Pucko Caelum Genin
Posts : 63 Ryo : 26800
Ninja Info Card Chakra: (160/160)
| Subject: [Pucko Caelum/ Jutsu List] Sun Mar 25, 2012 12:04 am | |
| Elements: Lightning, Earth, Water Specialisations: Ninjutsu, Genjutsu, Kenjutsu D Rank- Spoiler:
Name: Kasumi Jusha no Jutsu [Mist Servant Technique] Canon/Custom: Canon Type: Genjutsu Element: - Distance: 1000ft Max Description: Requiring handseals, this genjutsu starts after the opponent hears the clap after the handseals. The user can creates clones of themselves much like bunshin no jutsu. However, when hit by an attack, rather then puffing away, they act as if they were made of a blackish oil-like liquid, repairing themselves even if fully destroyed. They are able to imitate attacks, though they are only illusions and can’t actually affect their surroundings, and are often used to hide projectiles of the user amongst their own. The user can create far more clones with this then using bunshin no jutsu, able to create over a dozen clones at once even as an Academy Student, and the average Chuunin can create hundreds at once, filling up an entire battlefield with them.
Name: Doryuu Taiga (Earth Release: Earth Flow River) Canon/Custom: Canon Type: Ninjutsu Element: Doton Distance: N/A Description: After the required handseals, the user turns the ground beneath the target into a river of mud. The river will start under the opponent's feet and will expand for a few meters. The river is three meters wide. If the opponent gets caught in the river, he or she will be stuck, bound by the sticky mud. After the jutsu stops advancing, all that is left is a motionless pool of mud. It cannot uproot trees or affect terrain at a large scale. The cooldown is one post after the technique is used.
Name: Doton: Dochuu Eigyo (Earth Release: Underground Submarine Voyage) Canon/Custom: Canon Type: Ninjutsu Element: Doton Distance: N/A Description: After the required handseals, the user can sink into the ground and travel through the earth. After the jutsu is used, the user can freely move through the earth. The user must emerge again either the same post or the next one. The opponent can sense the user's location through normal chakra sensing, though it takes a sensor to pinpoint the exact location. The cooldown is one post after the technique is used.
C Rank- Spoiler:
Name: Raikyuu ( Lightning Ball ) Canon/Custom: Canon Type: Ninjutsu Element: Raiton Distance: Long Description:Hand Seals; After the user has performed the needed hand seals they will bring their hands together to form an 'O' shape, inside of which electricity will spark and then form into a sphere of pure lightning. As the ball grows (this takes about a full second) the user pulls their hands apart until it reaches full size (3 feet in diameter) at which point the ball is stable enough to be held in one hand. Afte the ball has completely formed the user is able to launch it at a top speed of 5 mph in a straight line, should the ball not run into anything it will continue on for the full 120 feet then in the next post boomerang back towards the user until it hits them. The user takes no damage if the technique veers back and hit them, rather the ball is just returning to it's creator and dissolving back into unfocused chakra (this does NOT return chakra to the user). If the sphere does hit something though the damage is equivalent to being hit by a sphere of steel going the same speed along with second degree electrical burns on the contacted areas. There is a numbness in the area hit which causes pain in that spot to not be felt for one round but the round after complete feeling returns. 5 post cool down.
When used with the kiba swords the additional 5 chakra to use the technique need not be paid as this technique is one that originally was made from those weapons and was later adapted for use without them. As is the ability of the weapon use of the blades increases the rank of the jutsu by one and raises damage from it accordingly, raising damage from the ball to the equivalent of being hit by a steel sphere at twice it's speed, third degree burns and complete pain numbing for two rounds. However as is the requirement of using a technique through the kiba blades which requires the use of hand seals the user is unable to attack or defend with the blades while they charge chakra for the jutsu.
Name: Iaidō Canon/Custom: Canon Type: Kenjutsu Element: - Distance: Length of arm + weapon Description: Iaidō (居合道) is a skill where the user quickly draws the blade to strike, then re-sheaths it after every attack. The speed of the user is so fast that it can allow the user to draw his blade and strike twice and then return it to its sheath in half a second. Passive, 3 round cool.
Name: Six Pillars of Confinement Canon/Custom: Custom Type: Ninjutsu Element: Doton Distance: Long Description: Requires Hand Seals. The user performs hand seals and plaes their palms on the ground, 6 pillars (3ft diameter) of earth shoot from the ground in the direction the user wishes, but only up to a height of 10ft. Each pillar travels at an average speed and causes blunt damage on contact with an enemy. Damage done per pillar is impact damage enough to cause significant bruising. If two pillars strike at the same time from opposite directions the force is enough to fracture bones, and can immobolise the struck person.
B Rank- Spoiler:
Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness Canon/Custom: Canon Type: Ninjutsu Element: Doton Distance: See Description Description: Requires hand seals. This technique traps the victims inside a self-repairing dome of earth that which is almost instantaneously able to reform. The dome is circular and has a thirty foot diameter extending out in front of the user. The dome is able to absorb the chakra of anyone trapped inside at a rate of 10 chakra per round. However, the user's chakra is distributed throughout the dome, but not equally. Near the back (relative to the user), their chakra was much weaker, making the dome weaker in that spot. The weak point of the jutsu is able to broken by an A rank jutsu or B rank raiton jutsu. This jutsu lasts for five rounds but this can be extended at a cost of 20 chakra per round after the first five. 6 post cool down.
Name: Phantom Puppet Fighter Canon/Custom: Custom Type: Genjutsu Element: - Distance: 1000ft Description: Requires Handseals. After performing the required handseals the user shouts and a large flash erupts in the area. Those who hear the shout or see the flash are put under the illusion of the jutsu. Those affected dont notice any immediate change on the battlefield. This justu creates an illusion of the user in the mind of the target(s), and allows the illusion can use phantom versions of every technique the original user can. Upon being struck the illusion appears to regenerate damage by accelerated natural healing. This jutsu is designed to waste the chakra of the target by having them fight an illusion while the user prepares a trap or another jutsu. This jutsu lasts for 5 posts.
A Rank- Spoiler:
Name: Lightning Release, Great Surge Canon/Custom: Custom Type: Ninjutsu Element: Raiton Distance: Self Description: Requires handseals. This is a powerful technique where the user creates a large surge of bio-electricity in their body. This surge speeds up the synaptic connections in their brain, and hyper accelerates the movements of the user's muscles, allowing the user to react and move at 200% their regular speed. Additionally, any organic being that comes into physical contact with the user while he/she is in this form will receive a moderate electric shock that causes a 40% decrease in physical effectiveness for 1 post and moderate electrical burns on the contacted area. All Earth techniques will also be broken upon contact with the user.
While using this technique the user crackles with energy and blue sparks jump around the surface of their skin. The effects of the jutsu lasts 7 posts, with further use consuming 40 chakra per post. After use of the technique the user reverts to normal, but recieves a 200% decrease in physical speed for a period of one post, with an extra post increase for every extra post the technique was used outside the regular 10. Has a cooldown of 10 posts. Can only be used twice per topic.
S Rank- Spoiler:
Name: Holy Multitude of Fenrir Canon/Custom: Custom Type: Ninjutsu Element: Raiton Distance: Short(On Cast) Long(After Cast) Description: Requires Hand Seals. The user raises his hands, palms out and fingers extended and 10 small balls of lightning fly from the users fingertips and crash into the ground around the user, each balls spawns a wolf made of lightning. The lightning that makes up the wolves is a bright, very pale yellow. Each wolf is made up of pure energy and follows the whim of the user and detonate at the whim of the user. Each wolf is the size of a regular grey wolf and can go through any Earth techniques.
Upon contact with an enemy the wolves explode with a 6ft radius and cause stacking lightning damage to all hit according to the scale below.
First Wolf: Causes full body numbing and temporary immobolisation for the duration of 1 post. Wolves 2-4: Severe surface burning to the struck opponent, and the struck opponent is further immobolised for 1 post. Wolves 5-8: The explosion of electric force damages the enemies muscles, causing a 20% decrease in effectiveness of all physical actions for the remainder of the topic. Each individual wolf causes 3rd degree burns to 10% of the opponents body. Wolves 9-10: All of the above effects are applied at once.
Summary of the full 10 wolves impact:
Immobolisation of the struck opponent for 4 posts. 50% decrease in effectiveness of physical actions for the remainder of the topic 3rd degree burns to 60% of the opponents body.
The wolves last for 6 posts and are able to move at 160% the speed of a running human.
This technique can only be used once per topic, and has the added drawback of each individual wolf being dodgeable. The wolves have to stay within 2km of the user at all times, and leaving this radius will cause the wolf to dissipate. If the wolves target multiple enemies they 'stack' their affects according to the above guide. The wolves can be destroyed by an A rank Wind jutsu, and on early destruction explode harmlessly.
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