Summon Species: Ape
Family Size: 5
Summon's Name: Strider
Height: 2'6"
Weight: 46 lb
Rank: D
Element: Raiton
Personality: The Vanar is a small monkey version of its master and as such will match its master's personality, if the master has a strong playful nature then the Vanar will will be playful if they are hostile towards a certain type of person then the Vanar will be as well, so on and so forth...
Appearance: - Spoiler:
Jutsu: Name: Summoning Synchronization
Canon/Custom: Custom
Rank: E-C
Type: Taijutsu
Element: ---
Distance: Various
Description: The Vanar is an up and coming taijutsu master that can use any taijutsu move that it's master can up to C rank however due to its small stature and weaker body the taijutsu are only half as effective as they normally are when used by the summoner. In order to activate the technique the ape and the summoner must perform a fist bump after the summoning has been done, after this action has been taken that ape is able to perform techniques from that summoner.
1. Volleyball Fist
2. Champloo Style: Leap
3. Champloo Style: Push
4. Champloo Style: Sprint
Name: Elemental Ray
Canon/Custom: Custom
Rank: C
Type: Ninjutsu
Element: same as Vanar
Distance: 100 feet
Description: The vanar can shoot and elemental ray from it's palms that match the master's primary element (in cases where for some reason the master has no elemental chakra then the blast is a pure energy wave). The Elemental ray can fire up to 100 yards and can destroy a 20 foot area from where the ray lands.
Inventory: Name: Reinforced Staff
Type: Bo Staff
Quantity: One
Description: The weapon is as big as they are and has tiny grooves in it so small no one can even feel them so they can easily use the weapon with their tail. This weapon is held in a hollow cylinder across their back for easy access.
Abilities: none
Durability: The weapon is a bo staff made of wood but as dense as iron so it has the ability to match a weapons of this material and those made of steel due to blessings from Kami Saru, anything above steel though can slice it.
History: Every Vanar picks our a branch from their home island when they are yound and work over the course of years to reinforce it and make it their personal weapon partner.
Appearance: - Spoiler:
Summon's Name: Shika
Height: 4'3"
Weight: 97 lb
Rank: C
Element: n/a
Personality: The "mother" of this group of apes and the sole female member other than the basic vanar, and is the one that has focused herself on becoming stealthy like a true shinobi instead of the direct martial arts style of her comrades. Being more of the shadows she is often the one not injured to badly in combat so she was selected at a young age to become the team's medic. Though she finds it a little sexist that the sole female member of the group has to be the one who can provide medical attention she will never hesitate when she is needed.
Appearance: - Spoiler:
Jutsu: Name: Summoning Synchronization
Canon/Custom: Custom
Rank: E-B
Type: Taijutsu
Element: ---
Distance: Various
Description: Shika is an up and coming taijutsu master that can use any taijutsu move that her summoner can up to B rank, this level of ape has a near perfect sized body for this technique and as such all the taijutsu he uses are 75% as effective as when the master uses it. In order to activate the technique the ape and the summoner must perform a fist bump after the summoning has been done, after this action has been taken that ape is able to perform techniques from that summoner.
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Name: Mystical Palm Technique
Canon/Custom: Canon
Rank: D-A
Type: Ijutsu
Element: n/a
Distance: Touch
Description: Hand seals depend on rank of healing used. This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. The use of this technique can help bring back people from any injury with a certain amount of chakra as described below.
Minor (D): 10 chakra
Average(C): 20 Chakra
Major(B): 30 Chakra
Life Threatening(A): 40 Chakra
In order to obtain the effect of the comatose on an affected person at least two ranks higher than the needed chakra must be inserted into the body. The effects of the comatose is simple a knock out that lasts for three rounds.
Inventory: - Kunai:
Name: Kunai
Type: Knife
Quantity: 10
Description: a black dagger designed for thrusting and stabbing, though it can still do some damage if thrown despite not being designed for it, and is about the length of one's hand. A kunai is able to pierce it's entire length into a human's flesh it stabbed had enough while only being able to pierce up to two inches of iron, no higher grade metal can be pierce by this weapon.
Abilities: n/a
Durability: Steel
History: A basic ninja Tool that has been used by all shinobi for countless years now.
Appearance:
- Shuriken:
Name: Shuriken
Type: Throwing Star
Quantity: 15
Description: A sharpened, four-pronged metal star that is about three inches across (each prong being an inch and a half long) which is useful for throwing. Although small, they can be used to distract, or, if accurate enough, can be deadly. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. A Shuriken is able to pierce the entire length on one of it's prongs into a human's flesh it stabbed had enough as well as being able to do the same level of damage to iron, however, no higher grade metal can be pierce by this weapon.
Abilities: n/a
Durability: Steel
History: A basic ninja Tool that has been used by all shinobi for countless years now.
Appearance:
- Exploding Seal:
Name: Exploding Seal
Type: Paper Bomb
Quantity: 10
Description: Exploding tags are scraps of paper inscribed with a special writing, centering around the kanji for "explode" (爆, baku).
Abilities: Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy. They are very versatile and one of the basic ninja tools. When an exploding tag is detonated remotely, ninja use the "Snake" hand seal. Similarly, when used remotely, exploding tags can be detonated in sequence, allowing them to be used to trap opponents. The power of these explosions can rip apart a piece of iron should it be attached to it meaning that rock formations (natural ones) can be made to crumble if placed on a strategic point of weakness. The explosion is deadly if the bomb is placed directly on a person, able to take off a limb it placed on or extremely close to a joint and even death if placed within a few inches of the heart or brain, but otherwise will only injure them, the level of damage starts with flesh being melted to the muscle tissue if within a foot of the tag upon it's explosion followed by partial cauterization. Outside the one foot blast range these tags can cause first degree burns on skin from sheer heat within three feet outside the first foot but otherwise wont damage anyone.
Durability: Paper
History: A basic ninja Tool that has been used by all shinobi for countless years now.
Appearance:
- Ninja Wire:
Name: Ninja Wire
Type: wire
Quantity: 100 feet
Description: A long thin wire made from a mixture of diffent chakra infused metals that is used to capture shinobi
Abilities: Able to nullify the effects of the Rope Escape technique and keep a shinobi trapped unless they are able to actually destroy the wire itself.
Durability: Chakra Steel (reinforce steel)
History: A basic ninja Tool that has been used by all shinobi for countless years now.
Appearance:
- Senbon:
Name: Senbon
Type: Throwing Needle
Quantity: 30
Description: Senbon are metal needles with a point at both ends. They often serve a medical purpose, being used to strike acupuncture points. They have little killing power, but can be thrown with great accuracy. A user with proper medical knowledge can effectively use senbon in battle to incapacitate or even kill their target. To make these needles more effective, the user can poison the tips of the senbon. An added benefit of throwing these at the enemy is that these are smaller than a kunai or a shuriken, making it harder to see and dodge. A Senbon is able to pierce the entire length of the needle into a human's flesh if thrown within ten feet and gets progressively more shallow the more distance you put between you and your opponent with a maximum range (unless a technique is used to increase it) of roughly fifty feet. If within ten feet the wielder is able to throw the needle hard enough it can pierce up to half it's length into iron, however, no higher grade metal can be pierce by this weapon.
Abilities: n/a
Durability: Steel
History: A basic ninja Tool that has been used by all shinobi for countless years now.
Appearance:
- Makibishi Spike:
Name: Makibishi Spike
Type: Caltrop
Quantity: 30
Description: Makibishi Spikes are small four-pronged ninja caltrops which due to their structual design will always land with one prong facing up even if accidentally dropped. A Makibishi Spike can pierce the length of its prong (a half inch) through up to iron grade material though stronger materials can resist it with ease though thats not normally a problem as they are often aimed at the feet.
Abilities: When someone steps on a Makibishi Spike their speed is dropped by 10% for the remainder of the topic unless at least D rank medical jutsu is administered to the wound. This effect stacks every time someone steps on one. Meaning if someone steps on two spikes they lose 20% speed and if they step on ten they are in to much pain to move on their feet at all. If someone is not using their feet for movement (ie. flying) then this speed drop will not affect them.
Durability: As durable as an iron nail but if someone were to pick it up they can easily bend it out of shape and ruin the weapon.
History: A basic ninja Tool that has been used by all shinobi for countless years now.
Appearance:
Summon's Name: Reefer
Height: 5'7"
Weight: 134 lb
Rank: B
Element: Katon
Personality: Reefer is an honorable ape that enjoys pipe weed over fighting, while he has no problem getting up and having spars and battles he is most likely to be caught smoking even during the trading of blows. He is loyal for the most part but also holds grudges easily against his summoners.
Appearance: - Spoiler:
Jutsu: Name: Summoning Synchronization
Canon/Custom: Custom
Rank: E-A
Type: Taijutsu
Element: ---
Distance: Various
Description: Reefer is a taijutsu master that can use any taijutsu move that his master can up to A rank, this level of ape has a perfectly sized body for this technique and as such all the taijutsu he uses are just as effective as when the master uses it. In order to activate the technique the ape and the summoner must perform a fist bump after the summoning has been done, after this action has been taken that ape is able to perform techniques from that summoner.
1. Champloo Style: Push
2. Volleyball Fist
3. Rising Sun Combo
4. Sutōnā no ken - Stoner Fist Style
5. Champloo Style: Sprint
6. Horseshoes and Hand Grenades
7. Headbutt
8. Wolf Fang Fist
Name: Cauterization
Canon/Custom: Custom
Rank: E
Type: Ijutsu
Element: Katon
Distance: Touch
Description: No Seals; The user charges katon style chakra into their hand(s) for one round before they can use this technique in place of hand seals. The user uses the sheer heat from the katon style chakra in their hands to close off wounds and stop them from bleeding any longer. If this is used on a part of the body that is not bleeding it will just place a red hand print the shape of the user's hand that does nothing but slight discomfort. The heat stays in the user's hands for 2 rounds and has a 3 post cool down between uses.
Name: Fire Release: Spark
Canon/Custom: Custom
Rank: E
Type: Ninjutsu
Element: Katon
Distance: An inch above the user's thumb
Description: Passive; The user quickly builds a tiny amount of katon style chakra into their thumb and index finger followed by a quick snap. This results in a small spray of sparks only about an inch away from the thumb that is able to easily ignite flammable materials. 2 post cool.
Name: Fire Release: Mist Blaze Dance Technique
Canon/Custom: Canon
Rank: C
Type: Ninjutsu
Element: Katon
Distance: 50ft x 50ft x 30ft
Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. While this gas is completely harmless other than causing a the affected to become light headed on it own once it comes in contact with fire or spark, the gas ignites into a large fireball. This fire ball is more of an explosion, expanding out ten feet past the gas in every direction. If someone is near the center of the cloud this has the potential to be lethal (more from the force than the heat) but more often than not the effects are full body second degree burns. The user is not affected by the gas cloud in any way except that their vision is impaired like everyone else and if it is set off they are affected like normal. 4 round cool down.
Name: Pipe Weed Cloud
Canon/Custom: Custom
Rank: C
Type: Ninjutsu
Element: n/a
Distance: Long (40 meters high X 60 meters long)
Description: No Seals. The user creates a large cloud of fog around the area that is unseeable for up to five feet infront of you though the hearing is not disoriented the eyesight is. Requires one post to charge chakra into their lips, lasts five posts, and then seven posts to cool down on. Can be blown away by B rank and higher fuuton jutsu. This jutsu can be used up to five times a topic.
Inventory: Name: Bone Scythe
Type: Three-Bladed Scythe
Quantity: One
Description: A scythe made from the ribs of one of Strider's oldest friends, three ribs in total. The difference between this tri-blade weapon and some others (like Hidan's) is that the handle is curved at the section with the blades so it is free to do full damage instead of the usual drawback of only being able to cause minor wounds and scrapes.
Abilities: n/a
Durability: The scythe has the strength of tempered steel so it can match titanium but not overcome it and shatter steel if the user puts all their power into it.
History: The Bādala Vanar are the closest kin to the Devata Vanar and it is this close relationship that allows them to gain this powerful weapon. When a Devata Vanar dies its body is carried away by its Bādala partner and the Bādala removes three ribs from the massive apes to construct the scythe, as it is made from the body of a friend the Bādala hold their scythes as personal treasures and will not even allow their summoning master to touch it.
Appearance: - Spoiler:
As mentioned above the blade area is actually curved, for an example refer to the pictue of reefer as he has this weapon on his back. This picture is here as a formality and to give a more overall look.
Summon's Name: Shi Hou
Height: 6'9"
Weight: 268 lb
Rank: A
Element: Doton
Personality: The angry barbarian ape in the summon family, Shi Hou is the acting gatekeeper and master of defense against entrance to the ape's valley temple which is a post he takes extremely seriously. When he is summoned he views his summoner as the valley temple and as such makes sure that nothing can possibly harm his charge while they are around using his taijutsu which allows speeds of up to one hundred and fifty miles per hour and the strength to snap titanium under his fingers. While Shi Hou is not his birth name no one except for him and Kami Saru are aware of what is, Shi Hou is a title given to him which means 'Stone Monkey', this is also a title that was once given to the great Sun Wukong and thus is a sacred honor to be named as such.
Appearance: - Spoiler:
Jutsu: Name: Summoning Synchronization
Canon/Custom: Custom
Rank: E-S
Type: Taijutsu
Element: ---
Distance: Various
Description: Shredder is a taijutsu master that can use any taijutsu move that it's master can up to S rank, this level of ape has a perfectly sized body for this technique and as such all the taijutsu he uses are 150% as effective as when the master uses it. In order to activate the technique the ape and the summoner must perform a fist bump after the summoning has been done, after this action has been taken that ape is able to perform techniques from that summoner.
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Name: Doton: Retsudo Tenshō (Earth Release: Tearing Earth Turning Palm)
Canon/Custom: Canon
Rank: C
Type: Ninjutsu
Element: Doton
Distance: 10 meters
Description: This technique needs handseals. This technique causes a 10 meter x 10 meter area of the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. While not necessarily causing death, this jutsu does cause extreme pain and can cause suffocation if not evaded or escaped within the time allotted. This technique is much more damaging if used in rocky mountainous areas, or inside a cave. The rate at which the earth folds in upon itself depends on the user, and leaves the enemy with a set time to escape based on the user's rank:
Genin - 2 m/s, 5 seconds for enemy to evade
Chuunin - 3.5 m/s, 3 seconds for enemy to evade
Special Jounin - 5 m/s, 2 seconds for enemy to evade
Jounin - 7.5 m/s, 1.5 seconds for enemy to evade
Kage - 10 m/s, 1 second for enemy to evade
If the attack does successfully entrap the opponent, crushing force is dealt, resulting in hairline fractures upon most of the bones, which cause some the movement of the enemy to be hampered by 10%. This effect is stackable, so if the opponent is caught in the technique twice, they will have 20% movement speed deducted. In order to escape from the snare of earth, the opponent must use a D-rank raiton or any other C-rank technique or higher in order to disrupt the flow of chakra through the earth. (4 post cooldown)
Name: Earth Style: Earth Dragon Jutsu (Doton: Dosekiryū) [ape version]
Canon/Custom: Canon
Rank: B
Type: Ninjutsu
Element: Doton
Distance: 300 ft
Description: After the needed handseals the user will transfer chakra into the ground, turning the earth under into mud. The user will then form the mud into a huge dragon that can be sent for an attack. The dragon is 30 ft long and 5 ft wide, and moves at 50 ft/s, with enough force to dent steel and pierce through iron. The dragon can break bones. If used in an area with mud already the dragon's size increases to 60 ft it's width goes to 10 ft, and the jutsu's strength is increased by 10% able to punh through steel. A C rank Raiton technique can break apart the dragon. If used with Earth Release: Earth Dragon Projectile the dragon's size increases to 100 ft and 20 ft wide, and the jutsu is increased by 20%, it can punch through reinforced steel easily. A B rank Raiton technique or higher can dissipate it if used with earth dragon projectile. The user can only make it 100 ft once per topic. The dragon can change direction up to three times. 4 post cooldown.
The [ape version] of this tecnique changes nothing about the technique other than the appearance, replacing the dragon's head with that of a fearsome gorilla.
Name: Doton - Doryuu Heki (Earth Release: Earth Style Wall)
Canon/Custom: Canon
Rank: B
Type: Ninjutsu
Element: Doton
Distance: 0-5 ft
Description: The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. The wall is 15 feet wide, 20 feet tall, and 4 feet thick. The wall can block up to A rank water jutsu, and all other B rnak jutsu except lightning. A C rank lightning technique can pierce it. The wall's strength is equivalent to reinforced steel, so any weapons that can damage reinforced steel can damage the wall.
A Jounin Rank or higher does not have to spew mud out, they can place their hands on the ground and the wall will rise. The wall's appearance can differ between jounin.
The wall forms at a speed of 10 ft/s, and lasts until it is destroyed. 5 post cooldown.
Inventory: Name: Guardian Armor
Type: Chest plate
Quantity: One
Description: A suit of armor made specifically for the guardian Vanar, durability listed below in the abilities section.
Abilities: n/a
Durability: The guardian armor is a suit blessed by the God Ape, as such it is a very powerful piece of equipment. The armor is able to deflect quite a few attacks as follows; it will completely nullify any taijutsu under the rank of B and any elemental jutsu C rank and down. It is able to withstand any weapon up to a the power of steel.
History: When the first of these guardians were charged to guard the temple the god ape blessed each of them with this powerful suit of armor to protect them while they in turn protected everyone else.
Appearance: - Spoiler:
Summon's Name: Oozaru
Height: 60'5"
Weight: 1560 lb
Rank: S
Element: Raiton
Personality: Oozaru feels an undying passion to protect his master and as such grows insanely violent when they feel their master is threatened. Oozaru is a direct servant to the God Ape and acts as one of the five fingers of his black palm organization that secures safety for all apes on the island.
Appearance: - Spoiler:
Jutsu: Name: Summoning Synchronization
Canon/Custom: Custom
Rank: E-S
Type: Taijutsu
Element: ---
Distance: Various
Description: Oozaru is a taijutsu master that can use any taijutsu move that it's master can up to S rank, this level of ape has a perfectly sized body for this technique and as such all the taijutsu he uses are 200% as effective as when the master uses it. In order to activate the technique the ape and the summoner must perform a fist bump after the summoning has been done, after this action has been taken that ape is able to perform techniques from that summoner.
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Name: Spirit Bomb
Canon/Custom: Custom
Rank: S
Type: Ninjutsu
Element: -
Distance: 250 Yards
Description: Oozaru focuses both yin and yang chakra on the surface of one of his massive palms for two rounds and then the attack starts to take form, the density of the chakra he has gathered is so dense that if he is standing on a solid surface the strength of iron or below he will actually cause craters around his feet that sink down nearly ten feet. As the sphere forms completely it changes from a chaotic mixture of black and white to a pale blue or red depending on the summoner, this being the build up of the two posts before the attack even happens. As he takes aim he releases the sphere and it travels out a good two hundred and fifty yards leaving a trailed of destruction in it's wake. This leaves TOTAL desruction to all in the 250 yard range one way. This attack, is over 60 feet tall in height and stretches a total of 60 feet wide as well after it has been launched. While still being held by Oozaru the orb is only about ten feet in diameter. It will leave no remains of a body left behind if human's are within contact of its attack. This technique is one reason that Oozaru is a member of the black palm, sometimes even being mistaken for the Ichibi due to the nature of the attack being similar to a tailed beast bomb but still not as powerful as that legendary attack. Twice per topic, 10 post cool down.
Inventory: n/a