 10 post cool down. The mist can be evaporated my any katon jutsu.
Name: Blood Storm Canon/Custom: Custom Rank: B Element: N/A Type: Kekkei Genkai Range: 0-25 feet Description: Handseals. This jutsu requires there to be a puddle of blood on the ground(3 pints). After the handseals, the user sends the blood into the air to form a cloud over the target. The cloud is 5x5x2 feet in dimension. The cloud follows the target without being controlled by the user and begins to rain small blood droplets that a razor sharp, easily cutting through skin. These droplets can slice through skin leaving cuts that are up to four inches long and an inch deep, but can also bounce off the skin if the opponent has tougher skin such as callouses or is wearing a think layer of clothing. Note: A T-shirt can be sliced through by the rain. Lasts six posts, eight post cooldown.
Name: Blood Hardening Canon/Custom: Custom Rank: B Element: N/A Type: Kekkei Genkai Range: Self Description: After the user preforms handseals, they focuses chakra to their hands and and use it to harden any blood on a wound that is bleeding. This jutsu is used by the Satsujin clan use this not to heal their wounds, but harden blood into more durable weapons. The hardened blood can be broken by A+ jutsu and weapons strong enough to break through steel. After use though, the user my suffer from fatigue or nausea. Requires handseals, six post cool down.
Name: Blood Wings Canon/Custom: Custom Rank: B Element: N/A Type: Kekkai Genkai Range: Self (0-50 yards) Description: Charge equal to handseals. After charge, blood erupts from the users back (Haru's gourd also). This blood is used to form wings that are 4' long each. These wings allow for the user to fly freely for 8 posts. Wings can be broken only by Katon jutsu from B Rank to S Rank. While in air, the user's speed is multiplied 35% their ground speed. Each wing can also shoot off three feather like senbon that can pierce skin up to an inch. These are fired at a speed of 40mph. 7 post cool down.
Name: Blood Bath Canon/Custom: Custom Rank: A Element: N/A Type: Kekkei Genkai Range: 0-40 yards Description: Requires charge up equal to handseal requirements. After the charge up the user causes themselves to bleed profusely, an they use this blood(3 pints), as well as any blood already shed in battle, to create a dome around the victim. Creation of this dome is instant, but it does not form until the second post, it is only a large pool of blood around the victims feet until then. After the dome is made the user then forms small blood spikes within it, and slowly shrinks it in size. These spikes are one foot long and an inch in diameter, but can tear through flesh with ease, leaving long lacerations. This serves two purposes, one harming the victim more, and two providing more blood to fuel the jutsu. Any S rank tech can defeat this, as well as A rank fire jutsu. Lasts for a total of four posts, and has a five post cool down.
Name: Blood Mastery Canon/Custom: Custom Rank: S Element: N/A Type: Kekkei Genkai Range: 0-50 yards Description: Requires charge up equal to handseal requirements. After the charge up is complete the user has perfect control of their kekkei genkai, allowing the members to preform all kekkai genkai based jutsu up to B rank with one post and the cool down is reduced to 2 posts. D-C rank jutsu are increased b 20% or up one rank. Each thing created with blood has the strength of steel. Lasts ten posts, usable once per topic. Because of the affects and amount of blood used in the technique, 15 days is required to recuperate from the jutsu.
Name: Secret Art of the Honokage: Raging Bloodlust Canon/Custom: Custom Rank: S Element: N/A Type: Kekkai Genkai/Nintaijutsu Range: Self Description: Requires Charge equal to hand seals and a sample of blood. After the charge is completed, Haru must taste a sample of blood, whether is is his or his opponents. Once he has a taste of blood, he must have more. This technique increases his speed 60% and strength 40%, making him able to wield his sword Bloody Victory with a single hand. Along with this it makes his finger nails grow an inch in length an become hard as steel, making them as sharp as razor blades to tear through human flesh down to the bone with ease. However, there is a major draw back with this technique. While in the jutsu, Haru can only see what is in front of him due to tunnel vision. The jutsu is active for 5 posts, costing 10 extra chakra ever 3 posts after, giving a total of 8 posts. After use, extreme exhaustion sets in, causing 30% of all stats to drop for 3 posts. Once per topic.
8 Inner Gates (2nd Gate Purchased) - Spoiler:
Name: Eight Inner Gates Canon/Custom: Canon Rank: A Element: n/a Type: Taijutsu Range: self Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.The state of having all Eight Gates open is known as Eight Gates Released Formation (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers greater than a Kage, but they will die because of the damage done to their body. While the gates are active the use of taijutsu moves does not deplete the users chakra pool but they are limited to the use of up to two B rank or lower taijutsu per round or one A rank or above.
The Gate of Opening (開門, Kaimon), located in the brain. This gate removes the restraints of the brain on the muscles allowing twice the normal strength of the body of the user. Unlocking this gate allows the user to use the Front Lotus.
The Gate of Healing (休門, Kyūmon; English TV "The Gate of Rest"), located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. Opening this gate allows the user to restore half of the overall chakra pool after it has been open for a round.
The Gate of Life (生門, Seimon), located on the spinal cord. Allows the user to use the Reverse Lotus. The increased blood flow turns the skin red. It allows the user to perform the Leaf Hot Wind.
The Gate of Pain (傷門, Shōmon), located on the spinal cord. Increases the user's speed and power. May cause muscle tissue to tear on use.
The Gate of Limit (杜門, Tomon; English TV "The Gate of Closing"), per above. Located in the abdomen.
The Gate of View (景門, Keimon; English TV "The Gate of Joy"), per above. Located in the stomach. Allows the user to perform the Morning Peacock. Opening of this gate releases such large amounts of chakra that it can cause nearby water bodies to form a vortex around the user.
The Gate of Wonder (驚門, Kyōmon; English TV "The Gate of Shock"), per above. Located below the stomach. Allows the user to perform the Daytime Tiger. Those who open this gate pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. In the video games, allows the user to perform the Eternal Chaotic Dance. The aftereffects of opening the gate are that the users muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches him.
The Gate of Death (死門, Shimon), located at the heart. Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Opening this gate assures the user's death shortly after. (Must be S rank to open)
As each gate opens in addition to opening the use of each technique the user's power and speed are increased at a drastic rate, the actual rate is as follows:
Gate #1. +20% (1 Rank Increase) Gate #2. +40% (2 Rank Increase) Gate #3. +60% (3 Rank Increase) Gate #4. +80% (4 Rank Increase) Gate #5. +100% (5 Rank Increase) Gate #6. +120% (6 Rank Increase) Gate #7. +140% (7 Rank Increase) Gate #8. +160% (8 Rank Increase)
In order to activate this jutsu it costs the normal amount for an A rank jutsu (40cp), to keep the gate you are using open you must pay 10cp per round however if you wish to open the next gate in line it will cost an additional 10cp (so on rounds where new gate is opened overall cost is 20cp). If the user falls to the point where they have no chakra left when the gates are disabled then they are subject to having their body seriously injured, how badly follows as such:
If the chakra pool ran out and you went up to the...
First Gate: No noticeable damage other than muscle soreness
Second Gate: Intense Fatigue, moves at half speed for three posts
Third Gate: Intense Fatigue, moves at half speed for five posts
Fourth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 500 words minimum)
Fifth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1000 words minimum)
Sixth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1500 words minimum)
Seventh Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 2000 words minimum)
Eighth Gate: Death, using the final gate will kill the user but they are free to use it until their chakra runs out.
Taijutsu - Spoiler:
Name: Front Lotus Canon/Custom: Canon Rank: B Element: n/a Type: Taijutsu Range: Close-Medium Description: Front Lotus requires the opening of the first of the Eight Chakra Gates, giving the user two times their normal strength. The user launches the opponent into the air and then uses Shadow of the Dancing Leaf. Once behind the opponent, the user restrains them and piledrives them into the ground headfirst while rotating at a ferocious speed. Because it uses one of the chakra gates, the user is left extremely fatigued, making this jutsu a "double-edged sword." The use of this technique more than once in a topic will cause a 2 post fatigue and can only be used three times max per fight.
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