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 [Skar/ Jutsu Registration]

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Skar
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Posts : 357
Ryo : 12806

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PostSubject: [Skar/ Jutsu Registration]   Thu Sep 06, 2012 1:09 am


Name: Fire Style: Dance of the Fox
Canon/Custom: Custom
Rank: B
Type: Ninjutsu
Element: Katon
Distance: 50ft
Description: After performing the necessary handseals, the user shoots fire out of his mouth. The fire glides along the ground, while forming 3 foxes, at a speed of 70mph, about the speed of a triple-A league baseball pitch. The middle fox heads for the opponents feet, the one that separates to the left by a few feet jumps at the head, and the one on the right jumps at the midsection of the target. If it, the target receives 3rd degree burns in any hit area and is knocked back by 9 feet due to the explosion upon contact. Each fox is about 3ft tall, and a foot wide. They can last for two posts, or until contact, before dissipating. Cooldown of 8 posts.

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Last edited by Skar on Thu Oct 04, 2012 11:24 pm; edited 3 times in total
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Skar
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Posts : 357
Ryo : 12806

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Chakra:
320/320  (320/320)

PostSubject: Re: [Skar/ Jutsu Registration]   Thu Sep 06, 2012 1:16 am


Name: Fire Style: Ember Whirlwind
Canon/Custom: Custom
Rank: A
Type: Ninjutsu
Element: Katon
Distance: 10ft Cyclone; 15ft Expansion
Description: After performing the necessary handseals, the user raises his hands, creating fire coating his hands. As he waves his hands in a circular motion, he created a massive cyclone of fire around him, a dome that extends 10 feet in all directions. The fire from the dome can melt any material of reinforced steel and lower, and causes 3rd degree burns to any skin that is touched, and 2nd degree to any skin that comes within 10 feet of it. To keep the dome of fire up, the user must keep moving his hands with the flow of the flames. The dome can block incoming Katon and Fuuton jutsu up through A rank, and any other jutsu up through B. To end the dome, the user must push outward with each hand, making the aura of fire burst out an extended five feet in every direction before dissipating. If they don't push out or they are interrupted, the dome simply dissipates where it stands. This dome can last for three posts, and cooldown is 8 posts.

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Last edited by Skar on Thu Oct 04, 2012 11:22 pm; edited 1 time in total
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Nami
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PostSubject: Re: [Skar/ Jutsu Registration]   Thu Sep 06, 2012 5:36 pm

Name: Fire Style: Dance of the Fox

Code:
While the foxes are forming can the jutsu be interrupted? And if so by what?

at a speed of 70mph

Code:
This is how fast the foxes are forming or this is the foxes base speed?

Code:
How long do the foxes last?

Code:
After making contact do the foxes disperse into nothingness? or explode or anything like that?



Name: Fire Style: Ember Whirlwind

Skar wrote:
To end the dome, the user must push outward with each hand
Code:
So what happens if the users hands are stopped and don't push outward?

Code:
What is this dome's Defensive capabilities?

______________________________________________________________________________


Credit goes to Takeshi
-Alias-
The Burning Light
Approval Stamp
Spoiler:
 

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Skar
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Ryo : 12806

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PostSubject: Re: [Skar/ Jutsu Registration]   Sun Sep 30, 2012 4:26 pm

I'm buying the 4th and 5th gate. They total to 30,000 Ryo, so I'll deduct it myself.

Name: Eight Inner Gates
Canon/Custom: Canon
Rank: A
Type: Taijutsu
Element: N/A
Distance: Self
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.The state of having all Eight Gates open is known as Eight Gates Released Formation (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers greater than a Kage, but they will die because of the damage done to their body. While the gates are active the use of taijutsu moves does not deplete the users chakra pool but they are limited to the use of up to two B rank or lower taijutsu per round or one A rank or above.


The Gate of Opening (開門, Kaimon), located in the brain. This gate removes the restraints of the brain on the muscles allowing twice the normal strength of the body of the user. Unlocking this gate allows the user to use the Front Lotus.

The Gate of Healing (休門, Kyūmon; English TV "The Gate of Rest"), located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. Opening this gate allows the user to restore half of the overall chakra pool after it has been open for a round.

The Gate of Life (生門, Seimon), located on the spinal cord. Allows the user to use the Reverse Lotus. The increased blood flow turns the skin red. It allows the user to perform the Leaf Hot Wind.

The Gate of Pain (傷門, Shōmon), located on the spinal cord. Increases the user's speed and power. May cause muscle tissue to tear on use.

The Gate of Limit (杜門, Tomon; English TV "The Gate of Closing"), per above. Located in the abdomen.

The Gate of View (景門, Keimon; English TV "The Gate of Joy"), per above. Located in the stomach. Allows the user to perform the Morning Peacock. Opening of this gate releases such large amounts of chakra that it can cause nearby water bodies to form a vortex around the user.

The Gate of Wonder (驚門, Kyōmon; English TV "The Gate of Shock"), per above. Located below the stomach. Allows the user to perform the Daytime Tiger. Those who open this gate pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. In the video games, allows the user to perform the Eternal Chaotic Dance. The aftereffects of opening the gate are that the users muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches him.

The Gate of Death (死門, Shimon), located at the heart. Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Opening this gate assures the user's death shortly after. (Must be S rank to open)

As each gate opens in addition to opening the use of each technique the user's power and speed are increased at a drastic rate, the actual rate is as follows:

Gate #1. +20% (1 Rank Increase)
Gate #2. +40% (2 Rank Increase)
Gate #3. +60% (3 Rank Increase)
Gate #4. +80% (4 Rank Increase)
Gate #5. +100% (5 Rank Increase)
Gate #6. +120% (6 Rank Increase)
Gate #7. +140% (7 Rank Increase)
Gate #8. +160% (8 Rank Increase)

In order to activate this jutsu it costs the normal amount for an A rank jutsu (40cp), to keep the gate you are using open you must pay 10cp per round however if you wish to open the next gate in line it will cost an additional 10cp (so on rounds where new gate is opened overall cost is 20cp). If the user falls to the point where they have no chakra left when the gates are disabled then they are subject to having their body seriously injured, how badly follows as such:

If the chakra pool ran out and you went up to the...

First Gate: No noticeable damage other than muscle soreness

Second Gate: Intense Fatigue, moves at half speed for three posts

Third Gate: Intense Fatigue, moves at half speed for five posts

Fourth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 500 words minimum)

Fifth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1000 words minimum)

Sixth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1500 words minimum)

Seventh Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 2000 words minimum)

Eighth Gate: Death, using the final gate will kill the user but they are free to use it until their chakra runs out.

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This technique is limited to a certain number of people and based on your specializations you are limited to a certain number of gates as follows:

Primary Specialization- All eight gates. (Three members can receive.) Shizen, Etai, Skar

Secondary Specialization - 6/8 gates. (Two members can receive, filled.) Tappaja, Haru

Third Specialization - 4/8 gates. (One member can recieve, Filled.) Nahaji

No Specialization - (Tourney) 2/8 gates. (Winner of the tourney recieves)

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The eight gates are treated as one jutsu for the technique limitation of a character, however each one of the eight must be bought individually, the prices for EACH gate are as follows:

1.5000
2.7500
3.10000
4.12500
5.17500
6.22500
7.32500
8.42500

______________________________________________________________________________


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Skar
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Posts : 357
Ryo : 12806

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PostSubject: Re: [Skar/ Jutsu Registration]   Thu Oct 04, 2012 11:27 pm

@Nami:

1) The making of the jutsu is just like any other jutsu.. the caster's hand or something can be knocked away or the caster can be knocked down or something.. it's the same as any other projectile jutsu, like I said.

2) They form while they move.. so just.. 70mph for the whole thing. Form the second they're released.

3) Fixed

4) Fixed

5) Fixed

6) Fixed

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Nami
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PostSubject: Re: [Skar/ Jutsu Registration]   Thu Oct 04, 2012 11:44 pm

Both now have my Approval

Code:
Name: Fire Style: Dance of the Fox = 9,300 ryo
Code:
Name: Fire Style: Ember Whirlwind = 10k ryo

______________________________________________________________________________


Credit goes to Takeshi
-Alias-
The Burning Light
Approval Stamp
Spoiler:
 

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Skar
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Ryo : 12806

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PostSubject: Re: [Skar/ Jutsu Registration]   Fri Oct 05, 2012 2:54 pm


Name: Shout to the Heavens- "Stor Virk Stein"
Canon/Custom: Custom
Rank: A
Type: Supplementary Ninjutsu
Element: Katon
Distance: Any area within 80 feet form the caster (must be specified)
Description:

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