Naruto Savage Lands
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeLatest imagesSearchRegisterLog in

 

 [Tappaja/ Jutsu Registration]

Go down 
+3
Raleth
Haru Satsujin
Tappaja
7 posters
AuthorMessage
Tappaja
Sannin
Tappaja


Posts : 127
Ryo : 3200

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeSun Mar 11, 2012 7:52 pm

Name: Raiton no Yoroi
Canon/Custom: Canon
Rank: S
Type: Ninjutsu
Element: Raiton
Distance: Self
Description: The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster to danger and to push physical prowess to the absolute limit, allowing for tremendous raw speed (an increase of 120%). This armour, combined with taijutsu, allows the user to utilise nintaijutsu. When using the armour at full power, it causes the tips of his hair to spike up and his reflexes are said to be comparable to the speed of a lightning flash, making it difficult even for the Sharingan, to keep up with him. The armour also increases the user's defences, drastically reducing, if not completely negating, damage from incoming attacks up to B rank (A rank for raiton attacks and S rank doton) even able to deflect powerful attacks like the chidori. Against weapons this technique defends against iron perfectly and reduces damage from higher grades of weapons by half. Taijutsu used while in this armor are increased in power by 20% (a one rank increase) or have a special form that enhances it somehow (anything like this must be approved by an admin). Entering this armor takes a post charge equal to a user's rank charge for a S rank jutsu and lasts for up to eight rounds. Once per topic.

This technique can be cancelled out by an opponent's high level (at least A rank) fuuton techniques. These fuuton techniques that can cancel out this technique must be directly attacking the user as AoE (area of effect) type jutsu will not achieve this effect. If hit by one direct S rank technique the technique ends early and the armor fades away, if hit by one direct A rank fuuton technique the effects of the speed boost are halved and if hit by a second follow up A rank technique it is cancelled out early.

This technique has a major drawback, however. The chakra drain and stress on the body make it so this technique is only able to be used once per week. However if someone is doing a large amount of in character battle they are able to recharge it through sheer will, for every three IC battles you are a part of in the cool down of the original use you are able to use Raiton no Yoroi once more, it can be recharged a maximum of one time in a week, an attempted start of another will cause the user's body to completely shut down and kill them.

Special Case Jutsu


Requirements
  • Primary Raiton
  • The user must have both Ninjutsu and Taijutsu within their first three specializations

Users
  • Tappaja



Back to top Go down
Haru Satsujin
S-Rank
Haru Satsujin


Posts : 276
Ryo : 3500

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeMon Mar 12, 2012 7:07 pm

I think this looks good, if we need Dom or Haji to drop an approval on this they can, but I have nothing wrong with it
Back to top Go down
Tappaja
Sannin
Tappaja


Posts : 127
Ryo : 3200

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeThu Mar 22, 2012 3:19 am

bump
Back to top Go down
Raleth
Sannin
Raleth


Posts : 214
Ryo : 6150

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeThu Mar 22, 2012 6:59 pm

I as well see nothing wrong. Approved

I will price this at about 25,000 Ryo, unless another admin states
Back to top Go down
Dominic Edrick
Shiokage
Dominic Edrick


Posts : 971
Ryo : 64600

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue410/410[Tappaja/ Jutsu Registration] Empty_bar_bleue  (410/410)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeThu Mar 22, 2012 7:30 pm

I feel as though the breakdown defensively needs to be broken down better. With wind being the weakness of lightning, B Rank Wind would be able to reduce this armor by a certain number, and A Rank would altogether. I think more percentages are in order for the defense as well. Phone convo will sort this out better.
Back to top Go down
Takeshi
Hebikage
Takeshi


Posts : 615
Ryo : 22500

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeThu Mar 22, 2012 7:51 pm

I listed that elements not including raiton and doton can only be block up to B rank which is 2 full ranks below this technique so I did factor in the weakness of lightning. As far as fuuton being able to cancel out this tech I wouldnt think that is plausible
Back to top Go down
Shitai
Tokubetsu Jōnin
Shitai


Posts : 221
Ryo : 2500

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue250/250[Tappaja/ Jutsu Registration] Empty_bar_bleue  (250/250)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeSat Mar 24, 2012 4:51 am

bump
Back to top Go down
Raleth
Sannin
Raleth


Posts : 214
Ryo : 6150

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeSat Apr 07, 2012 3:00 pm

Alright it seems that all edits have been made that were talked about on the phone, most notably the fuuton able to weaken the armor.

As I can see this would be approved and priced at about 25,000 Ryo as stated before.

Code:

approved

Unless another admin states otherwise. Though I would like if a Head admin looked at it as well.
Back to top Go down
Tappaja
Sannin
Tappaja


Posts : 127
Ryo : 3200

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeTue Apr 10, 2012 3:59 am

Name: Chakra Sensory
Canon/Custom: Canon
Type: -
Element: -
Distance: Refer to description
Description: Born with this ability, certain shinobi attain the power to sense chakra without the use of Sage Mode. This is limitless but requires the use of 5 chakra per post, PER ENEMY to keep active. As you grow in rank, you can open your range and number of people in which you can sense. At genin, it is 1 enemy within 20 yards. At chuunin, it is up to 2 enemies within 30 yards. At s. jounin, it is up to 3 enemies at 40 yards. A jounin, up to four 4 enemies at 50 yards. S Rank/ SS Rank is up to 5 enemies at 60 yards. All are within a diameter distance.

D Rank

Name: Fire Shuriken
Canon/Custom: Custom
Type: Ninjutsu
Element: Katon
Distance: 100 feet
Description: Requires Hand Seals. The user coats their hands in fire nature chakra, from this chakra coating the user is able to form shuriken made entirely of fire. These shuriken can be thrown up to 100 feet and can cause up to second degree burns on the contacted area and is also able to set flammable matter like wood ablaze. The user can form up to three shuriken per post and the jutsu lasts for three rounds. 4 post cool down.

Name: Shunshin no Jutsu (Body Flicker Technique)
Canon/Custom: Canon
Type: Ninjutsu
Element: n/a
Distance: Close to medium range
Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)

Name: Doton: Doryuu Taiga (Earth Release: Earth Flow River)
Canon/Custom: Canon
Type: Ninjutsu
Element: Doton
Distance: n/a
Description: After the required handseals, the user turns the ground beneath the target into a river of mud. The river will start under the opponent's feet and will expand for a few meters. The river is three meters wide. If the opponent gets caught in the river, he or she will be stuck, bound by the sticky mud. After the jutsu stops advancing, all that is left is a motionless pool of mud. It cannot uproot trees or affect terrain at a large scale. To counteract the jutsu the opponent will need to concentrate a C rank amount of chakra into their feet to stand on the mud. The cooldown is one post after the technique is used.

C Rank

Name: Raikyū (Lightning Ball)
Canon/Custom: Canon
Type: Ninjutsu
Element: Raiton
Distance: 120 feet
Description: Hand Seals; After the user has performed the needed hand seals they will bring their hands together to form an 'O' shape, inside of which electricity will spark and then form into a sphere of pure lightning. As the ball grows (this takes about a full second) the user pulls their hands apart until it reaches full size (3 feet in diameter) at which point the ball is stable enough to be held in one hand. Afte the ball has completely formed the user is able to launch it at a top speed of 5 mph in a straight line, should the ball not run into anything it will continue on for the full 120 feet then in the next post boomerang back towards the user until it hits them. The user takes no damage if the technique veers back and hit them, rather the ball is just returning to it's creator and dissolving back into unfocused chakra (this does NOT return chakra to the user). If the sphere does hit something though the damage is equivalent to being hit by a sphere of steel going the same speed along with second degree electrical burns on the contacted areas. There is a numbness in the area hit which causes pain in that spot to not be felt for one round but the round after complete feeling returns. 5 post cool down.

When used with the kiba swords the additional 5 chakra to use the technique need not be paid as this technique is one that originally was made from those weapons and was later adapted for use without them. As is the ability of the weapon use of the blades increases the rank of the jutsu by one and raises damage from it accordingly, raising damage from the ball to the equivalent of being hit by a steel sphere at twice it's speed, third degree burns and complete pain numbing for two rounds. However as is the requirement of using a technique through the kiba blades which requires the use of hand seals the user is unable to attack or defend with the blades while they charge chakra for the jutsu.

Name: Lightning Beast Running Technique (Raijū Hashiri no Jutsu)
Canon/Custom: Canon
Type: Ninjutsu
Element: Raiton
Distance: 50 feet
Description: Hand Seals; the user creates a hound composed of lightning chakra standing four feet tall at the shoulder. This beast is connected to a leash also made of lightning chakra held in the user's hand that allows them to control it but prevents the user from doing hand seals for the duration of the technique. The hound is able to run around at the user's command for the length of it's leash (50 feet) at a max speed of 30 mph, when it hits something it can either explode and cause second degree electrical burns to everything within five feet of it, or try to maul them with it's claws and fangs which paralyze for a round on contact and can cut through iron. The maximum number of rounds this hound can remain is three, after that it automatically explodes and then dissipates. 5 round cool down.

Name: Katon: Great Fireball Technique
Canon/Custom: Canon
Type: Ninjutsu
Element: Katon
Distance: 50 feet
Description: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 40 mph. Requires hand seals. This technique can leave severe third degree burns at its center (a five foot radius from the exact center) while the rest of the fireball gives off second degree burns. 6 post cool down.

B Rank

Name: Rairyū no Tatsumaki (Lightning Dragon Tornado)
Canon/Custom: Canon
Type: Ninjutsu
Element: Raiton
Distance: 100 feet
Description: Requires a number of rounds charging chakra through the user's body equal to the number of rounds that would otherwise be used to perform hand seals. After charging is complete the user will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon's head and will cover the area in front of him. It will then strike out against his opponent and painfully trap them in the vortex, if trapped within this vortex your entire body is covered in deep lacerations (about three inches) and second degree burns. Even if the attack doesn't directly connect with the foe, the lightning can jump from the vortex to hit a target within ten feet of the dragon itself to cause first degree burns. The fully extended dragon is one hundred feet long and fifteen feet across (diameter). If it runs into another material it will be stopped unless that material is only as hard as steel or lower, which in that case the dragon can destroy and pass through to continue towards its target. The dragon lasts for a total of three rounds, meaning the user can continue to spin and thus control the dragon's movements for that long though they can not perform any other action nor can they begin charging chakra for anything else. The dragon moves at a speed of 45 mph. The dragon, however, will go away and the jutsu will end after if hits a target; meaning when it hits a person the damage is done and the dragon goes away regardless of if it has been 3 rounds yet or not. Once per topic.

When used with the kiba swords the additional 5 chakra to use the technique need not be paid as this technique is one that originally was made from those weapons and was later adapted for use without them. As is the ability of the weapon use of the blades increases the rank of the jutsu by one and raises damage from it accordingly, raising direct damage from the dragon to 5 inch lacerations and third degree burns and in-direct damage (the stray bolts bouncing off it within 10 feet) to second degree.

Name: Destructo Disc
Canon/Custom: Custom
Type: Ninjutsu
Element: n/a
Distance: 100 feet
Description: No seals; rather than seals the user builds up chakra in their palm for the same time they would normally be doing hand seals for a B rank jutsu. During this charge up time the user is required to take a wide stance and can not move. The user takes all the chakra they built up and form it into a disc of energy three feet across, they then release the disc to fly straight forward in a fast paced bee line. The disc moves at a speed of 50 mph, when it hits something it is like being hit by a small car going the same speed. The disc has the power to slice through iron and lower grade materials while being able to dent steel on impact, this means it can slice through a human body like butter. This technique has a cool down of seven posts.

The Wide Stance:

A Rank

Name: Spirit Ball Attack
Canon/Custom: Custom
Type: Ninjutsu
Element: Raiton
Distance: 100 feet
Description: No seals; rather than seals the user builds up chakra in their palm for the same time they would normally be doing hand seals for an A rank jutsu. The user takes all the chakra they built up and form it into a sphere of energy two feet in diameter, they then release the sphere to fly around them to be controlled in mid-flight. The sphere can move around within 100 feet of the user at a speed of 40 mph, when it hits something it is like being hit by a small car going the same speed. When the user wishes the orb will explode into a blast of energy that will cause severe third degree electrical burns to everything caught inside it's blast range. This blast range is a five foot radius. The orb is able to be moved around for up to three rounds before it explodes automatically. Once per topic.

S Rank

Name: Raiton no Yoroi
Canon/Custom: Canon
Type: Ninjutsu
Element: Raiton
Distance: Self
Description: The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster to danger and to push physical prowess to the absolute limit, allowing for tremendous raw speed (an increase of 120%). This armour, combined with taijutsu, allows the user to utilise nintaijutsu. When using the armour at full power, it causes the tips of his hair to spike up and his reflexes are said to be comparable to the speed of a lightning flash, making it difficult even for the Sharingan, to keep up with him. The armour also increases the user's defences, drastically reducing, if not completely negating, damage from incoming attacks up to B rank (A rank for raiton attacks and S rank doton) even able to deflect powerful attacks like the chidori. Against weapons this technique defends against iron perfectly and reduces damage from higher grades of weapons by half. Taijutsu used while in this armor are increased in power by 20% (a one rank increase) or have a special form that enhances it somehow (anything like this must be approved by an admin). Entering this armor takes a post charge equal to a user's rank charge for a S rank jutsu and lasts for up to eight rounds. Once per topic.

This technique can be cancelled out by an opponent's high level (at least A rank) fuuton techniques. These fuuton techniques that can cancel out this technique must be directly attacking the user as AoE (area of effect) type jutsu will not achieve this effect. If hit by one direct S rank technique the technique ends early and the armor fades away, if hit by one direct A rank fuuton technique the effects of the speed boost are halved and if hit by a second follow up A rank technique it is cancelled out early.

This technique has a major drawback, however. The chakra drain and stress on the body make it so this technique is only able to be used once per week. However if someone is doing a large amount of in character battle they are able to recharge it through sheer will, for every three IC battles you are a part of in the cool down of the original use you are able to use Raiton no Yoroi once more, it can be recharged a maximum of one time in a week, an attempted start of another will cause the user's body to completely shut down and kill them.
Back to top Go down
Nami
Shimokage
Nami


Posts : 245
Ryo : 53300

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeTue Apr 10, 2012 5:05 am

Jutsu for being clanless, Approved
Back to top Go down
Tappaja
Sannin
Tappaja


Posts : 127
Ryo : 3200

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeWed Apr 11, 2012 8:04 am

Name: Summoning Technique: Three Wise Monkeys
Canon/Custom: Custom
Rank: S
Type: Ninjutsu
Element: n/a
Distance: -
Description: Hand seals and blood payment are required for this technique to be performed. Rather than the stanard 50 chakra for a S rank technique this summoning requires the user to use 150 chakra. When the user ha completed their hand seals and drawn blood as tribute for the summoning they lace their hand on the ground and a cloud of smoke appears, the cloud quickly blows away to reveal the presence of three brass-colored statues formed from the ancient stones at the heart of Ape Mountain. Each of these statues are about the size of a child (about 3 1/2 feet). Each of these statues depicts a monkey squatting with the hands in a specific location. These statues are unable to move and can be destroyed by either A rank taijutsu/kenjutsu or weapons of diamond strength. The user can use each of these three statues to perform a different effect depending on which is activated, the abilities of each statue are described below. In order to activate a statue the user must have the blood of his intended target on his hand and then touch his palm to the back of that statue's head, in addition to this the user surges 30 more points of chakra into the statue (no charge time, instantly deducted from the user's chakra pool). When this is done the effects take place on the person who's blood was used as the focus automatically. As the user is required to use some of their own blood to summon these statues to the battle field only they are able to use them, this means that another person can't cover their hand in someone's blood then touch the statue to activate it.

The statue on the far left uses both of his hands to cover his mouth, as is the ancient proverb one must speak no evil in order to lead a sinless life. That tale is the focus of this statue which has the kanji for Kuchi (mouth) inscribed on its left palm and the kanji for Rokku (locked) on its right palm. When the user activates this particular statue it's hands move away from it's mouth and face outward to reveal both a sinister grin of sharpened teeth plastered on his face and the kanji on either of its palms. When this happens the effects ensue and the victim can, as the proverb states, speak no evil. However in addition to cutting off the target's ability to speak this statue cuts off any ways for the victim to communicate, including with themselves. This means that the target is unable to send signals from their brain to parts of their body, however, this does not render the target unable to move. The person that is affected by this is still able to move around like normal but the part of their bod they can no longer communicate with is their chakra network. This means that the user is unable to in any way use their chakra while affected by this statue, no form of technique can be used if it requires chakra until the effects fade. Even if the victim attempts to charge chakra or does hand seals it will do no good as they are unable to tap into their reserves. Even dojutsu are unable to be used as they require a small amount of chakra flow to be sustained making this part of the technique the most feared of all. Once a person is put under the effects of this statue the effects last for three rounds, if a person does hand seals or tries to charge chakra while still under the effects they are unable to do jutsu, as stated before. What this also means is that doing these actions early while still under the effects will not count in the charging of a technique for when these effects wear off. eq. if a jonin does hand seals for a C rank jutsu on the last round they are affected by this statue they are not able to perform that jutsu on the next round, they will more or less have just been moving their hands about pointlessly and will have to start over when they are at last free and able to access their chakra.

The statue in the center depicts a monkey using his hands to cover both of his eyes, the proverb of the first statue extends to this one concerning a different phrase, 'see no evil'. Though in the ancient story this means that one should not allow the evil that they witness in the world to fill their hearts with blackness the effects are much different here. One the inside of this apes palms, like the first, have a kanji etched into each. On the left hand the kanji for Me (eyes) can be found, while in the opposite hand the kanji Tojita (closed) is shown. Upon activation this monkey's palms swing away from it's eyes to reveal a wicked pair of demonic eyes that seem to stare deep into the soul of any who look upon them and the inside of each palm allowing those who look to read the kanji. Other than locking away the victim's sight, leaving nothing for them but an endless void of black it steals the ability to peer into the upcoming future and plan their own moves. This means that whoever is affected by this particular statue is at a severe disadvantage in combat, both unable to see where their opponent's are coming from and being unable to properly prepare themselves to defend against incoming strikes. This drops the victim's reaction speed back to its original stat without any enhancements and then drops it an additional 30%. The same effect happens to the victim's movement speed, dropping it back to its base and then forcing them to lose 30% of that power. The effects of this statue last for three posts and then the victim is freed, their reaction time and speed returns to normal and their sight comes back.

The final statue on the right shows the ape covering both of it's ears with it's large hands, blocking out the influences of outsiders and following the teaching of the proverb to 'hear no evil' perfectly. Like it's two brother statues this one has two kanji carved into either hands, the left one being Mimi (ears) and the right one being Shatto (shut). As one might guess the ape shows it palms to the world when activated allowing the kanji to be read and revealing a pair of crooked ears that come to a sharp sickening point like those of a creature from the underworld. 'Hear no evil' obviously implies that the victim's sense of hearing is shut down when this statue is used on them but the secondary effect is a little harder to determine without prior knowledge. Unable to allow the influences of evil as well as the entire world to affect them the victim's ability to to plan their moves as they are not influenced by anything someone else does. This drops the victim's reaction speed back to its original stat without any enhancements and then drops it an additional 60%. The effects of this statue last for three posts and then the victim is freed, their reaction speed returns to normal and their hearing comes back.

There are rules to using these statues other than the requirement of blood for focusing the effects on the victim. No victim can be subject to two or more statues during the same topic, meaning that once the user has made someone a victim of a statue they are then immune to the other two until the topic ends. The user can activate multiple statues at the same time but each must be focused on different victims which requires multiple people's blood. If a statue has been activated then even destroying it wont lift the effects early, however, destroying a statue before it is used renders it useless and unable to perform it's ability. After a statue has been used or destroyed it is un-summoned from the battlefield back to Saru no Shima. Once per topic. 20 day cool down.

The Statues:
Back to top Go down
Dominic Edrick
Shiokage
Dominic Edrick


Posts : 971
Ryo : 64600

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue410/410[Tappaja/ Jutsu Registration] Empty_bar_bleue  (410/410)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeWed Apr 11, 2012 10:00 pm

Just to show some progress on our phone call, Im gonna post what we spoke of

  • The cost of 150 Chakra
  • 20 Day Cooldown
  • Limiting it to one enemy per statue without the chance of placing them under another; this is to reduce the price by an extreme amount
  • Handseal speed being reduced needs a talk with Haji as well, as we dont want to cross any lines that open flood gates to these kind of techniques
  • I gave you an alternative option by delaying the firing off of a jutsu by a single round; This depends on Haji's answer on the above bullet

Back to top Go down
Tappaja
Sannin
Tappaja


Posts : 127
Ryo : 3200

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeFri Apr 13, 2012 5:32 am

Added in all the edits you asked for and after speaking with Haji we decided to remove the hand seal effect and replace it with what I told you over the phone.
Back to top Go down
Tappaja
Sannin
Tappaja


Posts : 127
Ryo : 3200

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeSun Jun 17, 2012 12:19 pm

Bump
Back to top Go down
Dominic Edrick
Shiokage
Dominic Edrick


Posts : 971
Ryo : 64600

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue410/410[Tappaja/ Jutsu Registration] Empty_bar_bleue  (410/410)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeFri Jun 22, 2012 4:41 pm

After careful re-reading of this, you seemed to have corrected everything we talked about. The strength of the jutsu is no doubt still bery high and thus is the price. Final Price, 60,000 Ryo
Back to top Go down
Tappaja
Sannin
Tappaja


Posts : 127
Ryo : 3200

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeSat Jun 30, 2012 5:13 pm

After a transfer from my main account I have enough ryo and will buy this technique. Ryo deducted
Back to top Go down
Tappaja
Sannin
Tappaja


Posts : 127
Ryo : 3200

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeSat Jul 07, 2012 4:36 am

Name: Thunder Drop
Canon/Custom: Custom
Rank: B
Type: Nintaijutsu
Element: Raiton
Distance: See Description
Description: The thunder drop is a powerful move put together by the apes of Saru no Shima many life times ago when their martial combat style was still young. To perform such an attack one must coat the area around their body with a large amount of pure chakra that remains invisible to the human eye until impact with the ground, at which point the range of area affected by the technique lights up with a mass of electrical bolts. The idea of the move is to release a small to medium shock wave (non-damage causing, simply enough to lock up the lower body to prevent leaving the damage area early if caught) followed by an electrical charge released in the near-by area to both stun and attack the opponent all in one swift motion (both the shock wave and the charge happen in an instant upon impact), as the chakra gains it power by charging the raiton nature with the electrons in the air as the user falls thus the further they drop the more powerful the impact. The lowest level of power involves the user simply lifting their leg and stomping it into the ground in a super powered thrust, the electron build up is minimal but just enough to create a blast powerful enough to stun everything within two feet of the user and deliver enough shock damage to cause first degree electrical burns on the lower body of the target(s). Increasing the distance to a fall of five feet increases the range to four feet with the burn damage staying the same. At ten feet the range is six feet with the burns increasing to second degree. The range follows the pattern of increasing by two feet for every five feet higher the user drops from with a power cap of the user falling from one hundred feet with a range of forty-two feet. In addition a fall distance of at least 90 feet increases the burn damage to third degree. The fall rate of the user, unless changed by use of another technique, is thirty feet per second. If the user slams into something harder than earth (dirt) such as metallic surfaces will still hurt them but at a reduced rate (ex, if damage would be enough to completely shatter a bone it would simply break). The technique requires one round of charging chakra before jumping in order to be performed and has a cool down of six rounds.
Back to top Go down
Takeshi
Hebikage
Takeshi


Posts : 615
Ryo : 22500

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeWed Aug 29, 2012 1:56 am

bump
Back to top Go down
Nami
Shimokage
Nami


Posts : 245
Ryo : 53300

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeWed Aug 29, 2012 10:52 pm

I'll see If I am worthy of modding such jutsu

Code:
Maximum stun limit and Minimum add it please good sir

Code:
Upon Impact with the ground how fast is the shock wave being launched out?

Code:
Dropping at certain heights are you hurt in anyway or does the chakra protect you as you connect with the ground?
Back to top Go down
Takeshi
Hebikage
Takeshi


Posts : 615
Ryo : 22500

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeThu Aug 30, 2012 5:43 pm

A set stun level for all, considering the limited range (unless I go amazingly high in the air) it would simply lock up their lower body for like a second as the burns take place. Not a big deal since being in range for the stun is in range of those burns as well.

It'd be launched as soon as I crash into the ground, any more lag after the actual fall and this tech is a tad useless as it'll never land. (note: not being moody, just not sure how else to word it)

Well the chakra would protect from dirt and basics like tht though crashing into things like concrete and other hard surfaces like metals would be maybe reduced a small fraction (ex. rather than shattering a bone it breaks). But things like that are common sense really but I understand the need for it to be stated.
Back to top Go down
Nami
Shimokage
Nami


Posts : 245
Ryo : 53300

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeThu Aug 30, 2012 11:51 pm

Hmm Other then that I believe it's alright but I'm not a pro so any other mod feel free to post if i missed something.

Code:
Set Price: 9,500 Ryo
Back to top Go down
Tappaja
Sannin
Tappaja


Posts : 127
Ryo : 3200

Ninja Info Card
Chakra:
[Tappaja/ Jutsu Registration] Left_bar_bleue320/320[Tappaja/ Jutsu Registration] Empty_bar_bleue  (320/320)

[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitimeFri Aug 31, 2012 6:41 pm

Got it all taken care of and edited in, purchasing it now.

Ryo Deducted
Back to top Go down
Sponsored content





[Tappaja/ Jutsu Registration] Empty
PostSubject: Re: [Tappaja/ Jutsu Registration]   [Tappaja/ Jutsu Registration] I_icon_minitime

Back to top Go down
 
[Tappaja/ Jutsu Registration]
Back to top 
Page 1 of 1
 Similar topics
-
» [Shitai/ Jutsu Registration]
» [Lag / Jutsu Registration]
» [Yoshi/Jutsu registration]
» [Skar/ Jutsu Registration]
» [Akuma, Lee/ Jutsu Registration]

Permissions in this forum:You cannot reply to topics in this forum
Naruto Savage Lands :: Shinobi Info Cards :: Jutsu Creation-
Jump to: