Renga Zakii Chūnin
Posts : 33 Ryo : 2200
Ninja Info Card Chakra: (200/200)
| Subject: [Renga Zakii/ Jutsu List] Sun Mar 11, 2012 4:17 pm | |
| Academy - Spoiler:
Name: Kawarimi No Jutsu Canon/Custom: Canon Rank: E Type: Ninjutsu Element: - Distance: 50 ft. Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Bunshin no Jutsu Canon/Custom: Canon Rank: E Type: Ninjutsu Element: - Distance: - Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Henge No Jutsu Canon/Custom: Canon Rank: E Type: Ninjutsu Element: - Distance: - Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cooldown of 2.
Name: Nawanuke no Jutsu - Rope Escape Technique Canon/Custom: Canon Rank: E Type: Ninjutsu Element: - Distance: Self Description: This jutsu gives you the ability to easily free yourself from a rope or any other object made from something similar to a rope. This jutsu works merely by inserting chakra into the rope, this is equal to a one post charge of chakra and requires no hand seals. 3 post cooldown.
Taijutsu - Spoiler:
Name: Berserker Style: Bulk-Up Canon/Custom: Custom Rank: C Element: N/A Type: Supplementary Range: Self Description: Charge equal to handseals. After the charge the users muscles enlarge themselves to increase strength and speed by x1.5. Lasts 4 posts, 3 post cool down. Can be used four times per topic.
Name: Berserker Style: Enrage Canon/Custom: Custom Rank: C Element: N/A Type: Supplementary Range: Self Description: Passive. The user sends chakra through his body to enrage themselves and heighten their senses of smell and hearing (1.5x), but give them tunnel vision and reduces the normal viewing field by half. Lasts 4 posts, 3 post cool down. Can be used four times per topic.
Name: Berserker Style: Charge Canon/Custom: Custom Rank: C Element: N/A Type: Taijutsu Range: Self Description: The user builds momentum and begins to charge. Once charging, they can only charge in a straight path and cannot veer from it. When they charge, anything in the path of them is easily tackled or broken through. Wall up to 7 feet thick can be plowed through if momentum of at least 20 mph is achieved. If contact is made when charging, the victim can suffer from broken bones and severe bruising. On the other hand, if the user strikes anything large than 7 feet, they become disoriented for 1-2 posts and the area impacted is dented and cracked. Cool down of 4 posts.
Name: Berserker Style: Bazooka Canon/Custom: Custom Rank: B Type: Taijutsu Element: - Distance: Close Description: Charge equal to handseals. After the charge, the user sends chakra into the palms of their hands hands must be together at first), giving them extreme hitting force. Once the user slams their palms into the target(s)(two max, one for each palm) Unlike standard B rank tajutsu, which usually bruise bone and severely bruise skin and muscle, this taijutsu can snap bones into multiple pieces. If the user slams both hands into a single target (Base of palms need to be touching for this effect to occur), organs up to six inches from the impacted area are ruptured and bones are broken, but if two targets are hit, then the damage scale falling into just breaking of bones. With force, the strikes can knock people back or even send them flying through the air. If a target is firmly planted, they are send back up to 10 feet, but if them are not or are in air, then they can be sent back up to 40 feet. The range is halved if only one hand strike the opponent. 5 post cool down.
Name: Berserker Style: Gatling Fists Canon/Custom: Custom Rank: A Element: N/A Type: Taijutsu Range: Close Description: Charge equal to hand seals. After a charge, the user sends chakra into their arms to increase punching speed, making them able to fire off over three punches in a second for ten seconds total. The force of the punches are light in comparison to other taijutsu techniques, having only the power to bruise skin, muscle, and bone but makes up for it in sheer amount of hits that can be laid. If hit multiple times in the same spots, bone can fracture or break. Internal organs can rupture. Disorientation is also common if a hit is laid to the head. The more hits laid, the further back the target is pushed up to 35 yards. If a wall or other obstacle is in the way, a large dent, up to three feet deep can be formed from the slamming into it. Cool down of 6 posts.
Kenjutsu: - Spoiler:
Name: Iaidō Canon/Custom: Canon Rank: C Element: n/a Type: Kenjutsu Range: Length of arm + weapon Description: Iaidō (居合道) is a skill where the user quickly draws the blade to strike, then re-sheaths it after every attack. The speed of the user is so fast that it can allow the user to draw his blade and strike twice and then return it to its sheath in half a second. Passive, 3 round cool.
Ninjutsu - Spoiler:
Name: Shunshin no Jutsu (Body Flicker Technique) Canon/Custom: Canon Rank: D Element: N/A Type: Ninjutsu Range: Close to medium range Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)
Name: Raiton: Finger Bullets Canon/Custom: Custom Rank: D Element: Raiton Type: Ninjutsu Range: 0-50 yards Description: Continuous charge. Chakra is focused into the index finger tips on both hands. Golf ball sized balls of lightning can be shot from the finger tips at speeds of 30mph. Each shot can numb 3" when it contacts human skin. It also leaves first degree burns, scalding their skin and leaving small blisters. Each finger can shoot 3 shots. All the chakra can be focused into one index finger instead of both. This does not increase the damage done, but the size of the ball increases to baseball size and the finger can shoot 6 shots instead of 3. Each blast is about one inch in size, the large ball on the index finger decreasing each time a shot is fired. One shot per index finger, per post (2 shots per post total) and the user cannot be holding anything else while the technique is active. No cool down.
Name: Raiton: Raikyuu ( Lightning Ball ) Canon/Custom: Canon Rank: C Element: Lightning Type: Ninjutsu Range: 120 feet Description: Hand Seals; After the user has performed the needed hand seals they will bring their hands together to form an 'O' shape, inside of which electricity will spark and then form into a sphere of pure lightning. As the ball grows (this takes about a full second) the user pulls their hands apart until it reaches full size (3 feet in diameter) at which point the ball is stable enough to be held in one hand. Afte the ball has completely formed the user is able to launch it at a top speed of 5 mph in a straight line, should the ball not run into anything it will continue on for the full 120 feet then in the next post boomerang back towards the user until it hits them. The user takes no damage if the technique veers back and hit them, rather the ball is just returning to it's creator and dissolving back into unfocused chakra (this does NOT return chakra to the user). If the sphere does hit something though the damage is equivalent to being hit by a sphere of steel going the same speed along with second degree electrical burns on the contacted areas. There is a numbness in the area hit which causes pain in that spot to not be felt for one round but the round after complete feeling returns. 5 post cool down.
When used with the kiba swords the additional 5 chakra to use the technique need not be paid as this technique is one that originally was made from those weapons and was later adapted for use without them. As is the ability of the weapon use of the blades increases the rank of the jutsu by one and raises damage from it accordingly, raising damage from the ball to the equivalent of being hit by a steel sphere at twice it's speed, third degree burns and complete pain numbing for two rounds. However as is the requirement of using a technique through the kiba blades which requires the use of hand seals the user is unable to attack or defend with the blades while they charge chakra for the jutsu.
Name: Kage Bunshin no Jutsu Canon/Custom: Canon Rank: B Element: None Type: Ninjutsu Range: Any Description: Kage Bunshin is a Jounin level Ninjutsu technique. When Naruto stole the scroll of seals, he learned this technique as well. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. This is especially true when used with Tajuu Kage Bunshin. The user can only create a maximum of 6 shadow clones, and must distribute their chakra between them. That means if they have 130 chakra, and summon 4 clones, that means the technique will subtract 30 and have 100 chakra left to distribute between the clones. This means that each clone will have 20 chakra, including the user. If a clone is destroyed the chakra returns to the user.
Bijuu - Spoiler:
Name: Heart of the Wolverine Canon/Custom: Custom Rank: E Element: n/a Type: Bijuu Chakra Range: Self Description: A passive ability of the host of the Yonbi is a warmer core temperature, much like the heat the Yonbi is used to. The heat weakens water and ice techniques enough that D-rank simply glance off the skin and have no effect. This heat is able to be turned on and off at will in an instant and costs the host a total of five chakra for every round it is active. This ability has a cool down of two posts between activations after it has been deactivated.
Name: Yonbi no Kazuri: Storm Cloak Canon/Custom: Custom Rank: D Element: n/a Type: Bijuu Chakra Range: Self Description: This cloaked form is something produced by the Yonbi no Kazuri's chakra stored within the host's body which emerges in fits of rage (eventually at will through training) but is not strong enough to actually for any of the Yonbi's tails. The cloak is a layer of brown chakra that covers the host's body and is a few inches thick, while in this form the user is granted the benefits of the Heart of the Wolverine (Ignore D Rank water and ice) as a passive natural ability in addition to several other enhancements (Ignore C Rank water and ice). In this form the hosts awareness of what is going on around them as well as their basic power level increases to 1.5x what it had been before. The host does not need to perform hand seals to be able to enter this cloaked form, however, they can't just simply choose to go into this form. At first the host can only enter this form if triggered by rage or another extremely strong emotion, however doing this means that they have no control over themselves in this form and will attack everyone around them friend and foe alike. If the host wants to be able to control their demon in cloak form they must train solo or with a single partner for 750 words, after that they are free to not only control themselves but to use this cloaked form at will. The host is able to remain in this cloaked-form for a maximum of six rounds before training to control it and they come out completely exhausted for three turns, after training they are able to stay in it for twelve rounds and come out only exhausted for a turn. Mastery Yes
Name: Yonbi no Kazuri: Awakening of the First Tail Canon/Custom: Custom Rank: C Element: n/a Type: Bijuu Chakra Range: Self Description: At the first tail, Renga gains a semi-transparent brown chakra cloak that allows him to become immune to B rank water and ice jutsu. From the base of the host's spine emerges a gigantic tail like that of a wolverine. In this form the hosts awareness of what is going on around them as well as their basic power level increases to 2x what it had been before. The host does not need to perform hand seals to be able to enter this first tail-beast cloak however they can't just simply choose to go into this form. At first the host can only enter this form if triggered by rage or another extremely strong emotion, however doing this means that they have no control over themselves in this form and will attack everyone around them friend and foe alike. If the host wants to be able to control their demon in cloak form they must train solo or with a single partner for 1500 words, after that they are free to not only control themselves but to use this tailed form at will. The host is able to remain in this cloaked-form for a maximum of six rounds before training to control it and they come out completely exhausted for three turns, after training they are able to stay in it for twelve rounds and come out only exhausted for a turn.
Mastery No
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