| [Takeshi Kinzoku/ Jutsu Registration] | |
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Takeshi Hebikage
Posts : 615 Ryo : 22500
Ninja Info Card Chakra: (320/320)
| Subject: [Takeshi Kinzoku/ Jutsu Registration] Fri Mar 16, 2012 3:44 pm | |
| Name: Suiton: Suikōdan no Jutsu (Water Shark Bullet) Canon/Custom: Canon Rank: B Type: Ninjutsu Element: Suiton Distance: 200 Feet Description: This technique shapes a large amount of water into a powerful shark, which hits the opponent with formidable might, dealing physical damage. If damage is dealt directly, the shark has enough force to pierce through iron on inanimate objects and can snap bones it rams into head on and fracture them severely if a partial hit lands. In addition the user can enter the head of the shark to move along just as quickly as the jutsu does. The ideal place to use it is near a body of water, but if the ninja's skill allows it, it is possible to use it even in a place where there isnt any water. The amount of water used depends on the skill of the ninja using it. Special Jounin if their primary element is water, can create the shark without any water around only ONCE. Jounin and up for everyone else still, only ONCE. Using the technique will form the water in the area (or the water created by the technique if the ninja's skill levels allows it to be done this way) that is ten feet long and seven feet across. This shark is able to move around within a 200 foot range (100 foot radius) from where it was created. The shark can move at approximately 30 miles per hour. After 2 rounds the shark will turn back into normal water even if it hasnt hit anything. Is the user is riding the shark and is hit by a raiton tech that technique is increased by one rank in power, if the shark is hit by at least B rank doton it is destroyed. Hand seals. Cool down of 4 posts.
Last edited by Takeshi on Sun Mar 25, 2012 2:57 am; edited 2 times in total | |
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Shitai Tokubetsu Jōnin
Posts : 221 Ryo : 2500
Ninja Info Card Chakra: (250/250)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sat Mar 24, 2012 6:03 am | |
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Nami Shimokage
Posts : 245 Ryo : 53300
Ninja Info Card Chakra: (320/320)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sat Mar 24, 2012 12:07 pm | |
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When the attack lands is the jutsu dispelled or will it maintain itself for another attack and if so how many attacks can be landed? Basically i'm asking if this is a one shot or not?
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Durability factor? Can It stand up to any other jutsu? | |
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Takeshi Hebikage
Posts : 615 Ryo : 22500
Ninja Info Card Chakra: (320/320)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sun Mar 25, 2012 2:13 am | |
| Its a single shot and the thing could be broken if hit by a B rank or higher Doton | |
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Shizen Chūnin
Posts : 150 Ryo : 22903
Ninja Info Card Chakra: (200/200)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sun Mar 25, 2012 2:31 am | |
| When you say it can move around, do you mean it can bend around and go in any direction for up to 200 yards or can it go only in a straight line? | |
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Takeshi Hebikage
Posts : 615 Ryo : 22500
Ninja Info Card Chakra: (320/320)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sun Mar 25, 2012 2:33 am | |
| 200 feet*
it can turn and bend around things, yes | |
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Shizen Chūnin
Posts : 150 Ryo : 22903
Ninja Info Card Chakra: (200/200)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sun Mar 25, 2012 2:39 am | |
| now you say 200 feet from where its used, does that mean after travelling 200 feet it dissipates or does it have to be 200 feet FROM you to dissipate? | |
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Takeshi Hebikage
Posts : 615 Ryo : 22500
Ninja Info Card Chakra: (320/320)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sun Mar 25, 2012 2:41 am | |
| from where the jutsu is cast is has a 100 foot radius to move about in, if it went any further it would turn back into normal water | |
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Shizen Chūnin
Posts : 150 Ryo : 22903
Ninja Info Card Chakra: (200/200)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sun Mar 25, 2012 2:47 am | |
| hmmm say you cast the jutsu and just had it circling around you within the 100 foot radius, would there be an amount of posts it would be able to do that before dissipating | |
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Takeshi Hebikage
Posts : 615 Ryo : 22500
Ninja Info Card Chakra: (320/320)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sun Mar 25, 2012 2:48 am | |
| hmm, lets keep it on a short time leash. 2 posts sound good? | |
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Shizen Chūnin
Posts : 150 Ryo : 22903
Ninja Info Card Chakra: (200/200)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sun Mar 25, 2012 2:49 am | |
| yeah sounds fine to me, now i have another question, when you're inside the shark i realize that taijutsu would probably be pointless seeing as they would hit the jutsu and get the effect, but say someone used a ninjutsu on it, would it boost or negate the effects of the jutsu on you? | |
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Takeshi Hebikage
Posts : 615 Ryo : 22500
Ninja Info Card Chakra: (320/320)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sun Mar 25, 2012 2:55 am | |
| hmm, raiton techs used on someone riding the shark get a one rank increase. Sounds right to me, how about you? | |
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Shizen Chūnin
Posts : 150 Ryo : 22903
Ninja Info Card Chakra: (200/200)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sun Mar 25, 2012 2:56 am | |
| Aight, sounds good, the jutsu is fine by me now. If any other mods/admins disagree feel free to step in | |
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Takeshi Hebikage
Posts : 615 Ryo : 22500
Ninja Info Card Chakra: (320/320)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sun Mar 25, 2012 2:57 am | |
| Alright then, all edits up to this point are made | |
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Shizen Chūnin
Posts : 150 Ryo : 22903
Ninja Info Card Chakra: (200/200)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sun Mar 25, 2012 3:02 am | |
| hmm first pricing ill have to say about 7000 ryo | |
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Takeshi Hebikage
Posts : 615 Ryo : 22500
Ninja Info Card Chakra: (320/320)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Wed Apr 04, 2012 8:37 am | |
| Name: Fenrir Fist Canon/Custom: Custom Rank: C Type: Ninjutsu Element: Metal Distance: 100 feet Description: Hand Seals; requires the user's wrist(s) to have blood dripping out of them from at least a moderate level wound or at least to have blood on their arms. Taking the blood on their arm's the user rips out all of the iron molecules in it and forms them into the shape of a wolf head around their hand that is three times the overall size of the closed fist. This can open and shut the jaw without using chakra at a rate of 30 mph and can also be shot from the wrist at a rate of 50 mph. Once detached from the arm it can snap open and shut once before dissolving into blood again. If not shot from the wrist the wolf head had three rounds of action before it dissolves naturally. This is broken by C rank fire/wind/water/earth and B rank lightning. 4 round cool down. | |
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Shizen Chūnin
Posts : 150 Ryo : 22903
Ninja Info Card Chakra: (200/200)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Wed Apr 04, 2012 4:01 pm | |
| How large is the wolf head around the fist. | |
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Shitai Tokubetsu Jōnin
Posts : 221 Ryo : 2500
Ninja Info Card Chakra: (250/250)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Wed Apr 04, 2012 4:28 pm | |
| Overall Id say for full size about 3x the size of the user's fist | |
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Shizen Chūnin
Posts : 150 Ryo : 22903
Ninja Info Card Chakra: (200/200)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Wed Apr 04, 2012 6:25 pm | |
| alright, thats the only thing i personally found with it, so edit it in and then i see no problem with it. | |
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Shitai Tokubetsu Jōnin
Posts : 221 Ryo : 2500
Ninja Info Card Chakra: (250/250)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Thu Apr 05, 2012 11:21 am | |
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Shizen Chūnin
Posts : 150 Ryo : 22903
Ninja Info Card Chakra: (200/200)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Thu Apr 05, 2012 1:52 pm | |
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Shitai Tokubetsu Jōnin
Posts : 221 Ryo : 2500
Ninja Info Card Chakra: (250/250)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Thu Apr 05, 2012 4:09 pm | |
| Purchasing it though Takeshi now then. Ryo Deducted | |
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Takeshi Hebikage
Posts : 615 Ryo : 22500
Ninja Info Card Chakra: (320/320)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Wed Aug 22, 2012 1:48 am | |
| Name: Spirit Gun Canon/Custom: Custom Rank: E-S Type: Ninjutsu Element: Raiton Distance: Refer to description Description: Rather than hand seals the user charges chakra into their index finger the same amount of time it takes them for seals of a jutsu (number of rounds determined by what rank of power is being used). After chakra has been charged the user makes their hand fold into a gun shape with the thumb up, the index pointing out and the rest curled toward the palm. What follows is the blast of blue and white chakra which has a varying level of power and distance depending on how much chakra was charged for the attack, the following is a table detailing these levels. note: all levels of spirit gun take one half of a second after being fired to extend to their respective full lengths. All levels of the spirit gun are able to bounce off of mirrors, this means actual mirrors not just any shiny/reflective surface (such as water). If the user uses the A rank version of this technique at least one time then they no longer are able to use the S rank level of Spirit Gun for the remainder of that topic. In addition, using the S rank version of the technique at all in a topic result in no other level of the gun (the exception being the E rank) can be used for the remainder of that topic.
E - At the lowest level of power the spirit gun has just about as much power as a water gun would, used more for tripping people with a tiny amount of force. This level will be almost completely useless in a serious combat setting but can be great for playing jokes. This rank is only six inches wide with a range of 20 feet. No cool down
D - A step up from the previous rank, this level of power is the first that can actually cause direct damage. A D rank spirit gun can cause a first degree burn like a bad sun burn on contact. The D rank gun is about one foot across and can shoot fifty feet from finger tip. One round cool down
C - At the C rank level the spirit gun gains more girth and length, becoming two feet across and eighty feet in length. This level of spirit gun causes second degree burns on contact. Two round cool down
B - At B rank the spirit gun once again increases in it size and damage aspects. At this level of power the gun causes severe third degree burns to any surface that it makes contact with. The size increase makes it one hundred feet long and four feet across. Three round cool down
A - At A rank the gun goes into a whole new level of power, increasing to a size of eight feet across and one hundred and fifty feet long. With this level of chakra input the gun is able to punch through reinforced steel with ease and completely melt iron. Seven round cool down, twice per topic
S - At it's final and most powerful level the gun is two hundred feet long and twenty feet across. When it reaches this level of power the spirit gun can melt titanium grade material it comes into contact with and puncture all grades of material other than diamond (while not being able to destroy diamond, direct contact ith a S rank spirit gun will super heat it). Once per topic
Last edited by Takeshi on Sat Sep 01, 2012 7:55 pm; edited 3 times in total | |
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Dominic Edrick Shiokage
Posts : 971 Ryo : 64600
Ninja Info Card Chakra: (410/410)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Sat Aug 25, 2012 8:21 pm | |
| Ok, so weren't certain aspects of this jutsu approved already? Or have those ranks been edited as well? You seem to be expanding the ranks. I need a huge refresher since so much time has gone by. | |
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Takeshi Hebikage
Posts : 615 Ryo : 22500
Ninja Info Card Chakra: (320/320)
| Subject: Re: [Takeshi Kinzoku/ Jutsu Registration] Mon Aug 27, 2012 6:48 pm | |
| The other technique was tweaked and turned into the Spirit Energy Cannon (Rei Ki Hō), this is a fresh technique all its own that is just similar to the other one. Really the other one could be changed into this but I kinda want to keep both due to nostalgia for the show they come from | |
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