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Haru Satsujin S-Rank
Posts : 276 Ryo : 3500
Ninja Info Card Chakra: (320/320)
| Subject: Haru's Shit Sat Feb 04, 2012 12:37 am | |
| Inventory Inventory Other: Quetzalcoatl's Feather (Ring) - Spoiler:
> Immune to Genjutsu The person who wears this ring is immune to all genjutsu techniques.
Jutsu List Academy- Spoiler:
Name: Kawarimi no Jutsu Rank: Academy Student Element: None Type: Ninjutsu Description: This technique needs handseals. A basic skill involving quickly switching the body with another plant, animal or inanimate object that has been previously prepared. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape.
Name: Bunshin no Jutsu Rank: Academy Student Element: None Type: Ninjutsu Description: This technique needs handseals. A basic technique which creates false clones of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking and disappear if directly hit.
Name: Henge no Jutsu Rank: Academy Student Element: None Type: Genjutsu Description: This technique needs handseals. This genjutsu causes the user, including any equipment he may be carying, appear different. You can appear up to 1 foot taller or shorter. You may appear thin, fat, or inbetween. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person. This jutsu does not give the user any special ability to mimic mannerisms, nor does it change tactile or sound aspects of the user.
Name: Ikimono Benkou [Animal Speech] Rank: E Element: Type: Ninjutsu Description: This allows the user to learn the speech of animals deviating from the user. Meaning, that this jutsu is needed to speak to any species of animal/insect/reptile, that is different from the user. This is commonly used for pets to better to communicate.
Name: Nawanuke no Jutsu - Escaping Skill Rank: E Element: - Type: Ninjutsu Description: This jutsu gives you the ability to easily free yourself from a rope or any other object made from something similar to a rope. This jutsu works merely by inserting chakra into the rope, and requires no hand seals.
Name: One Thousand Years of Death Rank: E Element: N/A Type: Taijutsu Range: Close Description: The user will travel behind the target and form his fingers into a gun, using the middle and index finger of each hand. Once behind them, he focuses chakra into the hands and shoves them into the enemy's rectum. This will launch them into the air and send them flying about 10 feet. It is meant to humiliate rather than do major damage. Kekkai Genkai:- Spoiler:
Name: Blood Claws Canon/Custom: Custom Rank: D Element: N/A Type: Kekkei Genkai Range: 6 inches Description: Requires charge up and a cut on the hand. After the charge, the user takes blood from the cut to form claws. These claws are dense as steel and can cut through flesh, leaving wounds approximately one to two centimeters deep. They are six inches long. Last 4 posts then turn to liquid. Cool down 2 posts.
Name: Spilled Blood Canon/Custom: Custom Rank: D Element: N/A Type: Kekkei Genkai Range: 0-20 yards Description: Requires handseals. After the completion of handseals the user can turn any source of blood, be it blood on the ground, or splattered on the environment, or from within their own veins, to create a weapon. The larger the amount of blood used, the larger the item. I.E.// 1 pint of blood with form a three foot sword. This weapon can be of any type, or size, and will stay in a solid form for five posts before returning to a liquid form. This can be used every five posts.
Name: Bloody Harpoon Canon/Custom: Custom Rank: D Element: N/A Type: Kekkei Genkai Range: 0-15 yards Description: Requires a hand wound. Requires handseals. After both of these criteria are met extensive amounts of blood pour out of the user's hand, forming a spear. This spear can look like whatever the user wishes, and can be as large as they wish. It can be held as a weapon, or thrown, but either way lasts for only two posts before returning to liquid form. Cool down 3 posts.
Name: Blood Spikes Canon/Custom: Custom Rank: C Element: N/A Type: Kekkei Genkai Range: 0-20 meters Description: Requires handeals. The user also requires there to be a pool of blood(1-2 pints is sufficient) on the ground their own or otherwise doesn't matter. After both these Criteria are met the blood forms a circle around a single enemy, taking a post. This ring of blood will continue to follow the enemy for their next turn, and on the users next turn will then shoot off ten blood spikes from itself, all at the enemy within the circle. These spikes all aim at random areas of the human body, and have a possible chance to miss altogether. The speed at which they travel is average, about 15-20 mph, allowing for weak penetration, and minor puncture wounds, at best piercing a centimeter into muscle, at worst, bouncing off. Cooldown of three posts.
Name: Blood Shield Canon/Custom: Custom Rank: C Element: N/A Type: Kekkei Genkai Range: 0-1 meter Description: Requires charge up equal to handseal requirements. After the charge up is met, blood flows from an open source on the ground(1-2 pints), or from an open wound on the users body, forming a two inch think shield, with a foot long radius. This shield floats in front of the user for two posts, remaining stationary and can be easily avoided. After these two posts the shield now follows it's creator, defending them from any type of attack, but can be damaged or destroyed by a higher rank jutsu. S, A and B rank jutsu will destroy it in a single hit, but C ranks require two, and D requires four. Seven post cooldown.
Name: Bloody Impact Canon/Custom: Custom Rank: C Element: N/A Type: Kekkei Genkai Range: 0-3 feet Description: Handseals. After handseals are complete, the users's fists become covered in blood(1-2 pints). The blood is capable of extending up to three feet when a punch is thrown. The extension is matched with the speed of the punch thrown, but the blood doesn't maintain the shape of a fist, becoming more like a rounded brick. The impact of the blood can fracture bones and severely bruise the skin. Lasts four posts, six post cool down.
Name: Blood Storm Canon/Custom: Custom Rank: B Element: N/A Type: Kekkei Genkai Range: 0-25 feet Description: Handseals. This jutsu requires there to be a puddle of blood on the ground(3 pints). After the handseals, the user sends the blood into the air to form a cloud over the target. The cloud is 5x5x2 feet in dimension. The cloud follows the target without being controlled by the user and begins to rain small blood droplets that a razor sharp, easily cutting through skin. These droplets can slice through skin leaving cuts that are up to four inches long and an inch deep, but can also bounce off the skin if the opponent has tougher skin such as callouses or is wearing a think layer of clothing. Note: A T-shirt can be sliced through by the rain. Lasts six posts, eight post cooldown.
Name: Blood Hardening Canon/Custom: Custom Rank: B Element: N/A Type: Kekkei Genkai Range: Self Description: After the user preforms handseals, they focuses chakra to their hands and and use it to harden any blood on a wound that is bleeding. This jutsu is used by the Satsujin clan use this not to heal their wounds, but harden blood into more durable weapons. The hardened blood can be broken by A+ jutsu and weapons strong enough to break through steel. After use though, the user my suffer from fatigue or nausea. Requires handseals, six post cool down.
Name: Blood Wings Canon/Custom: Custom Rank: B Element: N/A Type: Kekkai Genkai Range: Self (0-50 yards) Description: Charge equal to handseals. After charge, blood erupts from the users back (Haru's gourd also). This blood is used to form wings that are 4' long each. These wings allow for the user to fly freely for 8 posts. Wings can be broken only by Katon jutsu from B Rank to S Rank. While in air, the user's speed is multiplied x2. Each wing can also shoot off three feather like senbon that can pierce skin up to an inch. These are fired at a speed of 40mph. 7 post cool down.
Name: Blood Bath Canon/Custom: Custom Rank: A Element: N/A Type: Kekkei Genkai Range: 0-40 yards Description: Requires charge up equal to handseal requirements. After the charge up the user causes themselves to bleed profusely, an they use this blood(3 pints), as well as any blood already shed in battle, to create a dome around the victim. Creation of this dome is instant, but it does not form until the second post, it is only a large pool of blood around the victims feet until then. After the dome is made the user then forms small blood spikes within it, and slowly shrinks it in size. These spikes are one foot long and an inch in diameter, but can tear through flesh with ease, leaving long lacerations. This serves two purposes, one harming the victim more, and two providing more blood to fuel the jutsu. Any S rank tech can defeat this, as well as A rank fire jutsu. Lasts for a total of four posts, and has a five post cool down.
Name: Blood Mastery Canon/Custom: Custom Rank: S Element: N/A Type: Kekkei Genkai Range: 0-50 yards Description: Requires charge up equal to handseal requirements. After the charge up is complete the user has perfect control of their kekkei genkai, allowing the members to preform all kekkai genkai based jutsu up to B rank with one post and the cool down is reduced to 2 posts. D-C rank jutsu are increased b 20% or up one rank. Each thing created with blood has the strength of steel. Lasts ten posts, usable once per topic. Because of the affects and amount of blood used in the technique, 15 days is required to recuperate from the jutsu.
Name: Secret Art of the Atsusakage: Raging Bloodlust Canon/Custom: Custom Rank: S Element: N/A Type: Kekkai Genkai/Nintaijutsu Range: Self Description: Requires Charge equal to hand seals and a sample of blood. After the charge is completed, Haru must taste a sample of blood, whether is is his or his opponents. Once he has a taste of blood, he must have more. This technique increases his speed x3 and strength x2, making him able to wield his sword Bloody Victory with a single hand. Along with this it makes his finger nails grow an inch in length an become hard as steel, making them as sharp as razor blades to tear through human flesh down to the bone with ease. However, there is a major draw back with this technique. While in the jutsu, Haru can only see what is in front of him due to tunnel vision. The jutsu is active for 5 posts, costing 10 extra chakra ever 3 posts after, giving a total of 8 posts. After use, extreme exhaustion sets in, causing 30% of all stats to drop for 3 posts. Once per topic. Ninjutsu- Spoiler:
Name: Earth Style: Landslide Rank: S Element: Earth Type: Ninjutsu Range: 75m Description: After handseals the user sends rock, mud, and earth in a landslide away from themself in all diredtions. The landslide itself travels at sppeds excess to fifty miles an hour. If the landslide makes contact with a target, the user can harden the land with his chakra trapping the target in whatever position that they were in at the time of the hardening. If the opponent is buried then he will most likely suffocate. Requires handseals and a 7 post cooldown. It can only be used once per topic.
8 Inner Gates(1st Gate Purchased)- Spoiler:
Name: Eight Inner Gates Canon/Custom: Canon Rank: A Element: n/a Type: Taijutsu Range: self Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.The state of having all Eight Gates open is known as Eight Gates Released Formation (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers greater than a Kage, but they will die because of the damage done to their body. While the gates are active the use of taijutsu moves does not deplete the users chakra pool but they are limited to the use of up to two B rank or lower taijutsu per round or one A rank or above.
The Gate of Opening (開門, Kaimon), located in the brain. This gate removes the restraints of the brain on the muscles allowing twice the normal strength of the body of the user. Unlocking this gate allows the user to use the Front Lotus.
The Gate of Healing (休門, Kyūmon; English TV "The Gate of Rest"), located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. Opening this gate allows the user to restore half of the overall chakra pool after it has been open for a round.
The Gate of Life (生門, Seimon), located on the spinal cord. Allows the user to use the Reverse Lotus. The increased blood flow turns the skin red. It allows the user to perform the Leaf Hot Wind.
The Gate of Pain (傷門, Shōmon), located on the spinal cord. Increases the user's speed and power. May cause muscle tissue to tear on use.
The Gate of Limit (杜門, Tomon; English TV "The Gate of Closing"), per above. Located in the abdomen.
The Gate of View (景門, Keimon; English TV "The Gate of Joy"), per above. Located in the stomach. Allows the user to perform the Morning Peacock. Opening of this gate releases such large amounts of chakra that it can cause nearby water bodies to form a vortex around the user.
The Gate of Wonder (驚門, Kyōmon; English TV "The Gate of Shock"), per above. Located below the stomach. Allows the user to perform the Daytime Tiger. Those who open this gate pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. In the video games, allows the user to perform the Eternal Chaotic Dance. The aftereffects of opening the gate are that the users muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches him.
The Gate of Death (死門, Shimon), located at the heart. Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Opening this gate assures the user's death shortly after. (Must be S rank to open)
As each gate opens in addition to opening the use of each technique the user's power and speed are increased at a drastic rate, the actual rate is as follows:
Gate #1. +100% Gate #2. +150% Gate #3. +200% Gate #4. +250% Gate #5. +300% Gate #6. +350% Gate #7. +400% Gate #8. +500%
In order to activate this jutsu it costs the normal amount for an A rank jutsu (40cp), to keep the gate you are using open you must pay 10cp per round however if you wish to open the next gate in line it will cost an additional 10cp (so on rounds where new gate is opened overall cost is 20cp). If the user falls to the point where they have no chakra left when the gates are disabled then they are subject to having their body seriously injured, how badly follows as such:
If the chakra pool ran out and you went up to the...
First Gate: No noticeable damage other than muscle soreness
Second Gate: Intense Fatigue, moves at half speed for three posts
Third Gate: Intense Fatigue, moves at half speed for five posts
Fourth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 500 words minimum)
Fifth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1000 words minimum)
Sixth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1500 words minimum)
Seventh Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 2000 words minimum)
Eighth Gate: Death, using the final gate will kill the user but they are free to use it until their chakra runs out.
Appa Pet Template Name: Appa Species: Bison Height: 8ft Tall 16 feet long Weight: 500 lbs Rank: B Element: Fuuton Personality: Appa is a rather Docile creature, following Haru wherever he goes, but trying to avoid trouble. He can mainly be found lying down or grazing, but he mainly sleeps. He only comes to fight when called by Haru to fight with him. His defensive nature doesn't help in the fighting though, it only helps him escape situations faster. Though when he is angered by somebody who wakes him from a nap or interrupts his grazing, he will attack, using his great size to preform Taijutsu skills. Appearance: - Spoiler:
Note: Its a normal bison, meaning it does not have 6 legs. Its horns are five feet long each and as dense as the beasts bones. Fur is white and the pattern of an arrow runs down in its fur. Abilities:Name: Whistle of the Master Canon/Custom: Custom Rank: E Element: N/A Type: Ninjutsu Range: 0-1 mile Description: Passive. Haru will whistle and and summon Appa to aid him in whatever he is doing. As soon as this whistle is heard by Sanguine, he will rush to Haru's side if he is within a mile from origin of the sound. 1 post cooldown, once per topic. Name: Flight of the Bison King Canon/Custom: Custom Rank: C Element: Fuuton Type: Ninjutsu Range: Self Description: One post charge required. With the command of 'Yip Yip' from Haru, Appa can take flight for 8 posts using his master of Fuuton Nijutsu. He can fly at 60mph and can carry up to two people on his back. After this skill is used a 4 post cool down is required before another use. Equipment: N/A
Last edited by Haru Satsujin on Wed Mar 07, 2012 6:48 pm; edited 2 times in total | |
| | | Haru Satsujin S-Rank
Posts : 276 Ryo : 3500
Ninja Info Card Chakra: (320/320)
| Subject: Re: Як ви стали багатодітними: мрія чи так сталось? Fri Mar 02, 2012 10:48 pm | |
| Character App: Personal - Spoiler:
First Name: Haru Last Name: Satsujin Alias:None Gender: Male Age: 16 Birthday: Nov. 2 Sexuality: Straight Relationships: None Affiliation: Village Kazangakure Rank: Chuunin (if possible) Element: Doton, Katon Specialization: Ninjutsu, Taijutsu, Weaponry
Personal v2
Personality: Haru has the emotions of the average human teenager. He is interested in girls and fighting, which gets him into trouble because he always wants to start fights in the middle of class or in the streets. He has a very good sense of humor, or at least he thinks he does. He likes to tell jokes that are stupid, but funny at the same time.
Haru is also very determined, though. He is usually out training by himself in the arena or in the woods to increase his mastery on weapons and jutsu. He is angered when people tell him he is going to get no where in life and that he should just give up. He is very stubborn when it comes to admiting he was wrong and his high intelligence is clouded by thoughts of women and fighting. He has the intelligence of a jounin, but is not good at showing it.
Likes: Girls, Sparing, and Swords
Dislikes: Admiting he was wrong, Killjoys, and Pacifists
Motivation: Haru wants to be the next greatest ninja the world has seen. He wants to be an elite ANBU squad leader who can lead a squad of men to defeat and rid the world of the Akatski.
Fears: Open Water
Clan Information
Clan name Satsujin
Bloodline Name:Denryoku sonshitsu
Bloodline Ability:The ability to always draw chakra from nearby life to keep them selves at full power. Also the ability to completely control their own blood as well as blood outside of the body, as in blood shed during battle.
Location: Kazangakure
Clan History: The Satsujin clan has been around since the beginning of Kazangakure. It has thrived off of the wars that have plagued the ninja world. No clan was able to match the Satsujin in battle. They did some of the kage's most difficult missions with ease. They were mostly assassins for hire though, for they would do side missions outside of what they were given by the village.
When the kage found out about this he sent has most trusted men to wipe out the clan. Only a hand full survived. They were kept and treated as prisoners. Now there are only a few left, they are in hiding from the murdurous rampage of the kage and to have a better life for their children.
History
History: Haru was born from a family who was ver well set. His father was a very well known assassin and his mother was a very wealthy heiress to a fortune in the Weaponry business. Her father struck it rich when he started making weapons to provide the ninjas of Kazangakure so they were always equiped in time of war. Haru was never told of his grandfather's fortune at the risk that his mother thought he would try to kill him for it, even though this was not Haru's way.
One night when Haru was five, his father left for a mission and wasn't heard from again. He didn't find out until he was seven that his father had left that night to assassinate his grandfather, who was now selling weapons to other villages under the table. He was successful on his mission, but couldn't bare to return home and face his wife and only child on killing their family. He vanished into the woods and was never heard from again.
As Haru grew up, his mother wasn't much of a parental figure to him. Due to her father being killed she inherited her money and became stuck up about it. She hired a caretaker for Haru who acted like Haru's father and sensei. He thoaght Haru the ways of the shinobi and how to control lava. Haru and his sensei trained day and night. One day while sparing, a member of the Akastski showed up and took his sensei. He later heard that his sensei was interogated and killed by the Akatski to find the location of the Yonbi.
Haru graduated then ninja acdemy later that year at the age of fourteen. He was the oldest in his class, but he entered later because his sensei told him he wasn't ready. He trained harder after graduating and then he discovered Hanzarou. Hanzarou was a double sided katana that was special made for him by his grandfather before he died. He trained with his sword and then did many missions to gain a reputation. He had completed enough that he thought he was ready to start his ninja quest to find his father. He wanted to find him him he was alive or not.
RP Sample: Haru walked into the arena in his volcano village uniform. He had Hanzarou on his back and looked around. He was here for his graduation exam to become a true shinobi. He was supposed to win a specific scenario that would only be given to him when he entered. He steped over by his proctor and said, "Haru Satsujin, at the ready." His protor said, "Hello Haru, you must defeat all the wooden dummies in one attack. That is your test."
Haru nodded then focused his chakra and grabbed his sword. The chakra extended of the blade about a foot and Haru began to swing his sword around his body. He saw how they were lined up in two rows that were supposed to be far enough apart that he couldn't slash them. He laughed and ran down the middle of them in a flash. When he turned around all the dummies fell. His proctor looked stupified and said, "You pass." Haru was glad and left the arena to celebrate.
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